// Generated Code - DO NOT EDIT !! // generated by 'emugen' #ifndef __GUARD_gl2_opcodes_h_ #define __GUARD_gl2_opcodes_h_ #define OP_glActiveTexture 2048 #define OP_glAttachShader 2049 #define OP_glBindAttribLocation 2050 #define OP_glBindBuffer 2051 #define OP_glBindFramebuffer 2052 #define OP_glBindRenderbuffer 2053 #define OP_glBindTexture 2054 #define OP_glBlendColor 2055 #define OP_glBlendEquation 2056 #define OP_glBlendEquationSeparate 2057 #define OP_glBlendFunc 2058 #define OP_glBlendFuncSeparate 2059 #define OP_glBufferData 2060 #define OP_glBufferSubData 2061 #define OP_glCheckFramebufferStatus 2062 #define OP_glClear 2063 #define OP_glClearColor 2064 #define OP_glClearDepthf 2065 #define OP_glClearStencil 2066 #define OP_glColorMask 2067 #define OP_glCompileShader 2068 #define OP_glCompressedTexImage2D 2069 #define OP_glCompressedTexSubImage2D 2070 #define OP_glCopyTexImage2D 2071 #define OP_glCopyTexSubImage2D 2072 #define OP_glCreateProgram 2073 #define OP_glCreateShader 2074 #define OP_glCullFace 2075 #define OP_glDeleteBuffers 2076 #define OP_glDeleteFramebuffers 2077 #define OP_glDeleteProgram 2078 #define OP_glDeleteRenderbuffers 2079 #define OP_glDeleteShader 2080 #define OP_glDeleteTextures 2081 #define OP_glDepthFunc 2082 #define OP_glDepthMask 2083 #define OP_glDepthRangef 2084 #define OP_glDetachShader 2085 #define OP_glDisable 2086 #define OP_glDisableVertexAttribArray 2087 #define OP_glDrawArrays 2088 #define OP_glDrawElements 2089 #define OP_glEnable 2090 #define OP_glEnableVertexAttribArray 2091 #define OP_glFinish 2092 #define OP_glFlush 2093 #define OP_glFramebufferRenderbuffer 2094 #define OP_glFramebufferTexture2D 2095 #define OP_glFrontFace 2096 #define OP_glGenBuffers 2097 #define OP_glGenerateMipmap 2098 #define OP_glGenFramebuffers 2099 #define OP_glGenRenderbuffers 2100 #define OP_glGenTextures 2101 #define OP_glGetActiveAttrib 2102 #define OP_glGetActiveUniform 2103 #define OP_glGetAttachedShaders 2104 #define OP_glGetAttribLocation 2105 #define OP_glGetBooleanv 2106 #define OP_glGetBufferParameteriv 2107 #define OP_glGetError 2108 #define OP_glGetFloatv 2109 #define OP_glGetFramebufferAttachmentParameteriv 2110 #define OP_glGetIntegerv 2111 #define OP_glGetProgramiv 2112 #define OP_glGetProgramInfoLog 2113 #define OP_glGetRenderbufferParameteriv 2114 #define OP_glGetShaderiv 2115 #define OP_glGetShaderInfoLog 2116 #define OP_glGetShaderPrecisionFormat 2117 #define OP_glGetShaderSource 2118 #define OP_glGetString 2119 #define OP_glGetTexParameterfv 2120 #define OP_glGetTexParameteriv 2121 #define OP_glGetUniformfv 2122 #define OP_glGetUniformiv 2123 #define OP_glGetUniformLocation 2124 #define OP_glGetVertexAttribfv 2125 #define OP_glGetVertexAttribiv 2126 #define OP_glGetVertexAttribPointerv 2127 #define OP_glHint 2128 #define OP_glIsBuffer 2129 #define OP_glIsEnabled 2130 #define OP_glIsFramebuffer 2131 #define OP_glIsProgram 2132 #define OP_glIsRenderbuffer 2133 #define OP_glIsShader 2134 #define OP_glIsTexture 2135 #define OP_glLineWidth 2136 #define OP_glLinkProgram 2137 #define OP_glPixelStorei 2138 #define OP_glPolygonOffset 2139 #define OP_glReadPixels 2140 #define OP_glReleaseShaderCompiler 2141 #define OP_glRenderbufferStorage 2142 #define OP_glSampleCoverage 2143 #define OP_glScissor 2144 #define OP_glShaderBinary 2145 #define OP_glShaderSource 2146 #define OP_glStencilFunc 2147 #define OP_glStencilFuncSeparate 2148 #define OP_glStencilMask 2149 #define OP_glStencilMaskSeparate 2150 #define OP_glStencilOp 2151 #define OP_glStencilOpSeparate 2152 #define OP_glTexImage2D 2153 #define OP_glTexParameterf 2154 #define OP_glTexParameterfv 2155 #define