/* * Copyright (C) 2016 Simon Fels * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License version 3, as published * by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * */ #ifndef ANBOX_GRAPHICS_LAYER_COMPOSER_H_ #define ANBOX_GRAPHICS_LAYER_COMPOSER_H_ #include "anbox/graphics/renderer.h" #include #include namespace anbox { namespace wm { class Manager; class Window; } // namespace wm namespace graphics { class LayerComposer { public: class Strategy { public: typedef std::map, RenderableList> WindowRenderableList; virtual ~Strategy() {} virtual WindowRenderableList process_layers(const RenderableList &renderables) = 0; }; LayerComposer(const std::shared_ptr renderer, const std::shared_ptr &strategy); ~LayerComposer(); void submit_layers(const RenderableList &renderables); private: std::shared_ptr renderer_; std::shared_ptr strategy_; }; } // namespace graphics } // namespace anbox #endif