// Generated Code - DO NOT EDIT !! // generated by 'emugen' #include #include #include "gl_client_context.h" #ifndef GL_TRUE extern "C" { void glAlphaFunc(GLenum func, GLclampf ref); void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void glClearDepthf(GLclampf depth); void glClipPlanef(GLenum plane, const GLfloat* equation); void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glDepthRangef(GLclampf zNear, GLclampf zFar); void glFogf(GLenum pname, GLfloat param); void glFogfv(GLenum pname, const GLfloat* params); void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void glGetClipPlanef(GLenum pname, GLfloat* eqn); void glGetFloatv(GLenum pname, GLfloat* params); void glGetLightfv(GLenum light, GLenum pname, GLfloat* params); void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params); void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params); void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); void glLightModelf(GLenum pname, GLfloat param); void glLightModelfv(GLenum pname, const GLfloat* params); void glLightf(GLenum light, GLenum pname, GLfloat param); void glLightfv(GLenum light, GLenum pname, const GLfloat* params); void glLineWidth(GLfloat width); void glLoadMatrixf(const GLfloat* m); void glMaterialf(GLenum face, GLenum pname, GLfloat param); void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params); void glMultMatrixf(const GLfloat* m); void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void glPointParameterf(GLenum pname, GLfloat param); void glPointParameterfv(GLenum pname, const GLfloat* params); void glPointSize(GLfloat size); void glPolygonOffset(GLfloat factor, GLfloat units); void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glScalef(GLfloat x, GLfloat y, GLfloat z); void glTexEnvf(GLenum target, GLenum pname, GLfloat param); void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params); void glTexParameterf(GLenum target, GLenum pname, GLfloat param); void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); void glTranslatef(GLfloat x, GLfloat y, GLfloat z); void glActiveTexture(GLenum texture); void glAlphaFuncx(GLenum func, GLclampx ref); void glBindBuffer(GLenum target, GLuint buffer); void glBindTexture(GLenum target, GLuint texture); void glBlendFunc(GLenum sfactor, GLenum dfactor); void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); void glClear(GLbitfield mask); void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); void glClearDepthx(GLclampx depth); void glClearStencil(GLint s); void glClientActiveTexture(GLenum texture); void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCullFace(GLenum mode); void glDeleteBuffers(GLsizei n, const GLuint* buffers); void glDeleteTextures(GLsizei n, const GLuint* textures); void glDepthFunc(GLenum func); void glDepthMask(GLboolean flag); void glDepthRangex(GLclampx zNear, GLclampx zFar); void glDisable(GLenum cap); void glDisableClientState(GLenum array); void glDrawArrays(GLenum mode, GLint first, GLsizei count); void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); void glEnable(GLenum cap); void glEnableClientState(GLenum array); void glFinish(); void glFlush(); void glFogx(GLenum pname, GLfixed param); void glFogxv(GLenum pname, const GLfixed* params); void glFrontFace(GLenum mode); void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void glGetBooleanv(GLenum pname, GLboolean* params); void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); void glClipPlanex(GLenum pname, const GLfixed* eqn); void glGenBuffers(GLsizei n, GLuint* buffers); void glGenTextures(GLsizei n, GLuint* textures); GLenum glGetError(); void glGetFixedv(GLenum pname, GLfixed* params); void glGetIntegerv(GLenum pname, GLint* params); void glGetLightxv(GLenum light, GLenum pname, GLfixed* params); void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params); void glGetPointerv(GLenum pname, GLvoid** params); const GLubyte* glGetString(GLenum name); void glGetTexEnviv(GLenum env, GLenum pname, GLint* params); void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params); void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params); void glHint(GLenum target, GLenum mode); GLboolean glIsBuffer(GLuint buffer); GLboolean glIsEnabled(GLenum cap); GLboolean glIsTexture(GLuint texture); void glLightModelx(GLenum pname, GLfixed param); void glLightModelxv(GLenum pname, const GLfixed* params); void glLightx(GLenum light, GLenum pname, GLfixed param); void glLightxv(GLenum light, GLenum pname, const GLfixed* params); void glLineWidthx(GLfixed width); void glLoadIdentity(); void glLoadMatrixx(const GLfixed* m); void glLogicOp(GLenum opcode); void glMaterialx(GLenum face, GLenum pname, GLfixed param); void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params); void glMatrixMode(GLenum mode); void glMultMatrixx(const GLfixed* m); void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer); void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void glPixelStorei(GLenum pname, GLint param); void glPointParameterx(GLenum pname, GLfixed param); void glPointParameterxv(GLenum pname, const GLfixed* params); void glPointSizex(GLfixed size); void glPolygonOffsetx(GLfixed factor, GLfixed units); void glPopMatrix(); void glPushMatrix(); void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); void glSampleCoverage(GLclampf value, GLboolean invert); void glSampleCoveragex(GLclampx value, GLboolean invert); void glScalex(GLfixed x, GLfixed y, GLfixed z); void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void glShadeModel(GLenum mode); void glStencilFunc(GLenum func, GLint ref, GLuint mask); void glStencilMask(GLuint