PREPEND(SOURCES ${CMAKE_CURRENT_LIST_DIR}/ EGLDispatch.cpp GLESv2Dispatch.cpp GLESv1Dispatch.cpp) add_library(OpenGLESDispatch STATIC ${SOURCES} ${GLHEADERS_GENERATED_SOURCES}) target_link_libraries(OpenGLESDispatch emugl_common GLESv2_dec GLESv1_dec)