2 * Copyright (C) 2011 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
20 #include "GLClientState.h"
21 #include "GLSharedGroup.h"
22 #include "FixedBuffer.h"
24 class GL2Encoder : public gl2_encoder_context_t {
26 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
27 virtual ~GL2Encoder();
28 void setClientState(GLClientState *state) {
31 void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
32 const GLClientState *state() { return m_state; }
33 const GLSharedGroupPtr shared() { return m_shared; }
34 void flush() { m_stream->flush(); }
36 void setInitialized(){ m_initialized = true; };
37 bool isInitialized(){ return m_initialized; };
39 virtual void setError(GLenum error){ m_error = error; };
40 virtual GLenum getError() { return m_error; };
42 void override2DTextureTarget(GLenum target);
43 void restore2DTextureTarget();
48 GLClientState *m_state;
49 GLSharedGroupPtr m_shared;
52 GLint *m_compressedTextureFormats;
53 GLint m_num_compressedTextureFormats;
54 GLint *getCompressedTextureFormats();
56 GLint m_max_cubeMapTextureSize;
57 GLint m_max_renderBufferSize;
58 GLint m_max_textureSize;
59 FixedBuffer m_fixedBuffer;
61 void sendVertexAttributes(GLint first, GLsizei count);
62 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
63 void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose);
64 void getHostLocation(void *self, GLint location, GLint *hostLoc);
67 glGetError_client_proc_t m_glGetError_enc;
68 static GLenum s_glGetError(void * self);
70 glFlush_client_proc_t m_glFlush_enc;
71 static void s_glFlush(void * self);
73 glPixelStorei_client_proc_t m_glPixelStorei_enc;
74 static void s_glPixelStorei(void *self, GLenum param, GLint value);
76 glGetString_client_proc_t m_glGetString_enc;
77 static const GLubyte * s_glGetString(void *self, GLenum name);
79 glBindBuffer_client_proc_t m_glBindBuffer_enc;
80 static void s_glBindBuffer(void *self, GLenum target, GLuint id);
83 glBufferData_client_proc_t m_glBufferData_enc;
84 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
85 glBufferSubData_client_proc_t m_glBufferSubData_enc;
86 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
87 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
88 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
90 glDrawArrays_client_proc_t m_glDrawArrays_enc;
91 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
93 glDrawElements_client_proc_t m_glDrawElements_enc;
94 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
97 glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
98 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
100 glGetFloatv_client_proc_t m_glGetFloatv_enc;
101 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
103 glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
104 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
106 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
107 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
108 GLboolean normalized, GLsizei stride, const GLvoid * ptr);
110 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
111 static void s_glEnableVertexAttribArray(void *self, GLuint index);
113 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
114 static void s_glDisableVertexAttribArray(void *self, GLuint index);
116 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
117 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
119 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
120 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
122 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
123 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
125 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
127 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
129 static void s_glFinish(void *self);
131 glLinkProgram_client_proc_t m_glLinkProgram_enc;
132 static void s_glLinkProgram(void *self, GLuint program);
134 glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
135 static void s_glDeleteProgram(void * self, GLuint program);
137 glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
138 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
140 glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
141 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
143 glCreateProgram_client_proc_t m_glCreateProgram_enc;
144 static GLuint s_glCreateProgram(void *self);
146 glCreateShader_client_proc_t m_glCreateShader_enc;
147 static GLuint s_glCreateShader(void *self, GLenum shaderType);
149 glDeleteShader_client_proc_t m_glDeleteShader_enc;
150 static void s_glDeleteShader(void *self, GLuint shader);
152 glAttachShader_client_proc_t m_glAttachShader_enc;
153 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
155 glDetachShader_client_proc_t m_glDetachShader_enc;
156 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
158 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
159 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
160 GLsizei* count, GLuint* shaders);
162 glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
163 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
164 GLsizei* length, GLchar* source);
166 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
167 static void s_glGetShaderInfoLog(void *self,GLuint shader,
168 GLsizei bufsize, GLsizei* length, GLchar* infolog);
170 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
171 static void s_glGetProgramInfoLog(void *self,GLuint program,
172 GLsizei bufsize, GLsizei* length, GLchar* infolog);
174 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
175 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
176 glUseProgram_client_proc_t m_glUseProgram_enc;
178 glUniform1f_client_proc_t m_glUniform1f_enc;
179 glUniform1fv_client_proc_t m_glUniform1fv_enc;
180 glUniform1i_client_proc_t m_glUniform1i_enc;
181 glUniform1iv_client_proc_t m_glUniform1iv_enc;
182 glUniform2f_client_proc_t m_glUniform2f_enc;
183 glUniform2fv_client_proc_t m_glUniform2fv_enc;
184 glUniform2i_client_proc_t m_glUniform2i_enc;
185 glUniform2iv_client_proc_t m_glUniform2iv_enc;
186 glUniform3f_client_proc_t m_glUniform3f_enc;
187 glUniform3fv_client_proc_t m_glUniform3fv_enc;
188 glUniform3i_client_proc_t m_glUniform3i_enc;
189 glUniform3iv_client_proc_t m_glUniform3iv_enc;
190 glUniform4f_client_proc_t m_glUniform4f_enc;
191 glUniform4fv_client_proc_t m_glUniform4fv_enc;
192 glUniform4i_client_proc_t m_glUniform4i_enc;
193 glUniform4iv_client_proc_t m_glUniform4iv_enc;
194 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
195 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
196 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
198 static void s_glUseProgram(void *self, GLuint program);
199 static void s_glUniform1f(void *self , GLint location, GLfloat x);
200 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
201 static void s_glUniform1i(void *self , GLint location, GLint x);
202 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
203 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
204 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
205 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
206 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
207 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
208 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
209 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
210 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
211 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
212 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
213 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
214 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
215 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
216 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
217 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
219 glActiveTexture_client_proc_t m_glActiveTexture_enc;
220 glBindTexture_client_proc_t m_glBindTexture_enc;
221 glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
222 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
223 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
224 glTexParameterf_client_proc_t m_glTexParameterf_enc;
225 glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
226 glTexParameteri_client_proc_t m_glTexParameteri_enc;
227 glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
228 glTexImage2D_client_proc_t m_glTexImage2D_enc;
229 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
231 static void s_glActiveTexture(void* self, GLenum texture);
232 static void s_glBindTexture(void* self, GLenum target, GLuint texture);
233 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
234 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
235 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
236 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
237 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
238 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
239 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
240 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
241 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
242 const GLvoid* pixels);
243 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
244 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
245 const GLvoid* pixels);
248 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;