// Generated Code - DO NOT EDIT !! // generated by 'emugen' #ifndef __gl2_client_context_t_h #define __gl2_client_context_t_h #include "gl2_client_proc.h" #include "gl2_types.h" struct gl2_client_context_t { glActiveTexture_client_proc_t glActiveTexture; glAttachShader_client_proc_t glAttachShader; glBindAttribLocation_client_proc_t glBindAttribLocation; glBindBuffer_client_proc_t glBindBuffer; glBindFramebuffer_client_proc_t glBindFramebuffer; glBindRenderbuffer_client_proc_t glBindRenderbuffer; glBindTexture_client_proc_t glBindTexture; glBlendColor_client_proc_t glBlendColor; glBlendEquation_client_proc_t glBlendEquation; glBlendEquationSeparate_client_proc_t glBlendEquationSeparate; glBlendFunc_client_proc_t glBlendFunc; glBlendFuncSeparate_client_proc_t glBlendFuncSeparate; glBufferData_client_proc_t glBufferData; glBufferSubData_client_proc_t glBufferSubData; glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus; glClear_client_proc_t glClear; glClearColor_client_proc_t glClearColor; glClearDepthf_client_proc_t glClearDepthf; glClearStencil_client_proc_t glClearStencil; glColorMask_client_proc_t glColorMask; glCompileShader_client_proc_t glCompileShader; glCompressedTexImage2D_client_proc_t glCompressedTexImage2D; glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D; glCopyTexImage2D_client_proc_t glCopyTexImage2D; glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D; glCreateProgram_client_proc_t glCreateProgram; glCreateShader_client_proc_t glCreateShader; glCullFace_client_proc_t glCullFace; glDeleteBuffers_client_proc_t glDeleteBuffers; glDeleteFramebuffers_client_proc_t glDeleteFramebuffers; glDeleteProgram_client_proc_t glDeleteProgram; glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers; glDeleteShader_client_proc_t glDeleteShader; glDeleteTextures_client_proc_t glDeleteTextures; glDepthFunc_client_proc_t glDepthFunc; glDepthMask_client_proc_t glDepthMask; glDepthRangef_client_proc_t glDepthRangef; glDetachShader_client_proc_t glDetachShader; glDisable_client_proc_t glDisable; glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray; glDrawArrays_client_proc_t glDrawArrays; glDrawElements_client_proc_t glDrawElements; glEnable_client_proc_t glEnable; glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray; glFinish_client_proc_t glFinish; glFlush_client_proc_t glFlush; glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer; glFramebufferTexture2D_client_proc_t glFramebufferTexture2D; glFrontFace_client_proc_t glFrontFace; glGenBuffers_client_proc_t glGenBuffers; glGenerateMipmap_client_proc_t glGenerateMipmap; glGenFramebuffers_client_proc_t glGenFramebuffers; glGenRenderbuffers_client_proc_t glGenRenderbuffers; glGenTextures_client_proc_t glGenTextures; glGetActiveAttrib_client_proc_t glGetActiveAttrib; glGetActiveUniform_client_proc_t glGetActiveUniform; glGetAttachedShaders_client_proc_t glGetAttachedShaders; glGetAttribLocation_client_proc_t glGetAttribLocation; glGetBooleanv_client_proc_t glGetBooleanv; glGetBufferParameteriv_client_proc_t glGetBufferParameteriv; glGetError_client_proc_t glGetError; glGetFloatv_client_proc_t glGetFloatv; glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv; glGetIntegerv_client_proc_t glGetIntegerv; glGetProgramiv_client_proc_t glGetProgramiv; glGetProgramInfoLog_client_proc_t glGetProgramInfoLog; glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv; glGetShaderiv_client_proc_t glGetShaderiv; glGetShaderInfoLog_client_proc_t glGetShaderInfoLog; glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat; glGetShaderSource_client_proc_t glGetShaderSource; glGetString_client_proc_t glGetString; glGetTexParameterfv_client_proc_t glGetTexParameterfv; glGetTexParameteriv_client_proc_t glGetTexParameteriv; glGetUniformfv_client_proc_t glGetUniformfv; glGetUniformiv_client_proc_t glGetUniformiv; glGetUniformLocation_client_proc_t glGetUniformLocation; glGetVertexAttribfv_client_proc_t glGetVertexAttribfv; glGetVertexAttribiv_client_proc_t glGetVertexAttribiv; glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv; glHint_client_proc_t glHint; glIsBuffer_client_proc_t glIsBuffer; glIsEnabled_client_proc_t glIsEnabled; glIsFramebuffer_client_proc_t glIsFramebuffer; glIsProgram_client_proc_t glIsProgram; glIsRenderbuffer_client_proc_t glIsRenderbuffer; glIsShader_client_proc_t glIsShader; glIsTexture_client_proc_t glIsTexture; glLineWidth_client_proc_t glLineWidth; glLinkProgram_client_proc_t glLinkProgram; glPixelStorei_client_proc_t glPixelStorei; glPolygonOffset_client_proc_t glPolygonOffset; glReadPixels_client_proc_t glReadPixels; glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler; glRenderbufferStorage_client_proc_t glRenderbufferStorage; glSampleCoverage_client_proc_t glSampleCoverage; glScissor_client_proc_t glScissor; glShaderBinary_client_proc_t glShaderBinary; glShaderSource_client_proc_t glShaderSource; glStencilFunc_client_proc_t glStencilFunc; glStencilFuncSeparate_client_proc_t glStencilFuncSeparate; glStencilMask_client_proc_t glStencilMask; glStencilMaskSeparate_client_proc_t glStencilMaskSeparate; glStencilOp_client_proc_t glStencilOp; glStencilOpSeparate_client_proc_t glStencilOpSeparate; glTexImage2D_client_proc_t glTexImage2D; glTexParameterf_client_proc_t glTexParameterf; glTexParameterfv_client_proc_t glTexParameterfv; glTexParameteri_client_proc_t