mask); void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void glTexEnvi(GLenum target, GLenum pname, GLint param); void glTexEnvx(GLenum target, GLenum pname, GLfixed param); void glTexEnviv(GLenum target, GLenum pname, const GLint* params); void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params); void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void glTexParameteri(GLenum target, GLenum pname, GLint param); void glTexParameterx(GLenum target, GLenum pname, GLfixed param); void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params); void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); void glTranslatex(GLfixed x, GLfixed y, GLfixed z); void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer); void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset); void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset); void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen); void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen); void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); void glGetCompressedTextureFormats(int count, GLint* formats); int glFinishRoundTrip(); void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void glBlendEquationOES(GLenum mode); void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); void glDrawTexsvOES(const GLshort* coords); void glDrawTexivOES(const GLint* coords); void glDrawTexxvOES(const GLfixed* coords); void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void glDrawTexfvOES(const GLfloat* coords); void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); void glAlphaFuncxOES(GLenum func, GLclampx ref); void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); void glClearDepthxOES(GLclampx depth); void glClipPlanexOES(GLenum plane, const GLfixed* equation); void glClipPlanexIMG(GLenum plane, const GLfixed* equation); void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); void glDepthRangexOES(GLclampx zNear, GLclampx zFar); void glFogxOES(GLenum pname, GLfixed param); void glFogxvOES(GLenum pname, const GLfixed* params); void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void glGetClipPlanexOES(GLenum pname, GLfixed* eqn); void glGetClipPlanex(GLenum pname, GLfixed* eqn); void glGetFixedvOES(GLenum pname, GLfixed* params); void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params); void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params); void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params); void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params); void glLightModelxOES(GLenum pname, GLfixed param); void glLightModelxvOES(GLenum pname, const GLfixed* params); void glLightxOES(GLenum light, GLenum pname, GLfixed param); void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params); void glLineWidthxOES(GLfixed width); void glLoadMatrixxOES(const GLfixed* m); void glMaterialxOES(GLenum face, GLenum pname, GLfixed param); void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params); void glMultMatrixxOES(const GLfixed* m); void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void glPointParameterxOES(GLenum pname, GLfixed param); void glPointParameterxvOES(GLenum pname, const GLfixed* params); void glPointSizexOES(GLfixed size); void glPolygonOffsetxOES(GLfixed factor, GLfixed units); void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); void glSampleCoveragexOES(GLclampx value, GLboolean invert); void glScalexOES(GLfixed x, GLfixed y, GLfixed z); void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params); void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params); void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); GLboolean glIsRenderbufferOES(GLuint renderbuffer); void glBindRenderbufferOES(GLenum target, GLuint renderbuffer); void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); GLboolean glIsFramebufferOES(GLuint framebuffer); void glBindFramebufferOES(GLenum target, GLuint framebuffer); void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); GLenum glCheckFramebufferStatusOES(GLenum target); void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); void glGenerateMipmapOES(GLenum target); void* glMapBufferOES(GLenum target, GLenum access); GLboolean glUnmapBufferOES(GLenum target); void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params); void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); void glLoadPaletteFromModelViewMatrixOES(); void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); void glDepthRangefOES(GLclampf zNear, GLclampf zFar); void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void glClipPlanefOES(GLenum plane, const GLfloat* equation); void glClipPlanefIMG(GLenum plane, const GLfloat* equation); void glGetClipPlanefOES(GLenum pname, GLfloat* eqn); void glClearDepthfOES(GLclampf depth); void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params); void glTexGeniOES(GLenum coord, GLenum pname, GLint param); void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params); void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params); void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params); void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params); void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params); void glBindVertexArrayOES(GLuint array); void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); void glGenVertexArraysOES(GLsizei n, GLuint* arrays); GLboolean glIsVertexArrayOES(GLuint array); void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount); void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); void glDeleteFencesNV(GLsizei n, const GLuint* fences); void