// Generated Code - DO NOT EDIT !! // generated by 'emugen' #include #include "gl2_client_context.h" #include int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) { glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData); glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData); glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData); glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData); glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData); glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData); glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData); glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData); glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData); glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData); glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData); glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData); glClear = (glClear_client_proc_t) getProc("glClear", userData); glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData); glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData); glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData); glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData); glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData); glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData); glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData); glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData); glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData); glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData); glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData); glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData); glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData); glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData); glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData); glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData); glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData); glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData); glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData); glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData); glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData); glDisable = (glDisable_client_proc_t) getProc("glDisable", userData); glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData); glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData); glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData); glEnable = (glEnable_client_proc_t) getProc("glEnable", userData); glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData); glFinish = (glFinish_client_proc_t) getProc("glFinish", userData); glFlush = (glFlush_client_proc_t) getProc("glFlush", userData); glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData); glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData); glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData); glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData); glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData); glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData); glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData); glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData); glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData); glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData); glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData); glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData); glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData); glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData); glGetError = (glGetError_client_proc_t) getProc("glGetError", userData); glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData); glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData); glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData); glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData); glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData); glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData); glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData); glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData); glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData); glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData); glGetString = (glGetString_client_proc_t) getProc("glGetString", userData); glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData); glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData); glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData); glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData); glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData); glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData); glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData); glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData); glHint = (glHint_client_proc_t) getProc("glHint", userData); glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData); glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData); glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData); glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData); glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData); glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData); glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData); glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData); glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData); glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData); glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData); glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData); glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData); glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData); glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData); glScissor = (glScissor_client_proc_t) getProc("glScissor", userData); glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData); glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData); glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData); glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData); glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData); glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData); glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData); glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData); glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData); glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData); glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData); glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData); glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData); glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData); glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData); glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData); glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData); glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData); glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData); glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData); glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData); glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData); glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData); glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData); glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData); glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData); glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData); glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData); glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData); glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData); glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData); glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData); glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData); glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData); glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData); glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData); glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData); glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData); glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData); glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData); glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData); glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData); glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData); glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData); glViewport = (glViewport_client_proc_t) getProc("glViewport", userData); glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData); glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData); glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData); glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData); glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData); glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData); glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData); glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData); glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData); glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData); glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData); glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData); glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData); glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData); glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData); glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData); glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData); glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData); glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData); glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData); glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData); glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData); glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData); glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData); glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData); glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData); glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData); glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData); glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData); glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData); glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData); glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData); glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData); glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData); glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData); glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData); glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData); glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData); glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData); glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData); glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData); glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData); glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData); glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData); glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData); glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData); glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData); glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData); glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData); glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData); glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData); glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData); glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData); glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData); glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData); glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData); glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData); glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData); glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData); glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData); glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData); glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData); glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData); glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData); glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData); return 0; }