2 * Copyright (C) 2011 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "anbox/graphics/emugl/RenderContext.h"
19 #include "OpenGLESDispatch/EGLDispatch.h"
21 RenderContext* RenderContext::create(EGLDisplay display, EGLConfig config,
22 EGLContext sharedContext, bool isGl2) {
23 const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, isGl2 ? 2 : 1,
26 s_egl.eglCreateContext(display, config, sharedContext, contextAttribs);
27 if (context == EGL_NO_CONTEXT) {
31 return new RenderContext(display, context, isGl2);
34 RenderContext::RenderContext(EGLDisplay display, EGLContext context, bool isGl2)
35 : mDisplay(display), mContext(context), mIsGl2(isGl2), mContextData() {}
37 RenderContext::~RenderContext() {
38 if (mContext != EGL_NO_CONTEXT) {
39 s_egl.eglDestroyContext(mDisplay, mContext);