/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLEncoder.h" #include "glUtils.h" #include "FixedBuffer.h" #include #include #ifndef MIN #define MIN(a, b) ((a) < (b) ? (a) : (b)) #endif static GLubyte *gVendorString= (GLubyte *) "Android"; static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0"; static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0"; static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external "; #define SET_ERROR_IF(condition,err) if((condition)) { \ ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ ctx->setError(err); \ return; \ } #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ ctx->setError(err); \ return ret; \ } GLenum GLEncoder::s_glGetError(void * self) { GLEncoder *ctx = (GLEncoder *)self; GLenum err = ctx->getError(); if(err != GL_NO_ERROR) { ctx->setError(GL_NO_ERROR); return err; } return ctx->m_glGetError_enc(self); } GLint * GLEncoder::getCompressedTextureFormats() { if (m_compressedTextureFormats == NULL) { this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, &m_num_compressedTextureFormats); if (m_num_compressedTextureFormats > 0) { // get number of texture formats; m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); } } return m_compressedTextureFormats; } void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); GLClientState* state = ctx->m_state; switch (param) { case GL_COMPRESSED_TEXTURE_FORMATS: { GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint)); } break; } case GL_MAX_TEXTURE_UNITS: ctx->m_glGetIntegerv_enc(self, param, ptr); *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); break; case GL_TEXTURE_BINDING_2D: *ptr = state->getBoundTexture(GL_TEXTURE_2D); break; case GL_TEXTURE_BINDING_EXTERNAL_OES: *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); break; default: if (!state->getClientStateParameter(param,ptr)) { ctx->m_glGetIntegerv_enc(self, param, ptr); } break; } } void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); GLClientState* state = ctx->m_state; switch (param) { case GL_COMPRESSED_TEXTURE_FORMATS: { GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { ptr[i] = (GLfloat) compressedTextureFormats[i]; } } break; } case GL_MAX_TEXTURE_UNITS: ctx->m_glGetFloatv_enc(self, param, ptr); *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); break; case GL_TEXTURE_BINDING_2D: *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); break; case GL_TEXTURE_BINDING_EXTERNAL_OES: *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); break; default: if (!state->getClientStateParameter(param,ptr)) { ctx->m_glGetFloatv_enc(self, param, ptr); } break; } } void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); GLClientState* state = ctx->m_state; switch (param) { case GL_COMPRESSED_TEXTURE_FORMATS: { GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { ptr[i] = compressedTextureFormats[i] << 16; } } break; } case GL_MAX_TEXTURE_UNITS: ctx->m_glGetFixedv_enc(self, param, ptr); *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); break; case GL_TEXTURE_BINDING_2D: *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; break; case GL_TEXTURE_BINDING_EXTERNAL_OES: *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; break; default: if (!state->getClientStateParameter(param,ptr)) { ctx->m_glGetFixedv_enc(self, param, ptr); } break; } } void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); GLClientState* state = ctx->m_state; switch (param) { case GL_COMPRESSED_TEXTURE_FORMATS: { GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; } } break; } case GL_TEXTURE_BINDING_2D: *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; break; case GL_TEXTURE_BINDING_EXTERNAL_OES: *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 ? GL_TRUE : GL_FALSE; break; default: if (!state->getClientStateParameter(param,ptr)) { ctx->m_glGetBooleanv_enc(self, param, ptr); } break; } } void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params) { GLEncoder * ctx = (GLEncoder *) self; assert(ctx->m_state != NULL); ctx->m_state->getClientStatePointer(param,params); } void GLEncoder::s_glFlush(void *self) { GLEncoder *ctx = (GLEncoder *)self; ctx->m_glFlush_enc(self); ctx->m_stream->flush(); } const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name) { (void)self; GLubyte *retval = (GLubyte *) ""; switch(name) { case GL_VENDOR: retval = gVendorString; break; case