glGenFencesNV(GLsizei n, GLuint* fences); GLboolean glIsFenceNV(GLuint fence); GLboolean glTestFenceNV(GLuint fence); void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); void glFinishFenceNV(GLuint fence); void glSetFenceNV(GLuint fence, GLenum condition); void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); void glEnableDriverControlQCOM(GLuint driverControl); void glDisableDriverControlQCOM(GLuint driverControl); void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params); void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); GLboolean glExtIsProgramBinaryQCOM(GLuint program); void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); void glEndTilingQCOM(GLbitfield preserveMask); }; #endif #ifndef GET_CONTEXT static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } #define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext() #endif void glAlphaFunc(GLenum func, GLclampf ref) { GET_CONTEXT; ctx->glAlphaFunc(ctx, func, ref); } void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { GET_CONTEXT; ctx->glClearColor(ctx, red, green, blue, alpha); } void glClearDepthf(GLclampf depth) { GET_CONTEXT; ctx->glClearDepthf(ctx, depth); } void glClipPlanef(GLenum plane, const GLfloat* equation) { GET_CONTEXT; ctx->glClipPlanef(ctx, plane, equation); } void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { GET_CONTEXT; ctx->glColor4f(ctx, red, green, blue, alpha); } void glDepthRangef(GLclampf zNear, GLclampf zFar) { GET_CONTEXT; ctx->glDepthRangef(ctx, zNear, zFar); } void glFogf(GLenum pname, GLfloat param) { GET_CONTEXT; ctx->glFogf(ctx, pname, param); } void glFogfv(GLenum pname, const GLfloat* params) { GET_CONTEXT; ctx->glFogfv(ctx, pname, params); } void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { GET_CONTEXT; ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar); } void glGetClipPlanef(GLenum pname, GLfloat* eqn) { GET_CONTEXT; ctx->glGetClipPlanef(ctx, pname, eqn); } void glGetFloatv(GLenum pname, GLfloat* params) { GET_CONTEXT; ctx->glGetFloatv(ctx, pname, params); } void glGetLightfv(GLenum light, GLenum pname, GLfloat* params) { GET_CONTEXT; ctx->glGetLightfv(ctx, light, pname, params); } void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params) { GET_CONTEXT; ctx->glGetMaterialfv(ctx, face, pname, params); } void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params) { GET_CONTEXT; ctx->glGetTexEnvfv(ctx, env, pname, params); } void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { GET_CONTEXT; ctx->glGetTexParameterfv(ctx, target, pname, params); } void glLightModelf(GLenum pname, GLfloat param) { GET_CONTEXT; ctx->glLightModelf(ctx, pname, param); } void glLightModelfv(GLenum pname, const GLfloat* params) { GET_CONTEXT; ctx->glLightModelfv(ctx, pname, params); } void glLightf(GLenum light, GLenum pname, GLfloat param) { GET_CONTEXT; ctx->glLightf(ctx, light, pname, param); } void glLightfv(GLenum light, GLenum pname, const GLfloat* params) { GET_CONTEXT; ctx->glLightfv(ctx, light, pname, params); } void glLineWidth(GLfloat width) { GET_CONTEXT; ctx->glLineWidth(ctx, width); } void glLoadMatrixf(const GLfloat* m) { GET_CONTEXT; ctx->glLoadMatrixf(ctx, m); } void glMaterialf(GLenum face, GLenum pname, GLfloat param) { GET_CONTEXT; ctx->glMaterialf(ctx, face, pname, param); } void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params) { GET_CONTEXT; ctx->glMaterialfv(ctx, face, pname, params); } void glMultMatrixf(const GLfloat* m) { GET_CONTEXT; ctx->glMultMatrixf(ctx, m); } void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { GET_CONTEXT; ctx->glMultiTexCoord4f(ctx, target, s, t, r, q); } void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { GET_CONTEXT; ctx->glNormal3f(ctx, nx, ny, nz); } void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { GET_CONTEXT; ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar); } void glPointParameterf(GLenum pname, GLfloat param) { GET_CONTEXT; ctx->glPointParameterf(ctx, pname, param); } void glPointParameterfv(GLenum pname, const GLfloat* params) { GET_CONTEXT; ctx->glPointParameterfv(ctx, pname, params); } void glPointSize(GLfloat size) { GET_CONTEXT; ctx->glPointSize(ctx, size); } void glPolygonOffset(GLfloat factor, GLfloat units) { GET_CONTEXT; ctx->glPolygonOffset(ctx, factor, units); } void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { GET_CONTEXT; ctx->glRotatef(ctx, angle, x, y, z); } void glScalef(GLfloat x, GLfloat y, GLfloat z) { GET_CONTEXT; ctx->glScalef(ctx, x, y, z); } void glTexEnvf(GLenum target, GLenum pname, GLfloat param) { GET_CONTEXT; ctx->glTexEnvf(ctx, target, pname, param); } void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params) { GET_CONTEXT; ctx->glTexEnvfv(ctx, target, pname, params); } void glTexParameterf(GLenum target, GLenum pname, GLfloat param) { GET_CONTEXT; ctx->glTexParameterf(ctx, target, pname, param); } void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { GET_CONTEXT; ctx->glTexParameterfv(ctx, target, pname, params); } void glTranslatef(GLfloat x, GLfloat y, GLfloat z) { GET_CONTEXT; ctx->glTranslatef(ctx, x, y, z); } void glActiveTexture(GLenum texture) { GET_CONTEXT; ctx->glActiveTexture(ctx, texture); } void glAlphaFuncx(GLenum func, GLclampx ref) { GET_CONTEXT; ctx->glAlphaFuncx(ctx, func, ref); } void glBindBuffer(GLenum target, GLuint buffer) { GET_CONTEXT; ctx->glBindBuffer(ctx, target, buffer); } void glBindTexture(GLenum target, GLuint texture) { GET_CONTEXT; ctx->glBindTexture(ctx, target, texture); } void glBlendFunc(GLenum sfactor, GLenum dfactor) { GET_CONTEXT; ctx->glBlendFunc(ctx, sfactor, dfactor); } void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { GET_CONTEXT; ctx->glBufferData(ctx, target, size, data, usage); } void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { GET_CONTEXT; ctx->glBufferSubData(ctx, target, offset, size, data); } void glClear(GLbitfield mask) { GET_CONTEXT; ctx->glClear(ctx, mask); } void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { GET_CONTEXT; ctx->glClearColorx(ctx, red, green, blue, alpha); } void glClearDepthx(GLclampx depth) { GET_CONTEXT; ctx->glClearDepthx(ctx, depth); } void glClearStencil(GLint s) { GET_CONTEXT; ctx->glClearStencil(ctx, s); } void glClientActiveTexture(GLenum texture) { GET_CONTEXT; ctx->glClientActiveTexture(ctx, texture); } void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { GET_CONTEXT; ctx->glColor4ub(ctx, red, green, blue, alpha); } void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { GET_CONTEXT; ctx->glColor4x(ctx, red, green, blue, alpha); } void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { GET_CONTEXT; ctx->glColorMask(ctx, red, green, blue, alpha); } void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { GET_CONTEXT; ctx->glColorPointer(ctx, size, type, stride, pointer); } void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { GET_CONTEXT; ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); } void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { GET_CONTEXT; ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); } void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { GET_CONTEXT; ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); } void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { GET_CONTEXT; ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); } void glCullFace(GLenum mode) { GET_CONTEXT; ctx->glCullFace(ctx, mode); } void glDeleteBuffers(GLsizei n, const GLuint* buffers) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glDeleteBuffers(ctx, n, buffers); } void glDeleteTextures(GLsizei n, const GLuint* textures) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glDeleteTextures(ctx, n, textures); } void glDepthFunc(GLenum func) { GET_CONTEXT; ctx->glDepthFunc(ctx, func); } void glDepthMask(GLboolean flag) { GET_CONTEXT; ctx->glDepthMask(ctx, flag); } void glDepthRangex(GLclampx zNear, GLclampx zFar) { GET_CONTEXT; ctx->glDepthRangex(ctx, zNear, zFar); } void glDisable(GLenum cap) { GET_CONTEXT; ctx->glDisable(ctx, cap); } void glDisableClientState(GLenum array) { GET_CONTEXT; ctx->glDisableClientState(ctx, array); } void glDrawArrays(GLenum mode, GLint first, GLsizei count) { GET_CONTEXT; ctx->glDrawArrays(ctx, mode, first, count); } void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { GET_CONTEXT; ctx->glDrawElements(ctx, mode, count, type, indices); } void glEnable(GLenum cap) { GET_CONTEXT; ctx->glEnable(ctx, cap); } void glEnableClientState(GLenum array) { GET_CONTEXT; ctx->glEnableClientState(ctx, array); } void glFinish() { GET_CONTEXT; ctx->glFinish(ctx); } void glFlush() { GET_CONTEXT; ctx->glFlush(ctx); } void glFogx(GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glFogx(ctx, pname, param); } void glFogxv(GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glFogxv(ctx, pname, params); } void glFrontFace(GLenum mode) { GET_CONTEXT; ctx->glFrontFace(ctx, mode); } void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { GET_CONTEXT; ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar); } void glGetBooleanv(GLenum pname, GLboolean* params) { GET_CONTEXT; ctx->glGetBooleanv(ctx, pname, params); } void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { GET_CONTEXT; ctx->glGetBufferParameteriv(ctx, target, pname, params); } void glClipPlanex(GLenum pname, const GLfixed* eqn) { GET_CONTEXT; ctx->glClipPlanex(ctx, pname, eqn); } void glGenBuffers(GLsizei n, GLuint* buffers) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glGenBuffers(ctx, n, buffers); } void glGenTextures(GLsizei n, GLuint* textures) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glGenTextures(ctx, n, textures); } GLenum glGetError() { GET_CONTEXT; return ctx->glGetError(ctx); } void glGetFixedv(GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetFixedv(ctx, pname, params); } void glGetIntegerv(GLenum pname, GLint* params) { GET_CONTEXT; ctx->glGetIntegerv(ctx, pname, params); } void glGetLightxv(GLenum light, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetLightxv(ctx, light, pname, params); } void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetMaterialxv(ctx, face, pname, params); } void glGetPointerv(GLenum pname, GLvoid** params) { GET_CONTEXT; ctx->glGetPointerv(ctx, pname, params); } const GLubyte* glGetString(GLenum name) { GET_CONTEXT; return ctx->glGetString(ctx, name); } void glGetTexEnviv(GLenum env, GLenum pname, GLint* params) { GET_CONTEXT; ctx->glGetTexEnviv(ctx, env, pname, params); } void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetTexEnvxv(ctx, env, pname, params); } void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { GET_CONTEXT; ctx->glGetTexParameteriv(ctx, target, pname, params); } void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetTexParameterxv(ctx, target, pname, params); } void glHint(GLenum target, GLenum mode) { GET_CONTEXT; ctx->glHint(ctx, target, mode); } GLboolean glIsBuffer(GLuint buffer) { GET_CONTEXT; return ctx->glIsBuffer(ctx, buffer); } GLboolean glIsEnabled(GLenum cap) { GET_CONTEXT; return ctx->glIsEnabled(ctx, cap); } GLboolean glIsTexture(GLuint texture) { GET_CONTEXT; return ctx->glIsTexture(ctx, texture); } void glLightModelx(GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glLightModelx(ctx, pname, param); } void