/* * Copyright (C) 2017 Simon Fels * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License version 3, as published * by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * */ #ifndef ANBOX_PLATFORM_SDL_AUDIO_SINK_H_ #define ANBOX_PLATFORM_SDL_AUDIO_SINK_H_ #include "anbox/audio/sink.h" #include "anbox/graphics/buffer_queue.h" #include "anbox/platform/sdl/sdl_wrapper.h" #include namespace anbox { namespace platform { namespace sdl { class AudioSink : public audio::Sink { public: AudioSink(); ~AudioSink(); void write_data(const std::vector &data) override; private: bool connect_audio(); void disconnect_audio(); void read_data(std::uint8_t *buffer, int size); static void on_data_requested(void *user_data, std::uint8_t *buffer, int size); std::mutex lock_; SDL_AudioSpec spec_; SDL_AudioDeviceID device_id_; graphics::BufferQueue queue_; graphics::Buffer read_buffer_; size_t read_buffer_left_ = 0; }; } // namespace sdl } // namespace platform } // namespace anbox #endif