/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL_ENCODER_H_ #define _GL_ENCODER_H_ #include "gl_enc.h" #include "GLClientState.h" #include "GLSharedGroup.h" #include "FixedBuffer.h" #include "ChecksumCalculator.h" class GLEncoder : public gl_encoder_context_t { public: GLEncoder(IOStream *stream, ChecksumCalculator* protocol); virtual ~GLEncoder(); void setClientState(GLClientState *state) { m_state = state; } void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; } void flush() { m_stream->flush(); } size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); void setInitialized(){ m_initialized = true; }; bool isInitialized(){ return m_initialized; }; virtual void setError(GLenum error){ m_error = error; }; virtual GLenum getError() { return m_error; }; void override2DTextureTarget(GLenum target); void restore2DTextureTarget(); private: bool m_initialized; GLClientState *m_state; GLSharedGroupPtr m_shared; GLenum m_error; FixedBuffer m_fixedBuffer; GLint *m_compressedTextureFormats; GLint m_num_compressedTextureFormats; GLint *getCompressedTextureFormats(); // original functions; glGetError_client_proc_t m_glGetError_enc; glGetIntegerv_client_proc_t m_glGetIntegerv_enc; glGetFloatv_client_proc_t m_glGetFloatv_enc; glGetFixedv_client_proc_t m_glGetFixedv_enc; glGetBooleanv_client_proc_t m_glGetBooleanv_enc; glGetPointerv_client_proc_t m_glGetPointerv_enc; glPixelStorei_client_proc_t m_glPixelStorei_enc; glVertexPointer_client_proc_t m_glVertexPointer_enc; glNormalPointer_client_proc_t m_glNormalPointer_enc; glColorPointer_client_proc_t m_glColorPointer_enc; glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc; glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc; glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc; glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc; glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc; glBindBuffer_client_proc_t m_glBindBuffer_enc; glBufferData_client_proc_t m_glBufferData_enc; glBufferSubData_client_proc_t m_glBufferSubData_enc; glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; glEnableClientState_client_proc_t m_glEnableClientState_enc; glDisableClientState_client_proc_t m_glDisableClientState_enc; glIsEnabled_client_proc_t m_glIsEnabled_enc; glDrawArrays_client_proc_t m_glDrawArrays_enc; glDrawElements_client_proc_t m_glDrawElements_enc; glFlush_client_proc_t m_glFlush_enc; glActiveTexture_client_proc_t m_glActiveTexture_enc; glBindTexture_client_proc_t m_glBindTexture_enc; glDeleteTextures_client_proc_t m_glDeleteTextures_enc; glDisable_client_proc_t m_glDisable_enc; glEnable_client_proc_t m_glEnable_enc; glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc; glTexParameterf_client_proc_t m_glTexParameterf_enc; glTexParameterfv_client_proc_t m_glTexParameterfv_enc; glTexParameteri_client_proc_t m_glTexParameteri_enc; glTexParameterx_client_proc_t m_glTexParameterx_enc; glTexParameteriv_client_proc_t m_glTexParameteriv_enc; glTexParameterxv_client_proc_t m_glTexParameterxv_enc; // statics static GLenum s_glGetError(void * self); static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr); static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params); static void s_glFlush(void * self); static const GLubyte * s_glGetString(void *self, GLenum name); static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data); static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); static void s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data); static void s_glClientActiveTexture(void *self, GLenum texture); static void s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data); static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data); static void s_glDisableClientState(void *self, GLenum state); static void s_glEnableClientState(void *self, GLenum state); static GLboolean s_glIsEnabled(void *self, GLenum cap); static void s_glBindBuffer(void *self, GLenum target, GLuint id); static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); static void s_glPixelStorei(void *self, GLenum param, GLint value); static void s_glFinish(void *self); void sendVertexData(unsigned first, unsigned count); static void s_glActiveTexture(void* self, GLenum texture); static void s_glBindTexture(void* self, GLenum target, GLuint texture); static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); static void s_glDisable(void* self, GLenum cap); static void s_glEnable(void* self, GLenum cap); static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params); static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param); static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params); public: glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; }; #endif