OP_glTexParameteri 2156 #define OP_glTexParameteriv 2157 #define OP_glTexSubImage2D 2158 #define OP_glUniform1f 2159 #define OP_glUniform1fv 2160 #define OP_glUniform1i 2161 #define OP_glUniform1iv 2162 #define OP_glUniform2f 2163 #define OP_glUniform2fv 2164 #define OP_glUniform2i 2165 #define OP_glUniform2iv 2166 #define OP_glUniform3f 2167 #define OP_glUniform3fv 2168 #define OP_glUniform3i 2169 #define OP_glUniform3iv 2170 #define OP_glUniform4f 2171 #define OP_glUniform4fv 2172 #define OP_glUniform4i 2173 #define OP_glUniform4iv 2174 #define OP_glUniformMatrix2fv 2175 #define OP_glUniformMatrix3fv 2176 #define OP_glUniformMatrix4fv 2177 #define OP_glUseProgram 2178 #define OP_glValidateProgram 2179 #define OP_glVertexAttrib1f 2180 #define OP_glVertexAttrib1fv 2181 #define OP_glVertexAttrib2f 2182 #define OP_glVertexAttrib2fv 2183 #define OP_glVertexAttrib3f 2184 #define OP_glVertexAttrib3fv 2185 #define OP_glVertexAttrib4f 2186 #define OP_glVertexAttrib4fv 2187 #define OP_glVertexAttribPointer 2188 #define OP_glViewport 2189 #define OP_glEGLImageTargetTexture2DOES 2190 #define OP_glEGLImageTargetRenderbufferStorageOES 2191 #define OP_glGetProgramBinaryOES 2192 #define OP_glProgramBinaryOES 2193 #define OP_glMapBufferOES 2194 #define OP_glUnmapBufferOES 2195 #define OP_glTexImage3DOES 2196 #define OP_glTexSubImage3DOES 2197 #define OP_glCopyTexSubImage3DOES 2198 #define OP_glCompressedTexImage3DOES 2199 #define OP_glCompressedTexSubImage3DOES 2200 #define OP_glFramebufferTexture3DOES 2201 #define OP_glBindVertexArrayOES 2202 #define OP_glDeleteVertexArraysOES 2203 #define OP_glGenVertexArraysOES 2204 #define OP_glIsVertexArrayOES 2205 #define OP_glDiscardFramebufferEXT 2206 #define OP_glMultiDrawArraysEXT 2207 #define OP_glMultiDrawElementsEXT 2208 #define OP_glGetPerfMonitorGroupsAMD 2209 #define OP_glGetPerfMonitorCountersAMD 2210 #define OP_glGetPerfMonitorGroupStringAMD 2211 #define OP_glGetPerfMonitorCounterStringAMD 2212 #define OP_glGetPerfMonitorCounterInfoAMD 2213 #define OP_glGenPerfMonitorsAMD 2214 #define OP_glDeletePerfMonitorsAMD 2215 #define OP_glSelectPerfMonitorCountersAMD 2216 #define OP_glBeginPerfMonitorAMD 2217 #define OP_glEndPerfMonitorAMD 2218 #define OP_glGetPerfMonitorCounterDataAMD 2219 #define OP_glRenderbufferStorageMultisampleIMG 2220 #define OP_glFramebufferTexture2DMultisampleIMG 2221 #define OP_glDeleteFencesNV 2222 #define OP_glGenFencesNV 2223 #define OP_glIsFenceNV 2224 #define OP_glTestFenceNV 2225 #define OP_glGetFenceivNV 2226 #define OP_glFinishFenceNV 2227 #define OP_glSetFenceNV 2228 #define OP_glCoverageMaskNV 2229 #define OP_glCoverageOperationNV 2230 #define OP_glGetDriverControlsQCOM 2231 #define OP_glGetDriverControlStringQCOM 2232 #define OP_glEnableDriverControlQCOM 2233 #define OP_glDisableDriverControlQCOM 2234 #define OP_glExtGetTexturesQCOM 2235 #define OP_glExtGetBuffersQCOM 2236 #define OP_glExtGetRenderbuffersQCOM 2237 #define OP_glExtGetFramebuffersQCOM 2238 #define OP_glExtGetTexLevelParameterivQCOM 2239 #define OP_glExtTexObjectStateOverrideiQCOM 2240 #define OP_glExtGetTexSubImageQCOM 2241 #define OP_glExtGetBufferPointervQCOM 2242 #define OP_glExtGetShadersQCOM 2243 #define OP_glExtGetProgramsQCOM 2244 #define OP_glExtIsProgramBinaryQCOM 2245 #define OP_glExtGetProgramBinarySourceQCOM 2246 #define OP_glStartTilingQCOM 2247 #define OP_glEndTilingQCOM 2248 #define OP_glVertexAttribPointerData 2249 #define OP_glVertexAttribPointerOffset 2250 #define OP_glDrawElementsOffset 2251 #define OP_glDrawElementsData 2252 #define OP_glGetCompressedTextureFormats 2253 #define OP_glShaderString 2254 #define OP_glFinishRoundTrip 2255 #define OP_last 2256 #endif