/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _SERVER_CONNECTION_H #define _SERVER_CONNECTION_H #include "GLEncoder.h" #include "GL2Encoder.h" #include "IOStream.h" #include "codec_defs.h" #include "ut_rendercontrol_enc.h" #include #define ENV_RGL_SERVER "RGL_SERVER" #define RGL_DEFAULT_SERVER "10.0.2.2" class ServerConnection { public: ~ServerConnection(); int create(size_t buf_size = 4 * 1024 * 1024, const char *defaultServer = RGL_DEFAULT_SERVER); static gl_client_context_t *s_getGlContext(); static ServerConnection *s_getServerConnection(); static gl2_client_context_t *s_getGl2Context(); GLEncoder *glEncoder() { return m_glEnc; } GL2Encoder *gl2Encoder() { return m_gl2Enc; } ut_rendercontrol_encoder_context_t * utEnc() { return m_ut_enc; } private: ServerConnection(); private: static pthread_key_t s_glKey; static pthread_key_t s_connectionKey; static void s_initKeys(); IOStream *m_stream; GLEncoder *m_glEnc; GL2Encoder *m_gl2Enc; ut_rendercontrol_encoder_context_t *m_ut_enc; }; #endif