X-Git-Url: https://gerrit.akraino.org/r/gitweb?a=blobdiff_plain;f=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fandroid%2Fopengl%2Fsystem%2FGLESv1_enc%2FGLEncoder.cpp;fp=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fandroid%2Fopengl%2Fsystem%2FGLESv1_enc%2FGLEncoder.cpp;h=8556c279148db033c1d1813804062e39916ed258;hb=e26c1ec581be598521517829adba8c8dd23a768f;hp=0000000000000000000000000000000000000000;hpb=6699c1aea74eeb0eb400e6299079f0c7576f716f;p=iec.git diff --git a/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv1_enc/GLEncoder.cpp b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv1_enc/GLEncoder.cpp new file mode 100644 index 0000000..8556c27 --- /dev/null +++ b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv1_enc/GLEncoder.cpp @@ -0,0 +1,1029 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "GLEncoder.h" +#include "glUtils.h" +#include "FixedBuffer.h" +#include +#include + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif + +static GLubyte *gVendorString= (GLubyte *) "Android"; +static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0"; +static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0"; +static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external "; + +#define SET_ERROR_IF(condition,err) if((condition)) { \ + ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ + ctx->setError(err); \ + return; \ + } + + +#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ + ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ + ctx->setError(err); \ + return ret; \ + } + +GLenum GLEncoder::s_glGetError(void * self) +{ + GLEncoder *ctx = (GLEncoder *)self; + GLenum err = ctx->getError(); + if(err != GL_NO_ERROR) { + ctx->setError(GL_NO_ERROR); + return err; + } + + return ctx->m_glGetError_enc(self); + +} + +GLint * GLEncoder::getCompressedTextureFormats() +{ + if (m_compressedTextureFormats == NULL) { + this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, + &m_num_compressedTextureFormats); + if (m_num_compressedTextureFormats > 0) { + // get number of texture formats; + m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; + this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); + } + } + return m_compressedTextureFormats; +} + +void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + memcpy(ptr, compressedTextureFormats, + ctx->m_num_compressedTextureFormats * sizeof(GLint)); + } + break; + } + + case GL_MAX_TEXTURE_UNITS: + ctx->m_glGetIntegerv_enc(self, param, ptr); + *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D); + break; + + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); + break; + + default: + if (!state->getClientStateParameter(param,ptr)) { + ctx->m_glGetIntegerv_enc(self, param, ptr); + } + break; + } +} + +void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = (GLfloat) compressedTextureFormats[i]; + } + } + break; + } + + case GL_MAX_TEXTURE_UNITS: + ctx->m_glGetFloatv_enc(self, param, ptr); + *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); + break; + + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); + break; + + default: + if (!state->getClientStateParameter(param,ptr)) { + ctx->m_glGetFloatv_enc(self, param, ptr); + } + break; + } +} + +void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = compressedTextureFormats[i] << 16; + } + } + break; + } + + case GL_MAX_TEXTURE_UNITS: + ctx->m_glGetFixedv_enc(self, param, ptr); + *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; + break; + + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; + break; + + default: + if (!state->getClientStateParameter(param,ptr)) { + ctx->m_glGetFixedv_enc(self, param, ptr); + } + break; + } +} + +void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; + } + } + break; + } + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; + break; + + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 + ? GL_TRUE : GL_FALSE; + break; + + default: + if (!state->getClientStateParameter(param,ptr)) { + ctx->m_glGetBooleanv_enc(self, param, ptr); + } + break; + } +} + +void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params) +{ + GLEncoder * ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + ctx->m_state->getClientStatePointer(param,params); +} + +void GLEncoder::s_glFlush(void *self) +{ + GLEncoder *ctx = (GLEncoder *)self; + ctx->m_glFlush_enc(self); + ctx->m_stream->flush(); +} + +const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name) +{ + (void)self; + + GLubyte *retval = (GLubyte *) ""; + switch(name) { + case GL_VENDOR: + retval = gVendorString; + break; + case GL_RENDERER: + retval = gRendererString; + break; + case GL_VERSION: + retval = gVersionString; + break; + case GL_EXTENSIONS: + retval = gExtensionsString; + break; + } + return retval; +} + +void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value) +{ + GLEncoder *ctx = (GLEncoder *)self; + ctx->m_glPixelStorei_enc(ctx, param, value); + ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei"); + ctx->m_state->setPixelStore(param, value); +} + +void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data); +} + +void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); +} + +void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); +} + +void