glLightModelxv(GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glLightModelxv(ctx, pname, params); } void glLightx(GLenum light, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glLightx(ctx, light, pname, param); } void glLightxv(GLenum light, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glLightxv(ctx, light, pname, params); } void glLineWidthx(GLfixed width) { GET_CONTEXT; ctx->glLineWidthx(ctx, width); } void glLoadIdentity() { GET_CONTEXT; ctx->glLoadIdentity(ctx); } void glLoadMatrixx(const GLfixed* m) { GET_CONTEXT; ctx->glLoadMatrixx(ctx, m); } void glLogicOp(GLenum opcode) { GET_CONTEXT; ctx->glLogicOp(ctx, opcode); } void glMaterialx(GLenum face, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glMaterialx(ctx, face, pname, param); } void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glMaterialxv(ctx, face, pname, params); } void glMatrixMode(GLenum mode) { GET_CONTEXT; ctx->glMatrixMode(ctx, mode); } void glMultMatrixx(const GLfixed* m) { GET_CONTEXT; ctx->glMultMatrixx(ctx, m); } void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { GET_CONTEXT; ctx->glMultiTexCoord4x(ctx, target, s, t, r, q); } void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) { GET_CONTEXT; ctx->glNormal3x(ctx, nx, ny, nz); } void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer) { GET_CONTEXT; ctx->glNormalPointer(ctx, type, stride, pointer); } void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { GET_CONTEXT; ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar); } void glPixelStorei(GLenum pname, GLint param) { GET_CONTEXT; ctx->glPixelStorei(ctx, pname, param); } void glPointParameterx(GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glPointParameterx(ctx, pname, param); } void glPointParameterxv(GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glPointParameterxv(ctx, pname, params); } void glPointSizex(GLfixed size) { GET_CONTEXT; ctx->glPointSizex(ctx, size); } void glPolygonOffsetx(GLfixed factor, GLfixed units) { GET_CONTEXT; ctx->glPolygonOffsetx(ctx, factor, units); } void glPopMatrix() { GET_CONTEXT; ctx->glPopMatrix(ctx); } void glPushMatrix() { GET_CONTEXT; ctx->glPushMatrix(ctx); } void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { GET_CONTEXT; ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); } void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { GET_CONTEXT; ctx->glRotatex(ctx, angle, x, y, z); } void glSampleCoverage(GLclampf value, GLboolean invert) { GET_CONTEXT; ctx->glSampleCoverage(ctx, value, invert); } void glSampleCoveragex(GLclampx value, GLboolean invert) { GET_CONTEXT; ctx->glSampleCoveragex(ctx, value, invert); } void glScalex(GLfixed x, GLfixed y, GLfixed z) { GET_CONTEXT; ctx->glScalex(ctx, x, y, z); } void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { GET_CONTEXT; ctx->glScissor(ctx, x, y, width, height); } void glShadeModel(GLenum mode) { GET_CONTEXT; ctx->glShadeModel(ctx, mode); } void glStencilFunc(GLenum func, GLint ref, GLuint mask) { GET_CONTEXT; ctx->glStencilFunc(ctx, func, ref, mask); } void glStencilMask(GLuint mask) { GET_CONTEXT; ctx->glStencilMask(ctx, mask); } void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { GET_CONTEXT; ctx->glStencilOp(ctx, fail, zfail, zpass); } void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { GET_CONTEXT; ctx->glTexCoordPointer(ctx, size, type, stride, pointer); } void glTexEnvi(GLenum target, GLenum pname, GLint param) { GET_CONTEXT; ctx->glTexEnvi(ctx, target, pname, param); } void glTexEnvx(GLenum target, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glTexEnvx(ctx, target, pname, param); } void glTexEnviv(GLenum target, GLenum pname, const GLint* params) { GET_CONTEXT; ctx->glTexEnviv(ctx, target, pname, params); } void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glTexEnvxv(ctx, target, pname, params); } void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { GET_CONTEXT; ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); } void glTexParameteri(GLenum target, GLenum pname, GLint param) { GET_CONTEXT; ctx->glTexParameteri(ctx, target, pname, param); } void glTexParameterx(GLenum target, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glTexParameterx(ctx, target, pname, param); } void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { GET_CONTEXT; ctx->glTexParameteriv(ctx, target, pname, params); } void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glTexParameterxv(ctx, target, pname, params); } void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { GET_CONTEXT; ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); } void glTranslatex(GLfixed x, GLfixed y, GLfixed z) { GET_CONTEXT; ctx->glTranslatex(ctx, x, y, z); } void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { GET_CONTEXT; ctx->glVertexPointer(ctx, size, type, stride, pointer); } void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { GET_CONTEXT; ctx->glViewport(ctx, x, y, width, height); } void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer) { GET_CONTEXT; ctx->glPointSizePointerOES(ctx, type, stride, pointer); } void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { GET_CONTEXT; ctx->glVertexPointerOffset(ctx, size, type, stride, offset); } void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { GET_CONTEXT; ctx->glColorPointerOffset(ctx, size, type, stride, offset); } void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset) { GET_CONTEXT; ctx->glNormalPointerOffset(ctx, type, stride, offset); } void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset) { GET_CONTEXT; ctx->glPointSizePointerOffset(ctx, type, stride, offset); } void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { GET_CONTEXT; ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset); } void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { GET_CONTEXT; ctx->glWeightPointerOffset(ctx, size, type, stride, offset); } void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { GET_CONTEXT; ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset); } void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { GET_CONTEXT; ctx->glVertexPointerData(ctx, size, type, stride, data, datalen); } void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { GET_CONTEXT; ctx->glColorPointerData(ctx, size, type, stride, data, datalen); } void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) { GET_CONTEXT; ctx->glNormalPointerData(ctx, type, stride, data, datalen); } void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { GET_CONTEXT; ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen); } void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) { GET_CONTEXT; ctx->glPointSizePointerData(ctx, type, stride, data, datalen); } void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { GET_CONTEXT; ctx->glWeightPointerData(ctx, size, type, stride, data, datalen); } void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { GET_CONTEXT; ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen); } void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) { GET_CONTEXT; ctx->glDrawElementsOffset(ctx, mode, count, type, offset); } void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) { GET_CONTEXT; ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); } void glGetCompressedTextureFormats(int count, GLint* formats) { GET_CONTEXT; ctx->glGetCompressedTextureFormats(ctx, count, formats); } int glFinishRoundTrip() { GET_CONTEXT; return ctx->glFinishRoundTrip(ctx); } void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) { GET_CONTEXT; ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha); } void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { GET_CONTEXT; ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); } void glBlendEquationOES(GLenum mode) { GET_CONTEXT; ctx->glBlendEquationOES(ctx, mode); } void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) { GET_CONTEXT; ctx->glDrawTexsOES(ctx, x, y, z, width, height); } void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) { GET_CONTEXT; ctx->glDrawTexiOES(ctx, x, y, z, width, height); } void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) { GET_CONTEXT; ctx->glDrawTexxOES(ctx, x, y, z, width, height); } void glDrawTexsvOES(const GLshort* coords) { GET_CONTEXT; ctx->glDrawTexsvOES(ctx, coords); } void glDrawTexivOES(const GLint* coords) { GET_CONTEXT; ctx->glDrawTexivOES(ctx, coords); } void glDrawTexxvOES(const GLfixed* coords) { GET_CONTEXT; ctx->glDrawTexxvOES(ctx, coords); } void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { GET_CONTEXT; ctx->glDrawTexfOES(ctx, x, y, z, width, height); } void glDrawTexfvOES(const GLfloat* coords) { GET_CONTEXT; ctx->glDrawTexfvOES(ctx, coords); } void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { GET_CONTEXT; ctx->glEGLImageTargetTexture2DOES(ctx, target, image); } void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) { GET_CONTEXT; ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); } void glAlphaFuncxOES(GLenum func, GLclampx ref) { GET_CONTEXT; ctx->glAlphaFuncxOES(ctx, func, ref); } void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { GET_CONTEXT; ctx->glClearColorxOES(ctx, red, green, blue, alpha); } void glClearDepthxOES(GLclampx depth) { GET_CONTEXT; ctx->glClearDepthxOES(ctx, depth); } void glClipPlanexOES(GLenum plane, const GLfixed* equation) { GET_CONTEXT; ctx->glClipPlanexOES(ctx, plane, equation); } void glClipPlanexIMG(GLenum plane, const GLfixed* equation) { GET_CONTEXT; ctx->glClipPlanexIMG(ctx, plane, equation); } void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { GET_CONTEXT; ctx->glColor4xOES(ctx, red, green, blue, alpha); } void glDepthRangexOES(GLclampx zNear, GLclampx zFar) { GET_CONTEXT; ctx->glDepthRangexOES(ctx, zNear, zFar); } void glFogxOES(GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glFogxOES(ctx, pname, param); } void glFogxvOES(GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glFogxvOES(ctx, pname, params); } void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { GET_CONTEXT; ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar); } void glGetClipPlanexOES(GLenum pname, GLfixed* eqn) { GET_CONTEXT; ctx->glGetClipPlanexOES(ctx, pname, eqn); } void glGetClipPlanex(GLenum pname, GLfixed* eqn) { GET_CONTEXT; ctx->glGetClipPlanex(ctx, pname, eqn); } void glGetFixedvOES(GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetFixedvOES(ctx, pname, params); } void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetLightxvOES(ctx, light, pname, params); } void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetMaterialxvOES(ctx, face, pname, params); } void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetTexEnvxvOES(ctx, env, pname, params); } void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetTexParameterxvOES(ctx, target, pname, params); } void glLightModelxOES(GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glLightModelxOES(ctx, pname, param); } void glLightModelxvOES(GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glLightModelxvOES(ctx, pname, params); } void glLightxOES(GLenum light, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glLightxOES(ctx, light, pname, param); } void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glLightxvOES(ctx, light, pname, params); } void glLineWidthxOES(GLfixed width) { GET_CONTEXT; ctx->glLineWidthxOES(ctx, width); } void