/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBRENDER_WINDOW_SURFACE_H #define _LIBRENDER_WINDOW_SURFACE_H #include "anbox/graphics/emugl/ColorBuffer.h" #include "anbox/graphics/emugl/RenderContext.h" #include #include // A class used to model a guest-side window surface. The implementation // uses a host Pbuffer to act as the EGL rendering surface instead. class WindowSurface { public: // Create a new WindowSurface instance. // |display| is the host EGLDisplay value. // |config| is the host EGLConfig value. // |width| and |height| are the initial size of the Pbuffer. // Return a new WindowSurface instance on success, or NULL on failure. static WindowSurface* create(EGLDisplay display, EGLConfig config, int width, int height); // Destructor. ~WindowSurface(); // Retrieve the host EGLSurface of the WindowSurface's Pbuffer. EGLSurface getEGLSurface() const { return mSurface; } // Attach a ColorBuffer to this WindowSurface. // Once attached, calling flushColorBuffer() will copy the Pbuffer's // pixels to the color buffer. // // IMPORTANT: This automatically resizes the Pbuffer's to the ColorBuffer's // dimensions. Potentially losing pixel values in the process. void setColorBuffer(ColorBufferPtr p_colorBuffer); // Copy the Pbuffer's pixels to the attached color buffer. // Returns true on success, or false on error (e.g. if there is no // attached color buffer). bool flushColorBuffer(); // Used by bind() below. enum BindType { BIND_READ, BIND_DRAW, BIND_READDRAW }; // TODO(digit): What is this used for exactly? For example, the // mReadContext is never used by this class. The mDrawContext is only // used temporarily during flushColorBuffer() operation, and could be // passed as a parameter to the function instead. Maybe this is only used // to increment reference counts on the smart pointers. // // Bind a context to the WindowSurface (huh? Normally you would bind a // surface to the context, not the other way around) // // |p_ctx| is a RenderContext pointer. // |p_bindType| is the type of bind. For BIND_READ, this assigns |p_ctx| // to mReadContext, for BIND_DRAW, it assigns it to mDrawContext, and for // for BIND_READDRAW, it assigns it to both. void bind(RenderContextPtr p_ctx, BindType p_bindType); private: WindowSurface(); WindowSurface(const WindowSurface& other); explicit WindowSurface(EGLDisplay display, EGLConfig config); bool resize(unsigned int p_width, unsigned int p_height); private: EGLSurface mSurface; ColorBufferPtr mAttachedColorBuffer; RenderContextPtr mReadContext; RenderContextPtr mDrawContext; GLuint mWidth; GLuint mHeight; EGLConfig mConfig; EGLDisplay mDisplay; }; typedef std::shared_ptr WindowSurfacePtr; #endif // _LIBRENDER_WINDOW_SURFACE_H