/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __COMMON_HOST_CONNECTION_H #define __COMMON_HOST_CONNECTION_H #include "IOStream.h" #include "renderControl_enc.h" #include "ChecksumCalculator.h" class GLEncoder; class gl_client_context_t; class GL2Encoder; class gl2_client_context_t; class HostConnection { public: static HostConnection *get(); ~HostConnection(); GLEncoder *glEncoder(); GL2Encoder *gl2Encoder(); renderControl_encoder_context_t *rcEncoder(); ChecksumCalculator *checksumHelper() { return &m_checksumHelper; } void flush() { if (m_stream) { m_stream->flush(); } } private: HostConnection(); static gl_client_context_t *s_getGLContext(); static gl2_client_context_t *s_getGL2Context(); // setProtocol initilizes GL communication protocol for checksums // should be called when m_rcEnc is created void setChecksumHelper(renderControl_encoder_context_t *rcEnc); private: IOStream *m_stream; GLEncoder *m_glEnc; GL2Encoder *m_gl2Enc; renderControl_encoder_context_t *m_rcEnc; ChecksumCalculator m_checksumHelper; }; #endif