glLoadMatrixxOES(const GLfixed* m) { GET_CONTEXT; ctx->glLoadMatrixxOES(ctx, m); } void glMaterialxOES(GLenum face, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glMaterialxOES(ctx, face, pname, param); } void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glMaterialxvOES(ctx, face, pname, params); } void glMultMatrixxOES(const GLfixed* m) { GET_CONTEXT; ctx->glMultMatrixxOES(ctx, m); } void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { GET_CONTEXT; ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q); } void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) { GET_CONTEXT; ctx->glNormal3xOES(ctx, nx, ny, nz); } void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { GET_CONTEXT; ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar); } void glPointParameterxOES(GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glPointParameterxOES(ctx, pname, param); } void glPointParameterxvOES(GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glPointParameterxvOES(ctx, pname, params); } void glPointSizexOES(GLfixed size) { GET_CONTEXT; ctx->glPointSizexOES(ctx, size); } void glPolygonOffsetxOES(GLfixed factor, GLfixed units) { GET_CONTEXT; ctx->glPolygonOffsetxOES(ctx, factor, units); } void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { GET_CONTEXT; ctx->glRotatexOES(ctx, angle, x, y, z); } void glSampleCoveragexOES(GLclampx value, GLboolean invert) { GET_CONTEXT; ctx->glSampleCoveragexOES(ctx, value, invert); } void glScalexOES(GLfixed x, GLfixed y, GLfixed z) { GET_CONTEXT; ctx->glScalexOES(ctx, x, y, z); } void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glTexEnvxOES(ctx, target, pname, param); } void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glTexEnvxvOES(ctx, target, pname, params); } void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glTexParameterxOES(ctx, target, pname, param); } void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glTexParameterxvOES(ctx, target, pname, params); } void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) { GET_CONTEXT; ctx->glTranslatexOES(ctx, x, y, z); } GLboolean glIsRenderbufferOES(GLuint renderbuffer) { GET_CONTEXT; return ctx->glIsRenderbufferOES(ctx, renderbuffer); } void glBindRenderbufferOES(GLenum target, GLuint renderbuffer) { GET_CONTEXT; ctx->glBindRenderbufferOES(ctx, target, renderbuffer); } void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers); } void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glGenRenderbuffersOES(ctx, n, renderbuffers); } void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { GET_CONTEXT; ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height); } void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) { GET_CONTEXT; ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params); } GLboolean glIsFramebufferOES(GLuint framebuffer) { GET_CONTEXT; return ctx->glIsFramebufferOES(ctx, framebuffer); } void glBindFramebufferOES(GLenum target, GLuint framebuffer) { GET_CONTEXT; ctx->glBindFramebufferOES(ctx, target, framebuffer); } void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glDeleteFramebuffersOES(ctx, n, framebuffers); } void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glGenFramebuffersOES(ctx, n, framebuffers); } GLenum glCheckFramebufferStatusOES(GLenum target) { GET_CONTEXT; return ctx->glCheckFramebufferStatusOES(ctx, target); } void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { GET_CONTEXT; ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer); } void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { GET_CONTEXT; ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level); } void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) { GET_CONTEXT; ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params); } void glGenerateMipmapOES(GLenum target) { GET_CONTEXT; ctx->glGenerateMipmapOES(ctx, target); } void* glMapBufferOES(GLenum target, GLenum access) { GET_CONTEXT; return ctx->glMapBufferOES(ctx, target, access); } GLboolean glUnmapBufferOES(GLenum target) { GET_CONTEXT; return ctx->glUnmapBufferOES(ctx, target); } void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params) { GET_CONTEXT; ctx->glGetBufferPointervOES(ctx, target, pname, params); } void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) { GET_CONTEXT; ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex); } void glLoadPaletteFromModelViewMatrixOES() { GET_CONTEXT; ctx->glLoadPaletteFromModelViewMatrixOES(ctx); } void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { GET_CONTEXT; ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer); } void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { GET_CONTEXT; ctx->glWeightPointerOES(ctx, size, type, stride, pointer); } GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent) { GET_CONTEXT; return ctx->glQueryMatrixxOES(ctx, mantissa, exponent); } void glDepthRangefOES(GLclampf zNear, GLclampf zFar) { GET_CONTEXT; ctx->glDepthRangefOES(ctx, zNear, zFar); } void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { GET_CONTEXT; ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar); } void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { GET_CONTEXT; ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar); } void glClipPlanefOES(GLenum plane, const GLfloat* equation) { GET_CONTEXT; ctx->glClipPlanefOES(ctx, plane, equation); } void glClipPlanefIMG(GLenum plane, const GLfloat* equation) { GET_CONTEXT; ctx->glClipPlanefIMG(ctx, plane, equation); } void glGetClipPlanefOES(GLenum pname, GLfloat* eqn) { GET_CONTEXT; ctx->glGetClipPlanefOES(ctx, pname, eqn); } void glClearDepthfOES(GLclampf