TYPE3
[iec.git] / src / type3_AndroidCloud / anbox-master / android / opengl / system / GLESv2_enc / gl2_client_context.cpp
1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3
4
5 #include <string.h>
6 #include "gl2_client_context.h"
7
8
9 #include <stdio.h>
10
11 int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
12 {
13         glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
14         glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData);
15         glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData);
16         glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
17         glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData);
18         glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData);
19         glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
20         glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData);
21         glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData);
22         glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData);
23         glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
24         glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData);
25         glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
26         glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
27         glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData);
28         glClear = (glClear_client_proc_t) getProc("glClear", userData);
29         glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
30         glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
31         glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
32         glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
33         glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData);
34         glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
35         glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
36         glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
37         glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
38         glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData);
39         glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData);
40         glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
41         glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
42         glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData);
43         glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData);
44         glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData);
45         glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData);
46         glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
47         glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
48         glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
49         glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
50         glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData);
51         glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
52         glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData);
53         glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
54         glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
55         glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
56         glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData);
57         glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
58         glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
59         glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData);
60         glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData);
61         glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
62         glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
63         glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData);
64         glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData);
65         glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData);
66         glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
67         glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData);
68         glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
69         glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
70         glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData);
71         glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
72         glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
73         glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
74         glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
75         glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
76         glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
77         glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData);
78         glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData);
79         glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData);
80         glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData);
81         glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData);
82         glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData);
83         glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
84         glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
85         glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
86         glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
87         glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData);
88         glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData);
89         glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData);
90         glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData);
91         glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData);
92         glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData);
93         glHint = (glHint_client_proc_t) getProc("glHint", userData);
94         glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
95         glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
96         glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData);
97         glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData);
98         glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData);
99         glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
100         glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
101         glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
102         glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData);
103         glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
104         glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
105         glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
106         glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData);
107         glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData);
108         glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
109         glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
110         glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
111         glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData);
112         glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
113         glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData);
114         glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
115         glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData);
116         glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
117         glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData);
118         glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
119         glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
120         glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
121         glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
122         glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
123         glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
124         glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData);
125         glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
126         glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData);
127         glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData);
128         glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData);
129         glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData);
130         glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
131         glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
132         glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
133         glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
134         glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
135         glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
136         glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData);
137         glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
138         glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData);
139         glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData);
140         glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
141         glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
142         glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData);
143         glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData);
144         glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData);
145         glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData);
146         glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData);
147         glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData);
148         glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData);
149         glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData);
150         glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData);
151         glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData);
152         glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData);
153         glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData);
154         glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
155         glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
156         glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
157         glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData);
158         glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData);
159         glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
160         glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
161         glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData);
162         glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData);
163         glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData);
164         glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData);
165         glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
166         glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData);
167         glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
168         glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
169         glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
170         glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
171         glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
172         glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
173         glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
174         glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
175         glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
176         glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
177         glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
178         glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
179         glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData);
180         glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
181         glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
182         glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData);
183         glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData);
184         glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
185         glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
186         glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
187         glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
188         glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
189         glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
190         glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
191         glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
192         glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
193         glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
194         glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData);
195         glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData);
196         glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
197         glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
198         glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
199         glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
200         glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
201         glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
202         glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
203         glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
204         glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
205         glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
206         glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
207         glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
208         glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
209         glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
210         glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
211         glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
212         glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
213         glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
214         glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData);
215         glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData);
216         glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
217         glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
218         glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
219         glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData);
220         glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
221         return 0;
222 }
223