1 set(CURRENT_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/GLESv2_dec)
3 PREPEND(GENERATED_SOURCES ${CURRENT_BINARY_DIR}/
6 gles2_server_context.cpp)
9 OUTPUT ${GENERATED_SOURCES}
11 COMMAND mkdir -p ${CURRENT_BINARY_DIR} && ${CMAKE_BINARY_DIR}/external/android-emugl/host/tools/emugen/emugen
12 -D ${CURRENT_BINARY_DIR} gles2
13 WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
16 PREPEND(SOURCES ${CMAKE_CURRENT_LIST_DIR}/
19 if ("${cmake_build_type_lower}" STREQUAL "trace")
20 set(OPENGL_DEBUG "-DOPENGL_DEBUG_PRINTOUT -DCHECK_GL_ERROR")
21 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OPENGL_DEBUG}")
22 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OPENGL_DEBUG}")
25 add_library(GLESv2_dec STATIC ${SOURCES} ${GENERATED_SOURCES} ${GLHEADERS_GENERATED_SOURCES})
26 target_link_libraries(GLESv2_dec OpenglCodecCommon)