depth) { GET_CONTEXT; ctx->glClearDepthfOES(ctx, depth); } void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) { GET_CONTEXT; ctx->glTexGenfOES(ctx, coord, pname, param); } void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params) { GET_CONTEXT; ctx->glTexGenfvOES(ctx, coord, pname, params); } void glTexGeniOES(GLenum coord, GLenum pname, GLint param) { GET_CONTEXT; ctx->glTexGeniOES(ctx, coord, pname, param); } void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params) { GET_CONTEXT; ctx->glTexGenivOES(ctx, coord, pname, params); } void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) { GET_CONTEXT; ctx->glTexGenxOES(ctx, coord, pname, param); } void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params) { GET_CONTEXT; ctx->glTexGenxvOES(ctx, coord, pname, params); } void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params) { GET_CONTEXT; ctx->glGetTexGenfvOES(ctx, coord, pname, params); } void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params) { GET_CONTEXT; ctx->glGetTexGenivOES(ctx, coord, pname, params); } void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params) { GET_CONTEXT; ctx->glGetTexGenxvOES(ctx, coord, pname, params); } void glBindVertexArrayOES(GLuint array) { GET_CONTEXT; ctx->glBindVertexArrayOES(ctx, array); } void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glDeleteVertexArraysOES(ctx, n, arrays); } void glGenVertexArraysOES(GLsizei n, GLuint* arrays) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glGenVertexArraysOES(ctx, n, arrays); } GLboolean glIsVertexArrayOES(GLuint array) { GET_CONTEXT; return ctx->glIsVertexArrayOES(ctx, array); } void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) { GET_CONTEXT; ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); } void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) { GET_CONTEXT; ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); } void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount) { GET_CONTEXT; ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); } void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) { GET_CONTEXT; ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount); } void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) { GET_CONTEXT; ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount); } void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { GET_CONTEXT; ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); } void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { GET_CONTEXT; ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); } void glDeleteFencesNV(GLsizei n, const GLuint* fences) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glDeleteFencesNV(ctx, n, fences); } void glGenFencesNV(GLsizei n, GLuint* fences) { GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } ctx->glGenFencesNV(ctx, n, fences); } GLboolean glIsFenceNV(GLuint fence) { GET_CONTEXT; return ctx->glIsFenceNV(ctx, fence); } GLboolean glTestFenceNV(GLuint fence) { GET_CONTEXT; return ctx->glTestFenceNV(ctx, fence); } void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) { GET_CONTEXT; ctx->glGetFenceivNV(ctx, fence, pname, params); } void glFinishFenceNV(GLuint fence) { GET_CONTEXT; ctx->glFinishFenceNV(ctx, fence); } void glSetFenceNV(GLuint fence, GLenum condition) { GET_CONTEXT; ctx->glSetFenceNV(ctx, fence, condition); } void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) { GET_CONTEXT; ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); } void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) { GET_CONTEXT; ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); } void glEnableDriverControlQCOM(GLuint driverControl) { GET_CONTEXT; ctx->glEnableDriverControlQCOM(ctx, driverControl); } void glDisableDriverControlQCOM(GLuint driverControl) { GET_CONTEXT; ctx->glDisableDriverControlQCOM(ctx, driverControl); } void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) { GET_CONTEXT; ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); } void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) { GET_CONTEXT; ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); } void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) { GET_CONTEXT; ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); } void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) { GET_CONTEXT; ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); } void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) { GET_CONTEXT; ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); } void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) { GET_CONTEXT; ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); } void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) { GET_CONTEXT; ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); } void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params) { GET_CONTEXT; ctx->glExtGetBufferPointervQCOM(ctx, target, params); } void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) { GET_CONTEXT; ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); } void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) { GET_CONTEXT; ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); } GLboolean glExtIsProgramBinaryQCOM(GLuint program) { GET_CONTEXT; return ctx->glExtIsProgramBinaryQCOM(ctx, program); } void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) { GET_CONTEXT; ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); } void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { GET_CONTEXT; ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); } void glEndTilingQCOM(GLbitfield preserveMask) { GET_CONTEXT; ctx->glEndTilingQCOM(ctx, preserveMask); }