TARGET_NO_BOOTLOADER := true TARGET_NO_KERNEL := true TARGET_CPU_ABI := x86_64 TARGET_ARCH := x86_64 TARGET_ARCH_VARIANT := x86_64 TARGET_PRELINK_MODULE := false TARGET_2ND_CPU_ABI := x86 TARGET_2ND_ARCH := x86 TARGET_2ND_ARCH_VARIANT := x86 TARGET_USES_64_BIT_BINDER := true # no hardware camera USE_CAMERA_STUB := true # Enable dex-preoptimization to speed up the first boot sequence # of an SDK AVD. Note that this operation only works on Linux for now ifeq ($(HOST_OS),linux) WITH_DEXPREOPT ?= true endif # Build OpenGLES emulation host and guest libraries BUILD_EMULATOR_OPENGL := true # Build and enable the OpenGL ES View renderer. When running on the emulator, # the GLES renderer disables itself if host GL acceleration isn't available. USE_OPENGL_RENDERER := true TARGET_USERIMAGES_USE_EXT4 := true BOARD_SYSTEMIMAGE_PARTITION_SIZE := 2147483648 # 2 GB BOARD_USERDATAIMAGE_PARTITION_SIZE := 576716800 BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016 BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4 BOARD_FLASH_BLOCK_SIZE := 512 TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true