/* * Copyright © 2014 Canonical Ltd. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Authored by: Daniel van Vugt * Kevin DuBois */ #ifndef ANBOX_GRAPHICS_PRIMITIVES_H_ #define ANBOX_GRAPHICS_PRIMITIVES_H_ #include namespace anbox { namespace graphics { struct Vertex { GLfloat position[3]; GLfloat texcoord[2]; }; struct Primitive { enum { max_vertices = 4 }; Primitive() : type(GL_TRIANGLE_FAN), nvertices(4) { // Default is a quad. Just need to assign vertices[] and tex_id. } GLenum type; // GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES etc GLuint tex_id; // GL texture ID (or 0 to represent the surface itself) int nvertices; Vertex vertices[max_vertices]; }; } // namespace graphics } // namespace anbox #endif