/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLClientState.h" #include "ErrorLog.h" #include #include #include #include "glUtils.h" #include #ifndef MAX #define MAX(a, b) ((a) < (b) ? (b) : (a)) #endif GLClientState::GLClientState(int nLocations) { if (nLocations < LAST_LOCATION) { nLocations = LAST_LOCATION; } m_nLocations = nLocations; m_states = new VertexAttribState[m_nLocations]; for (int i = 0; i < m_nLocations; i++) { m_states[i].enabled = 0; m_states[i].enableDirty = false; m_states[i].data = 0; } m_currentArrayVbo = 0; m_currentIndexVbo = 0; // init gl constans; m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; m_activeTexture = 0; m_currentProgram = 0; m_pixelStore.unpack_alignment = 4; m_pixelStore.pack_alignment = 4; memset(m_tex.unit, 0, sizeof(m_tex.unit)); m_tex.activeUnit = &m_tex.unit[0]; m_tex.textures = NULL; m_tex.numTextures = 0; m_tex.allocTextures = 0; m_maxVertexAttribsDirty = true; } GLClientState::~GLClientState() { delete m_states; } void GLClientState::enable(int location, int state) { if (!validLocation(location)) { return; } m_states[location].enableDirty |= (state != m_states[location].enabled); m_states[location].enabled = state; } void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) { if (!validLocation(location)) { return; } m_states[location].size = size; m_states[location].type = type; m_states[location].stride = stride; m_states[location].data = (void*)data; m_states[location].bufferObject = m_currentArrayVbo; m_states[location].elementSize = size ? (glSizeof(type) * size) : 0; m_states[location].normalized = normalized; } void GLClientState::setBufferObject(int location, GLuint id) { if (!validLocation(location)) { return; } m_states[location].bufferObject = id; } const GLClientState::VertexAttribState * GLClientState::getState(int location) { if (!validLocation(location)) { return NULL; } return & m_states[location]; } const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) { if (!validLocation(location)) { return NULL; } if (enableChanged) { *enableChanged = m_states[location].enableDirty; } m_states[location].enableDirty = false; return & m_states[location]; } int GLClientState::getLocation(GLenum loc) { int retval; switch(loc) { case GL_VERTEX_ARRAY: retval = int(VERTEX_LOCATION); break; case GL_NORMAL_ARRAY: retval = int(NORMAL_LOCATION); break; case GL_COLOR_ARRAY: retval = int(COLOR_LOCATION); break; case GL_POINT_SIZE_ARRAY_OES: retval = int(POINTSIZE_LOCATION); break; case GL_TEXTURE_COORD_ARRAY: retval = int (TEXCOORD0_LOCATION + m_activeTexture); break; case GL_MATRIX_INDEX_ARRAY_OES: retval = int (MATRIXINDEX_LOCATION); break; case GL_WEIGHT_ARRAY_OES: retval = int (WEIGHT_LOCATION); break; default: retval = loc; } return retval; } void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) { const GLClientState::VertexAttribState *state = NULL; switch (pname) { case GL_VERTEX_ARRAY_POINTER: { state = getState(GLClientState::VERTEX_LOCATION); break; } case GL_NORMAL_ARRAY_POINTER: { state = getState(GLClientState::NORMAL_LOCATION); break; } case GL_COLOR_ARRAY_POINTER: { state = getState(GLClientState::COLOR_LOCATION); break; } case GL_TEXTURE_COORD_ARRAY_POINTER: { state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); break; } case GL_POINT_SIZE_ARRAY_POINTER_OES: { state = getState(GLClientState::POINTSIZE_LOCATION); break; } case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { state = getState(GLClientState::MATRIXINDEX_LOCATION); break; } case GL_WEIGHT_ARRAY_POINTER_OES: { state = getState(GLClientState::WEIGHT_LOCATION); break; } } if (state && params) *params = state->data; } int GLClientState::setPixelStore(GLenum param, GLint value) { int retval = 0; switch(param) { case GL_UNPACK_ALIGNMENT: if (value == 1 || value == 2 || value == 4 || value == 8) { m_pixelStore.unpack_alignment = value; } else { retval = GL_INVALID_VALUE; } break; case GL_PACK_ALIGNMENT: if (value == 1 || value == 2 || value == 4 || value == 8) { m_pixelStore.pack_alignment = value; } else { retval = GL_INVALID_VALUE; } break; default: retval = GL_INVALID_ENUM; } return retval; } size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const { if (width <= 0 || height <= 0) return 0; int pixelsize = glUtilsPixelBitSize(format, type) >> 3; int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; if (pixelsize == 0 ) { ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", width, height, format, type, pack, alignment); } size_t linesize = pixelsize * width; size_t aligned_linesize = int(linesize / alignment) * alignment; if (aligned_linesize < linesize) { aligned_linesize += alignment; } return aligned_linesize * height; } GLenum GLClientState::setActiveTextureUnit(GLenum texture) { GLuint unit = texture - GL_TEXTURE0; if (unit >= MAX_TEXTURE_UNITS) { return GL_INVALID_ENUM; } m_tex.activeUnit = &m_tex.unit[unit]; return GL_NO_ERROR; } GLenum GLClientState::getActiveTextureUnit() const { return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); } void GLClientState::enableTextureTarget(GLenum target) { switch (target) { case GL_TEXTURE_2D: m_tex.activeUnit->enables |= (1u << TEXTURE_2D); break; case GL_TEXTURE_EXTERNAL_OES: m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); break; } } void GLClientState::disableTextureTarget(GLenum target) { switch (target) { case GL_TEXTURE_2D: m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); break; case GL_TEXTURE_EXTERNAL_OES: m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); break; } } GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const { unsigned int enables = m_tex.activeUnit->enables; if (enables & (1u << TEXTURE_EXTERNAL)) { return GL_TEXTURE_EXTERNAL_OES; } else if (enables & (1u << TEXTURE_2D)) { return GL_TEXTURE_2D; } else { return allDisabled; } } int GLClientState::compareTexId(const void* pid, const void* prec) { const GLuint* id = (const GLuint*)pid; const TextureRec* rec = (const TextureRec*)prec; return (GLint)(*id) - (GLint)rec->id; } GLenum GLClientState::bindTexture(GLenum target, GLuint texture, GLboolean* firstUse) { GLboolean first = GL_FALSE; TextureRec* texrec = NULL; if (texture != 0) { if (m_tex.textures) { texrec = (TextureRec*)bsearch(&texture, m_tex.textures, m_tex.numTextures, sizeof(TextureRec), compareTexId); } if (!texrec) { if (!(texrec = addTextureRec(texture, target))) { return GL_OUT_OF_MEMORY; } first = GL_TRUE; } if (target != texrec->target) { return GL_INVALID_OPERATION; } } switch (target) { case GL_TEXTURE_2D: m_tex.activeUnit->texture[TEXTURE_2D] = texture; break; case GL_TEXTURE_EXTERNAL_OES: m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; break; } if (firstUse) { *firstUse = first; } return GL_NO_ERROR; } GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) { if (m_tex.numTextures == m_tex.allocTextures) { const GLuint MAX_TEXTURES = 0xFFFFFFFFu; GLuint newAlloc; if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { newAlloc = MAX(4, 2 * m_tex.allocTextures); } else { if (m_tex.allocTextures == MAX_TEXTURES) { return NULL; } newAlloc = MAX_TEXTURES; } TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, newAlloc * sizeof(TextureRec)); if (!newTextures) { return NULL; } m_tex.textures = newTextures; m_tex.allocTextures = newAlloc; } TextureRec* tex = m_tex.textures + m_tex.numTextures; TextureRec* prev = tex - 1; while (tex != m_tex.textures && id < prev->id) { *tex-- = *prev--; } tex->id = id; tex->target = target; m_tex.numTextures++; return tex; } GLuint GLClientState::getBoundTexture(GLenum target) const { switch (target) { case GL_TEXTURE_2D: return m_tex.activeUnit->texture[TEXTURE_2D]; case GL_TEXTURE_EXTERNAL_OES: return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; default: return 0; } } void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) { // Updating the textures array could be made more efficient when deleting // several textures: // - compacting the array could be done in a single pass once the deleted // textures are marked, or // - could swap deleted textures to the end and re-sort. TextureRec* texrec; for (const GLuint* texture = textures; texture != textures + n; texture++) { texrec = (TextureRec*)bsearch(texture, m_tex.textures, m_tex.numTextures, sizeof(TextureRec), compareTexId); if (texrec) { const TextureRec* end = m_tex.textures + m_tex.numTextures; memmove(texrec, texrec + 1, (end - texrec - 1) * sizeof(TextureRec)); m_tex.numTextures--; for (TextureUnit* unit = m_tex.unit; unit != m_tex.unit + MAX_TEXTURE_UNITS; unit++) { if (unit->texture[TEXTURE_2D] == *texture) { unit->texture[TEXTURE_2D] = 0; } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { unit->texture[TEXTURE_EXTERNAL] = 0; } } } } }