/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIB_OPENGL_RENDER_RENDER_THREAD_H #define _LIB_OPENGL_RENDER_RENDER_THREAD_H #include "external/android-emugl/host/include/libOpenglRender/IOStream.h" #include "emugl/common/thread.h" #include #include class Renderer; // A class used to model a thread of the RenderServer. Each one of them // handles a single guest client / protocol byte stream. class RenderThread : public emugl::Thread { public: // Create a new RenderThread instance. // |stream| is an input stream that will be read from the thread, // and deleted by it when it exits. // |mutex| is a pointer to a shared mutex used to serialize // decoding operations between all threads. // TODO(digit): Why is this needed here? Shouldn't this be handled // by the decoders themselves or at a lower-level? static RenderThread* create(const std::shared_ptr& renderer, IOStream* stream, std::mutex &m); // Destructor. virtual ~RenderThread(); // Returns true iff the thread has finished. // Note that this also means that the thread's stack has been bool isFinished() { return tryWait(NULL); } // Force a thread to stop. void forceStop(); private: RenderThread(); // No default constructor RenderThread(const std::shared_ptr& renderer, IOStream* stream, std::mutex &m); virtual intptr_t main(); std::shared_ptr renderer_; std::mutex &m_lock; IOStream* m_stream; }; #endif