X-Git-Url: https://gerrit.akraino.org/r/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fandroid%2Fopengl%2Fsystem%2FGLESv2_enc%2Fgl2_client_context.cpp;fp=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fandroid%2Fopengl%2Fsystem%2FGLESv2_enc%2Fgl2_client_context.cpp;h=f903542e645de05ce6150b6794309611e5551ad4;hb=e26c1ec581be598521517829adba8c8dd23a768f;hp=0000000000000000000000000000000000000000;hpb=6699c1aea74eeb0eb400e6299079f0c7576f716f;p=iec.git diff --git a/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv2_enc/gl2_client_context.cpp b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv2_enc/gl2_client_context.cpp new file mode 100644 index 0000000..f903542 --- /dev/null +++ b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv2_enc/gl2_client_context.cpp @@ -0,0 +1,223 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + + +#include +#include "gl2_client_context.h" + + +#include + +int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) +{ + glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); + glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); + glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData); + glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData); + glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData); + glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData); + glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); + glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData); + glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData); + glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData); + glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData); + glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData); + glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData); + glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData); + glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData); + glClear = (glClear_client_proc_t) getProc("glClear", userData); + glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData); + glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); + glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData); + glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData); + glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData); + glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData); + glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData); + glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData); + glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData); + glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData); + glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData); + glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData); + glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData); + glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData); + glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData); + glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData); + glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData); + glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData); + glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData); + glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData); + glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData); + glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData); + glDisable = (glDisable_client_proc_t) getProc("glDisable", userData); + glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData); + glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData); + glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData); + glEnable = (glEnable_client_proc_t) getProc("glEnable", userData); + glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData); + glFinish = (glFinish_client_proc_t) getProc("glFinish", userData); + glFlush = (glFlush_client_proc_t) getProc("glFlush", userData); + glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData); + glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData); + glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData); + glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData); + glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData); + glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData); + glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData); + glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData); + glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData); + glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData); + glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData); + glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData); + glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData); + glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData); + glGetError = (glGetError_client_proc_t) getProc("glGetError", userData); + glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData); + glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData); + glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData); + glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData); + glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData); + glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData); + glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData); + glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData); + glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData); + glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData); + glGetString = (glGetString_client_proc_t) getProc("glGetString", userData); + glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData); + glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData); + glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData); + glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData); + glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData); + glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData); + glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData); + glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData); + glHint = (glHint_client_proc_t) getProc("glHint", userData); + glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData); + glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData); + glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData); + glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData); + glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData); + glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData); + glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData); + glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData); + glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData); + glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData); + glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData); + glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData); + glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData); + glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData); + glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData); + glScissor = (glScissor_client_proc_t) getProc("glScissor", userData); + glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData); + glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData); + glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData); + glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData); + glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData); + glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData); + glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData); + glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData); + glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData); + glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData); + glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData); + glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData); + glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData); + glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData); + glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData); + glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData); + glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData); + glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData); + glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData); + glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData); + glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData); + glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData); + glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData); + glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData); + glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData); + glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData); + glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData); + glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData); + glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData); + glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData); + glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData); + glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData); + glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData); + glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData); + glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData); + glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData); + glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData); + glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData); + glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData); + glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData); + glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData); + glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData); + glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData); + glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData); + glViewport = (glViewport_client_proc_t) getProc("glViewport", userData); + glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData); + glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData); + glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData); + glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData); + glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData); + glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData); + glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData); + glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData); + glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData); + glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData); + glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData); + glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData); + glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData); + glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData); + glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData); + glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData); + glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData); + glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData); + glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData); + glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData); + glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData); + glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData); + glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData); + glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData); + glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData); + glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData); + glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData); + glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData); + glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData); + glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData); + glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData); + glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData); + glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData); + glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData); + glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData); + glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData); + glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData); + glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData); + glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData); + glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData); + glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData); + glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData); + glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData); + glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData); + glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData); + glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData); + glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData); + glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData); + glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData); + glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData); + glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData); + glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData); + glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData); + glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); + glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData); + glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData); + glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData); + glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData); + glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData); + glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData); + glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData); + glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData); + glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData); + glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData); + glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData); + glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData); + return 0; +} +