glTexParameteri; glTexParameteriv_client_proc_t glTexParameteriv; glTexSubImage2D_client_proc_t glTexSubImage2D; glUniform1f_client_proc_t glUniform1f; glUniform1fv_client_proc_t glUniform1fv; glUniform1i_client_proc_t glUniform1i; glUniform1iv_client_proc_t glUniform1iv; glUniform2f_client_proc_t glUniform2f; glUniform2fv_client_proc_t glUniform2fv; glUniform2i_client_proc_t glUniform2i; glUniform2iv_client_proc_t glUniform2iv; glUniform3f_client_proc_t glUniform3f; glUniform3fv_client_proc_t glUniform3fv; glUniform3i_client_proc_t glUniform3i; glUniform3iv_client_proc_t glUniform3iv; glUniform4f_client_proc_t glUniform4f; glUniform4fv_client_proc_t glUniform4fv; glUniform4i_client_proc_t glUniform4i; glUniform4iv_client_proc_t glUniform4iv; glUniformMatrix2fv_client_proc_t glUniformMatrix2fv; glUniformMatrix3fv_client_proc_t glUniformMatrix3fv; glUniformMatrix4fv_client_proc_t glUniformMatrix4fv; glUseProgram_client_proc_t glUseProgram; glValidateProgram_client_proc_t glValidateProgram; glVertexAttrib1f_client_proc_t glVertexAttrib1f; glVertexAttrib1fv_client_proc_t glVertexAttrib1fv; glVertexAttrib2f_client_proc_t glVertexAttrib2f; glVertexAttrib2fv_client_proc_t glVertexAttrib2fv; glVertexAttrib3f_client_proc_t glVertexAttrib3f; glVertexAttrib3fv_client_proc_t glVertexAttrib3fv; glVertexAttrib4f_client_proc_t glVertexAttrib4f; glVertexAttrib4fv_client_proc_t glVertexAttrib4fv; glVertexAttribPointer_client_proc_t glVertexAttribPointer; glViewport_client_proc_t glViewport; glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES; glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES; glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES; glProgramBinaryOES_client_proc_t glProgramBinaryOES; glMapBufferOES_client_proc_t glMapBufferOES; glUnmapBufferOES_client_proc_t glUnmapBufferOES; glTexImage3DOES_client_proc_t glTexImage3DOES; glTexSubImage3DOES_client_proc_t glTexSubImage3DOES; glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES; glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES; glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES; glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES; glBindVertexArrayOES_client_proc_t glBindVertexArrayOES; glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES; glGenVertexArraysOES_client_proc_t glGenVertexArraysOES; glIsVertexArrayOES_client_proc_t glIsVertexArrayOES; glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT; glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT; glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT; glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD; glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD; glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD; glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD; glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD; glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD; glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD; glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD; glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD; glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD; glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD; glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG; glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; glDeleteFencesNV_client_proc_t glDeleteFencesNV; glGenFencesNV_client_proc_t glGenFencesNV; glIsFenceNV_client_proc_t glIsFenceNV; glTestFenceNV_client_proc_t glTestFenceNV; glGetFenceivNV_client_proc_t glGetFenceivNV; glFinishFenceNV_client_proc_t glFinishFenceNV; glSetFenceNV_client_proc_t glSetFenceNV; glCoverageMaskNV_client_proc_t glCoverageMaskNV; glCoverageOperationNV_client_proc_t glCoverageOperationNV; glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM; glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM; glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM; glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM; glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM; glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM; glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM; glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM; glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM; glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM; glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM; glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM; glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM; glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM; glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM; glStartTilingQCOM_client_proc_t glStartTilingQCOM; glEndTilingQCOM_client_proc_t glEndTilingQCOM; glVertexAttribPointerData_client_proc_t glVertexAttribPointerData; glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset; glDrawElementsOffset_client_proc_t glDrawElementsOffset; glDrawElementsData_client_proc_t glDrawElementsData; glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats; glShaderString_client_proc_t glShaderString; glFinishRoundTrip_client_proc_t glFinishRoundTrip; virtual ~gl2_client_context_t() {} typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void); static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); virtual void setError(unsigned int error){ (void)error; }; virtual unsigned int getError(){ return 0; }; }; #endif