GL_RENDERER: retval = gRendererString; break; case GL_VERSION: retval = gVersionString; break; case GL_EXTENSIONS: retval = gExtensionsString; break; } return retval; } void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value) { GLEncoder *ctx = (GLEncoder *)self; ctx->m_glPixelStorei_enc(ctx, param, value); ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei"); ctx->m_state->setPixelStore(param, value); } void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data); } void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); } void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); } void GLEncoder::s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data); } void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); } void GLEncoder::s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); ctx->m_state->setState(loc, size, type, false, stride, data); } void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES); ctx->m_state->setState(loc, size, type, false, stride, data); } void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES); ctx->m_state->setState(loc, size, type, false, stride, data); } void GLEncoder::s_glEnableClientState(void *self, GLenum state) { GLEncoder *ctx = (GLEncoder *) self; assert(ctx->m_state != NULL); int loc = ctx->m_state->getLocation(state); ctx->m_state->enable(loc, 1); } void GLEncoder::s_glDisableClientState(void *self, GLenum state) { GLEncoder *ctx = (GLEncoder *) self; assert(ctx->m_state != NULL); int loc = ctx->m_state->getLocation(state); ctx->m_state->enable(loc, 0); } GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) { GLEncoder *ctx = (GLEncoder *) self; assert(ctx->m_state != NULL); int loc = ctx->m_state->getLocation(cap); const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); if (state!=NULL) return state->enabled; return ctx->m_glIsEnabled_enc(self,cap); } void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id) { GLEncoder *ctx = (GLEncoder *) self; assert(ctx->m_state != NULL); ctx->m_state->bindBuffer(target, id); // TODO set error state if needed; ctx->m_glBindBuffer_enc(self, target, id); } void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) { GLEncoder *ctx = (GLEncoder *) self; GLuint bufferId = ctx->m_state->getBuffer(target); SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); SET_ERROR_IF(size<0, GL_INVALID_VALUE); ctx->m_shared->updateBufferData(bufferId, size, (void*)data); ctx->m_glBufferData_enc(self, target, size, data, usage); } void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) { GLEncoder *ctx = (GLEncoder *) self; GLuint bufferId = ctx->m_state->getBuffer(target); SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); SET_ERROR_IF(res, res); ctx->m_glBufferSubData_enc(self, target, offset, size, data); } void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) { GLEncoder *ctx = (GLEncoder *) self; SET_ERROR_IF(n<0, GL_INVALID_VALUE); for (int i=0; im_shared->deleteBufferData(buffers[i]); ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); } } void GLEncoder::sendVertexData(unsigned int first, unsigned int count) { assert(m_state != NULL); for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { bool enableDirty; const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); // do not process if state not valid if (!state) continue; // do not send disable state if state was already disabled if (!enableDirty && !state->enabled) continue; if ( i >= GLClientState::TEXCOORD0_LOCATION && i <= GLClientState::TEXCOORD7_LOCATION ) { m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); } if (state->enabled) { if (enableDirty) m_glEnableClientState_enc(this, state->glConst); unsigned int datalen = state->elementSize * count; int stride = state->stride; if (stride == 0) stride = state->elementSize; int firstIndex = stride * first; this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); if (state->bufferObject == 0) { switch(i) { case GLClientState::VERTEX_LOCATION: this->glVertexPointerData(this, state->size, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; case GLClientState::NORMAL_LOCATION: this->glNormalPointerData(this, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; case GLClientState::COLOR_LOCATION: this->glColorPointerData(this, state->size, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; case GLClientState::TEXCOORD0_LOCATION: case GLClientState::TEXCOORD1_LOCATION: case GLClientState::TEXCOORD2_LOCATION: case GLClientState::TEXCOORD3_LOCATION: case GLClientState::TEXCOORD4_LOCATION: case GLClientState::TEXCOORD5_LOCATION: case GLClientState::TEXCOORD6_LOCATION: case GLClientState::TEXCOORD7_LOCATION: this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; case GLClientState::POINTSIZE_LOCATION: this->glPointSizePointerData(this, state->type, state->stride, (unsigned char *) state->data + firstIndex, datalen); break; case GLClientState::WEIGHT_LOCATION: this->glWeightPointerData(this, state->size, state->type, state->stride, (unsigned char * ) state->data + firstIndex, datalen); break; case GLClientState::MATRIXINDEX_LOCATION: this->glMatrixIndexPointerData(this, state->size, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; } } else { switch(i) { case GLClientState::VERTEX_LOCATION: this->glVertexPointerOffset(this, state->size, state->type, state->stride, (uintptr_t)state->data + firstIndex); break; case GLClientState::NORMAL_LOCATION: this->glNormalPointerOffset(this, state->type, state->stride, (uintptr_t)state->data + firstIndex); break; case GLClientState::POINTSIZE_LOCATION: this->glPointSizePointerOffset(this, state->type, state->stride, (uintptr_t)state->data + firstIndex); break; case GLClientState::COLOR_LOCATION: this->glColorPointerOffset(this, state->size, state->type, state->stride, (uintptr_t)state->data + firstIndex); break; case GLClientState::TEXCOORD0_LOCATION: case GLClientState::TEXCOORD1_LOCATION: case GLClientState::TEXCOORD2_LOCATION: case GLClientState::TEXCOORD3_LOCATION: case GLClientState::TEXCOORD4_LOCATION: case GLClientState::TEXCOORD5_LOCATION: case GLClientState::TEXCOORD6_LOCATION: case GLClientState::TEXCOORD7_LOCATION: this->glTexCoordPointerOffset(this, state->size, state->type, state->stride, (uintptr_t)state->data + firstIndex); break; case GLClientState::WEIGHT_LOCATION: this->glWeightPointerOffset(this,state->size,state->type,state->stride, (uintptr_t)state->data+firstIndex); break; case GLClientState::MATRIXINDEX_LOCATION: this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride, (uintptr_t)state->data+firstIndex); break; } } this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); } else { this->m_glDisableClientState_enc(this, state->glConst); } } } void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) { GLEncoder *ctx = (GLEncoder *)self; bool has_arrays = false; for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); if (state->enabled) { if (state->bufferObject || state->data) { has_arrays = true; } else { ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n"); ctx->setError(GL_INVALID_OPERATION); return; } } } if (!has_arrays) { ALOGE("glDrawArrays: no data bound to the command - ignoring\n"); return; } ctx->sendVertexData(first, count); ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count); } void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) { GLEncoder *ctx = (GLEncoder *)self; assert(ctx->m_state != NULL); SET_ERROR_IF(count<0, GL_INVALID_VALUE); bool has_immediate_arrays = false; bool has_indirect_arrays = false; for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); if (state->enabled) { if (state->bufferObject != 0) { has_indirect_arrays = true; } else if (state->data) { has_immediate_arrays = true; } else { ALOGE("glDrawElements: a vertex attribute array is enabled with no data bound\n"); ctx->setError(GL_INVALID_OPERATION); return; } } } if (!has_immediate_arrays && !has_indirect_arrays) { ALOGE("glDrawElements: no data bound to the command - ignoring\n"); return; } bool adjustIndices = true; if (ctx->m_state->currentIndexVbo() != 0) { if (!has_immediate_arrays) { ctx->sendVertexData(0, count); ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices); adjustIndices = false; } else { BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); } } if (adjustIndices) { void *adjustedIndices = (void*)indices; int minIndex = 0, maxIndex = 0; switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: GLUtils::minmax((unsigned char *)indices, count, &minIndex, &maxIndex); if (minIndex != 0) { adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); GLUtils::shiftIndices((unsigned char *)indices, (unsigned char *)adjustedIndices, count, -minIndex); } break; case GL_SHORT: case GL_UNSIGNED_SHORT: GLUtils::minmax((unsigned short *)indices, count, &minIndex, &maxIndex); if (minIndex != 0) { adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); GLUtils::shiftIndices((unsigned short *)indices, (unsigned short *)adjustedIndices, count, -minIndex); } break; case GL_INT: case GL_UNSIGNED_INT: GLUtils::minmax((unsigned int *)indices, count, &minIndex, &maxIndex); if (minIndex != 0) { adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); GLUtils::shiftIndices((unsigned int *)indices, (unsigned int *)adjustedIndices, count, -minIndex); } break; default: ALOGE("unsupported index buffer type %d\n", type); } if (has_indirect_arrays || 1) { ctx->sendVertexData(minIndex, maxIndex - minIndex + 1); ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, count * glSizeof(type)); // XXX - OPTIMIZATION (see the other else branch) should be implemented if(!has_indirect_arrays) { //ALOGD("unoptimized drawelements !!!\n"); } } else { // we are all direct arrays and immidate mode index array - // rebuild the arrays and the index array; ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); } } } void GLEncoder::s_glActiveTexture(void* self, GLenum texture) { GLEncoder* ctx = (GLEncoder*)self; GLClientState* state = ctx->m_state; GLenum err; if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); ctx->setError(err); return; } ctx->m_glActiveTexture_enc(ctx, texture); } void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture) { GLEncoder* ctx = (GLEncoder*)self; GLClientState* state = ctx->m_state; GLenum err; GLboolean firstUse; if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); ctx->setError(err); return; } if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { ctx->m_glBindTexture_enc(ctx, target, texture); return; } GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (target != priorityTarget) { ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, state->getBoundTexture(GL_TEXTURE_2D)); } } if (target == priorityTarget) { ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); } } void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) { GLEncoder* ctx = (GLEncoder*)self; GLClientState* state = ctx->m_state; state->deleteTextures(n, textures); ctx->m_glDeleteTextures_enc(ctx, n, textures); } void GLEncoder::s_glDisable(void* self, GLenum cap) { GLEncoder* ctx = (GLEncoder*)self; GLClientState* state = ctx->m_state; if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); state->disableTextureTarget(cap); GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); if (prevTarget != currTarget) { if (currTarget == GL_INVALID_ENUM) { ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D); currTarget = GL_TEXTURE_2D; } // maintain the invariant that when TEXTURE_EXTERNAL_OES is // disabled, the TEXTURE_2D binding is active, even if // TEXTURE_2D is also disabled. ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, state->getBoundTexture(currTarget)); } } else { ctx->m_glDisable_enc(ctx, cap); } } void GLEncoder::s_glEnable(void* self, GLenum cap) { GLEncoder* ctx = (GLEncoder*)self; GLClientState* state = ctx->m_state; if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); state->enableTextureTarget(cap); GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); if (prevTarget != currTarget) { if (prevTarget == GL_INVALID_ENUM) { ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D); } if (currTarget == GL_TEXTURE_EXTERNAL_OES) { ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, state->getBoundTexture(currTarget)); } } } else { ctx->m_glEnable_enc(ctx, cap); } } void GLEncoder::s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); ctx->restore2DTextureTarget(); } else { ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); } } void GLEncoder::s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; switch (pname) { case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: *params = 1; break; default: if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); ctx->restore2DTextureTarget(); } else { ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); } break; } } void GLEncoder::s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); ctx->restore2DTextureTarget(); } else { ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params); } } static bool isValidTextureExternalParam(GLenum pname, GLenum param) { switch (pname) { case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: return param == GL_NEAREST || param == GL_LINEAR; case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: return param == GL_CLAMP_TO_EDGE; case GL_GENERATE_MIPMAP: return param == GL_FALSE; default: return true; } } void GLEncoder::s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && !isValidTextureExternalParam(pname, (GLenum)param)), GL_INVALID_ENUM); if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); ctx->restore2DTextureTarget(); } else { ctx->m_glTexParameterf_enc(ctx, target, pname, param); } } void GLEncoder::s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && !isValidTextureExternalParam(pname, (GLenum)params[0])), GL_INVALID_ENUM); if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); ctx->restore2DTextureTarget(); } else { ctx->m_glTexParameterfv_enc(ctx, target, pname, params); } } void GLEncoder::s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && !isValidTextureExternalParam(pname, (GLenum)param)), GL_INVALID_ENUM); if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); ctx->restore2DTextureTarget(); } else { ctx->m_glTexParameteri_enc(ctx, target, pname, param); } } void GLEncoder::s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && !isValidTextureExternalParam(pname, (GLenum)param)), GL_INVALID_ENUM); if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param); ctx->restore2DTextureTarget(); } else { ctx->m_glTexParameterx_enc(ctx, target, pname, param); } } void GLEncoder::s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && !isValidTextureExternalParam(pname, (GLenum)params[0])), GL_INVALID_ENUM); if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); ctx->restore2DTextureTarget(); } else { ctx->m_glTexParameteriv_enc(ctx, target, pname, params); } } void GLEncoder::s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params) { GLEncoder* ctx = (GLEncoder*)self; const GLClientState* state = ctx->m_state; SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && !isValidTextureExternalParam(pname, (GLenum)params[0])), GL_INVALID_ENUM); if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { ctx->override2DTextureTarget(target); ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); ctx->restore2DTextureTarget(); } else { ctx->m_glTexParameterxv_enc(ctx, target, pname, params); } } void GLEncoder::override2DTextureTarget(GLenum target) { if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { m_glBindTexture_enc(this, GL_TEXTURE_2D, m_state->getBoundTexture(target)); } } void GLEncoder::restore2DTextureTarget() { GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); m_glBindTexture_enc(this, GL_TEXTURE_2D, m_state->getBoundTexture(priorityTarget)); } GLEncoder::GLEncoder(IOStream *stream, ChecksumCalculator *protocol) : gl_encoder_context_t(stream, protocol) { m_initialized = false; m_state = NULL; m_error = GL_NO_ERROR; m_num_compressedTextureFormats = 0; m_compressedTextureFormats = NULL; // overrides; #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name OVERRIDE(glFlush); OVERRIDE(glPixelStorei); OVERRIDE(glVertexPointer); OVERRIDE(glNormalPointer); OVERRIDE(glColorPointer); OVERRIDE(glPointSizePointerOES); OVERRIDE(glClientActiveTexture); OVERRIDE(glTexCoordPointer); OVERRIDE(glMatrixIndexPointerOES); OVERRIDE(glWeightPointerOES); OVERRIDE(glGetIntegerv); OVERRIDE(glGetFloatv); OVERRIDE(glGetBooleanv); OVERRIDE(glGetFixedv); OVERRIDE(glGetPointerv); OVERRIDE(glBindBuffer); OVERRIDE(glBufferData); OVERRIDE(glBufferSubData); OVERRIDE(glDeleteBuffers); OVERRIDE(glEnableClientState); OVERRIDE(glDisableClientState); OVERRIDE(glIsEnabled); OVERRIDE(glDrawArrays); OVERRIDE(glDrawElements); this->glGetString = s_glGetString; this->glFinish = s_glFinish; OVERRIDE(glGetError); OVERRIDE(glActiveTexture); OVERRIDE(glBindTexture); OVERRIDE(glDeleteTextures); OVERRIDE(glDisable); OVERRIDE(glEnable); OVERRIDE(glGetTexParameterfv); OVERRIDE(glGetTexParameteriv); OVERRIDE(glGetTexParameterxv); OVERRIDE(glTexParameterf); OVERRIDE(glTexParameterfv); OVERRIDE(glTexParameteri); OVERRIDE(glTexParameterx); OVERRIDE(glTexParameteriv); OVERRIDE(glTexParameterxv); } GLEncoder::~GLEncoder() { delete [] m_compressedTextureFormats; } size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) { assert(m_state != NULL); return m_state->pixelDataSize(width, height, format, type, pack); } void GLEncoder::s_glFinish(void *self) { GLEncoder *ctx = (GLEncoder *)self; ctx->glFinishRoundTrip(self); }