/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBRENDER_TEXTURERESIZE_H #define _LIBRENDER_TEXTURERESIZE_H #include class TextureResize { public: TextureResize(GLuint width, GLuint height); ~TextureResize(); // Scales the given texture for the current viewport and returns the scaled // texture. May return the input if no scaling is required. GLuint update(GLuint texture); struct Framebuffer { GLuint texture = 0; GLuint framebuffer = 0; GLuint program = 0; GLuint aPosition = 0; GLuint uTexture = 0; }; private: void setupFramebuffers(unsigned int factor); void resize(GLuint texture); private: GLuint mWidth; GLuint mHeight; unsigned int mFactor; Framebuffer mFBWidth; Framebuffer mFBHeight; GLuint mVertexBuffer; }; #endif