!gles1_only # OpenGL functions which are needed ONLY for implementing GLES 1.1 void glAlphaFunc(GLenum func, GLclampf ref); void glBegin( GLenum mode ); void glClientActiveTexture( GLenum texture ); void glClipPlane(GLenum plane, const GLdouble *equation); void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glColor4fv( const GLfloat *v ); void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void glColor4ubv( const GLubyte *v ); void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glDisableClientState(GLenum array); void glEnableClientState(GLenum array); void glEnd(void); void glFogf(GLenum pname, GLfloat param); void glFogfv(GLenum pname, const GLfloat *params); void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glGetClipPlane(GLenum plane, GLdouble *equation); void glGetDoublev( GLenum pname, GLdouble *params ); void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); void glGetPointerv(GLenum pname, GLvoid* *params); void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); void glLightf(GLenum light, GLenum pname, GLfloat param); void glLightfv(GLenum light, GLenum pname, const GLfloat *params); void glLightModelf(GLenum pname, GLfloat param); void glLightModelfv(GLenum pname, const GLfloat *params); void glLoadIdentity(void); void glLoadMatrixf(const GLfloat *m); void glLogicOp(GLenum opcode); void glMaterialf(GLenum face, GLenum pname, GLfloat param); void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); void glMultiTexCoord2sv( GLenum target, const GLshort *v ); void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); void glMultiTexCoord3sv( GLenum target, const GLshort *v ); void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); void glMultiTexCoord4sv( GLenum target, const GLshort *v ); void glMultMatrixf(const GLfloat *m); void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); void glNormal3fv( const GLfloat *v ); void glNormal3sv( const GLshort *v ); void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glPointParameterf(GLenum param, GLfloat value); void glPointParameterfv(GLenum param, const GLfloat *values); void glPointSize(GLfloat size); void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glScalef(GLfloat x, GLfloat y, GLfloat z); void glTexEnvf(GLenum target, GLenum pname, GLfloat param); void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); void glMatrixMode(GLenum mode); void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void glPopMatrix(void); void glPushMatrix(void); void glShadeModel(GLenum mode); void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glTexEnvi(GLenum target, GLenum pname, GLint param); void glTexEnviv(GLenum target, GLenum pname, const GLint *params); void glTranslatef(GLfloat x, GLfloat y, GLfloat z); void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);