/* * Copyright 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL2_DECODER_H_ #define _GL2_DECODER_H_ #include "gles2_dec.h" #include "GLDecoderContextData.h" #include "emugl/common/shared_library.h" class GLESv2Decoder : public gles2_decoder_context_t { public: typedef void *(*get_proc_func_t)(const char *name, void *userData); GLESv2Decoder(); ~GLESv2Decoder(); int initGL(get_proc_func_t getProcFunc, void *getProcFuncData); void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } private: GLDecoderContextData *m_contextData; emugl::SharedLibrary* m_GL2library; static void *s_getProc(const char *name, void *userData); static void gles2_APIENTRY s_glGetCompressedTextureFormats(void *self, int count, GLint *formats); static void gles2_APIENTRY s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen); static void gles2_APIENTRY s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset); static void gles2_APIENTRY s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset); static void gles2_APIENTRY s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen); static void gles2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len); static int gles2_APIENTRY s_glFinishRoundTrip(void *self); }; #endif