GLEncoder::s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data); +} + +void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); +} + +void GLEncoder::s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); + ctx->m_state->setState(loc, size, type, false, stride, data); +} + +void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES); + ctx->m_state->setState(loc, size, type, false, stride, data); +} + +void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES); + ctx->m_state->setState(loc, size, type, false, stride, data); +} + +void GLEncoder::s_glEnableClientState(void *self, GLenum state) +{ + GLEncoder *ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(state); + ctx->m_state->enable(loc, 1); +} + +void GLEncoder::s_glDisableClientState(void *self, GLenum state) +{ + GLEncoder *ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(state); + ctx->m_state->enable(loc, 0); +} + +GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) +{ + GLEncoder *ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(cap); + const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); + + if (state!=NULL) + return state->enabled; + + return ctx->m_glIsEnabled_enc(self,cap); +} + +void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id) +{ + GLEncoder *ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + ctx->m_state->bindBuffer(target, id); + // TODO set error state if needed; + ctx->m_glBindBuffer_enc(self, target, id); +} + +void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) +{ + GLEncoder *ctx = (GLEncoder *) self; + GLuint bufferId = ctx->m_state->getBuffer(target); + SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); + SET_ERROR_IF(size<0, GL_INVALID_VALUE); + + ctx->m_shared->updateBufferData(bufferId, size, (void*)data); + ctx->m_glBufferData_enc(self, target, size, data, usage); +} + +void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) +{ + GLEncoder *ctx = (GLEncoder *) self; + GLuint bufferId = ctx->m_state->getBuffer(target); + SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); + + GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); + SET_ERROR_IF(res, res); + + ctx->m_glBufferSubData_enc(self, target, offset, size, data); +} + +void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) +{ + GLEncoder *ctx = (GLEncoder *) self; + SET_ERROR_IF(n<0, GL_INVALID_VALUE); + for (int i=0; im_shared->deleteBufferData(buffers[i]); + ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); + } +} + +void GLEncoder::sendVertexData(unsigned int first, unsigned int count) +{ + assert(m_state != NULL); + for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { + bool enableDirty; + const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); + + // do not process if state not valid + if (!state) continue; + + // do not send disable state if state was already disabled + if (!enableDirty && !state->enabled) continue; + + if ( i >= GLClientState::TEXCOORD0_LOCATION && + i <= GLClientState::TEXCOORD7_LOCATION ) { + m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); + } + + if (state->enabled) { + + if (enableDirty) + m_glEnableClientState_enc(this, state->glConst); + + unsigned int datalen = state->elementSize * count; + int stride = state->stride; + if (stride == 0) stride = state->elementSize; + int firstIndex = stride * first; + + this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); + if (state->bufferObject == 0) { + + switch(i) { + case GLClientState::VERTEX_LOCATION: + this->glVertexPointerData(this, state->size, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + case GLClientState::NORMAL_LOCATION: + this->glNormalPointerData(this, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + case GLClientState::COLOR_LOCATION: + this->glColorPointerData(this, state->size, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + case GLClientState::TEXCOORD0_LOCATION: + case GLClientState::TEXCOORD1_LOCATION: + case GLClientState::TEXCOORD2_LOCATION: + case GLClientState::TEXCOORD3_LOCATION: + case GLClientState::TEXCOORD4_LOCATION: + case GLClientState::TEXCOORD5_LOCATION: + case GLClientState::TEXCOORD6_LOCATION: + case GLClientState::TEXCOORD7_LOCATION: + this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + case GLClientState::POINTSIZE_LOCATION: + this->glPointSizePointerData(this, state->type, state->stride, + (unsigned char *) state->data + firstIndex, datalen); + break; + case GLClientState::WEIGHT_LOCATION: + this->glWeightPointerData(this, state->size, state->type, state->stride, + (unsigned char * ) state->data + firstIndex, datalen); + break; + case GLClientState::MATRIXINDEX_LOCATION: + this->glMatrixIndexPointerData(this, state->size, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + } + } else { + + switch(i) { + case GLClientState::VERTEX_LOCATION: + this->glVertexPointerOffset(this, state->size, state->type, state->stride, + (uintptr_t)state->data + firstIndex); + break; + case GLClientState::NORMAL_LOCATION: + this->glNormalPointerOffset(this, state->type, state->stride, + (uintptr_t)state->data + firstIndex); + break; + case GLClientState::POINTSIZE_LOCATION: + this->glPointSizePointerOffset(this, state->type, state->stride, + (uintptr_t)state->data + firstIndex); + break; + case GLClientState::COLOR_LOCATION: + this->glColorPointerOffset(this, state->size, state->type, state->stride, + (uintptr_t)state->data + firstIndex); + break; + case GLClientState::TEXCOORD0_LOCATION: + case GLClientState::TEXCOORD1_LOCATION: + case GLClientState::TEXCOORD2_LOCATION: + case GLClientState::TEXCOORD3_LOCATION: + case GLClientState::TEXCOORD4_LOCATION: + case GLClientState::TEXCOORD5_LOCATION: + case GLClientState::TEXCOORD6_LOCATION: + case GLClientState::TEXCOORD7_LOCATION: + this->glTexCoordPointerOffset(this, state->size, state->type, state->stride, + (uintptr_t)state->data + firstIndex); + break; + case GLClientState::WEIGHT_LOCATION: + this->glWeightPointerOffset(this,state->size,state->type,state->stride, + (uintptr_t)state->data+firstIndex); + break; + case GLClientState::MATRIXINDEX_LOCATION: + this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride, + (uintptr_t)state->data+firstIndex); + break; + } + } + this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); + } else { + this->m_glDisableClientState_enc(this, state->glConst); + } + } +} + +void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) +{ + GLEncoder *ctx = (GLEncoder *)self; + + bool has_arrays = false; + for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { + const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); + if (state->enabled) { + if (state->bufferObject || state->data) { + has_arrays = true; + } else { + ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n"); + ctx->setError(GL_INVALID_OPERATION); + return; + } + } + } + if (!has_arrays) { + ALOGE("glDrawArrays: no data bound to the command - ignoring\n"); + return; + } + + ctx->sendVertexData(first, count); + ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count); +} + +void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + SET_ERROR_IF(count<0, GL_INVALID_VALUE); + + bool has_immediate_arrays = false; + bool has_indirect_arrays = false; + + for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { + const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); + if (state->enabled) { + if (state->bufferObject != 0) { + has_indirect_arrays = true; + } else if (state->data) { + has_immediate_arrays = true; + } else { + ALOGE("glDrawElements: a vertex attribute array is enabled with no data bound\n"); + ctx->setError(GL_INVALID_OPERATION); + return; + } + } + } + + if (!has_immediate_arrays && !has_indirect_arrays) { + ALOGE("glDrawElements: no data bound to the command - ignoring\n"); + return; + } + + bool adjustIndices = true; + if (ctx->m_state->currentIndexVbo() != 0) { + if (!has_immediate_arrays) { + ctx->sendVertexData(0, count); + ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); + ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices); + adjustIndices = false; + } else { + BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); + ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); + indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); + } + } + if (adjustIndices) { + void *adjustedIndices = (void*)indices; + int minIndex = 0, maxIndex = 0; + + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + GLUtils::minmax((unsigned char *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices((unsigned char *)indices, + (unsigned char *)adjustedIndices, + count, -minIndex); + } + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + GLUtils::minmax((unsigned short *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices((unsigned short *)indices, + (unsigned short *)adjustedIndices, + count, -minIndex); + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + GLUtils::minmax((unsigned int *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices((unsigned int *)indices, + (unsigned int *)adjustedIndices, + count, -minIndex); + } + break; + default: + ALOGE("unsupported index buffer type %d\n", type); + } + if (has_indirect_arrays || 1) { + ctx->sendVertexData(minIndex, maxIndex - minIndex + 1); + ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, + count * glSizeof(type)); + // XXX - OPTIMIZATION (see the other else branch) should be implemented + if(!has_indirect_arrays) { + //ALOGD("unoptimized drawelements !!!\n"); + } + } else { + // we are all direct arrays and immidate mode index array - + // rebuild the arrays and the index array; + ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); + } + } +} + +void GLEncoder::s_glActiveTexture(void* self, GLenum texture) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + GLenum err; + + if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { + ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); + ctx->setError(err); + return; + } + + ctx->m_glActiveTexture_enc(ctx, texture); +} + +void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + GLenum err; + + GLboolean firstUse; + if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { + ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); + ctx->setError(err); + return; + } + + if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { + ctx->m_glBindTexture_enc(ctx, target, texture); + return; + } + + GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); + + if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { + // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (target != priorityTarget) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, + state->getBoundTexture(GL_TEXTURE_2D)); + } + } + + if (target == priorityTarget) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); + } +} + +void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + + state->deleteTextures(n, textures); + ctx->m_glDeleteTextures_enc(ctx, n, textures); +} + +void GLEncoder::s_glDisable(void* self, GLenum cap) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + + if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { + GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); + state->disableTextureTarget(cap); + GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); + + if (prevTarget != currTarget) { + if (currTarget == GL_INVALID_ENUM) { + ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D); + currTarget = GL_TEXTURE_2D; + } + // maintain the invariant that when TEXTURE_EXTERNAL_OES is + // disabled, the TEXTURE_2D binding is active, even if + // TEXTURE_2D is also disabled. + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, + state->getBoundTexture(currTarget)); + } + + } else { + ctx->m_glDisable_enc(ctx, cap); + } +} + +void GLEncoder::s_glEnable(void* self, GLenum cap) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + + if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { + GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); + state->enableTextureTarget(cap); + GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); + + if (prevTarget != currTarget) { + if (prevTarget == GL_INVALID_ENUM) { + ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D); + } + if (currTarget == GL_TEXTURE_EXTERNAL_OES) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, + state->getBoundTexture(currTarget)); + } + } + + } else { + ctx->m_glEnable_enc(ctx, cap); + } +} + +void GLEncoder::s_glGetTexParameterfv(void* self, + GLenum target, GLenum pname, GLfloat* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); + } +} + +void GLEncoder::s_glGetTexParameteriv(void* self, + GLenum target, GLenum pname, GLint* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + switch (pname) { + case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: + *params = 1; + break; + + default: + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); + } + break; + } +} + +void GLEncoder::s_glGetTexParameterxv(void* self, + GLenum target, GLenum pname, GLfixed* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params); + } +} + +static bool isValidTextureExternalParam(GLenum pname, GLenum param) +{ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + return param == GL_NEAREST || param == GL_LINEAR; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + return param == GL_CLAMP_TO_EDGE; + + case GL_GENERATE_MIPMAP: + return param == GL_FALSE; + + default: + return true; + } +} + +void GLEncoder::s_glTexParameterf(void* self, + GLenum target, GLenum pname, GLfloat param) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterf_enc(ctx, target, pname, param); + } +} + +void GLEncoder::s_glTexParameterfv(void* self, + GLenum target, GLenum pname, const GLfloat* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterfv_enc(ctx, target, pname, params); + } +} + +void GLEncoder::s_glTexParameteri(void* self, + GLenum target, GLenum pname, GLint param) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameteri_enc(ctx, target, pname, param); + } +} + +void GLEncoder::s_glTexParameterx(void* self, + GLenum target, GLenum pname, GLfixed param) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterx_enc(ctx, target, pname, param); + } +} + +void GLEncoder::s_glTexParameteriv(void* self, + GLenum target, GLenum pname, const GLint* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameteriv_enc(ctx, target, pname, params); + } +} + +void GLEncoder::s_glTexParameterxv(void* self, + GLenum target, GLenum pname, const GLfixed* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterxv_enc(ctx, target, pname, params); + } +} + +void GLEncoder::override2DTextureTarget(GLenum target) +{ + if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && + target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(target)); + } +} + +void GLEncoder::restore2DTextureTarget() +{ + GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(priorityTarget)); +} + +GLEncoder::GLEncoder(IOStream *stream, ChecksumCalculator *protocol) + : gl_encoder_context_t(stream, protocol) +{ + m_initialized = false; + m_state = NULL; + m_error = GL_NO_ERROR; + m_num_compressedTextureFormats = 0; + m_compressedTextureFormats = NULL; + + // overrides; +#define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name + + OVERRIDE(glFlush); + OVERRIDE(glPixelStorei); + OVERRIDE(glVertexPointer); + OVERRIDE(glNormalPointer); + OVERRIDE(glColorPointer); + OVERRIDE(glPointSizePointerOES); + OVERRIDE(glClientActiveTexture); + OVERRIDE(glTexCoordPointer); + OVERRIDE(glMatrixIndexPointerOES); + OVERRIDE(glWeightPointerOES); + + OVERRIDE(glGetIntegerv); + OVERRIDE(glGetFloatv); + OVERRIDE(glGetBooleanv); + OVERRIDE(glGetFixedv); + OVERRIDE(glGetPointerv); + + OVERRIDE(glBindBuffer); + OVERRIDE(glBufferData); + OVERRIDE(glBufferSubData); + OVERRIDE(glDeleteBuffers); + + OVERRIDE(glEnableClientState); + OVERRIDE(glDisableClientState); + OVERRIDE(glIsEnabled); + OVERRIDE(glDrawArrays); + OVERRIDE(glDrawElements); + + this->glGetString = s_glGetString; + this->glFinish = s_glFinish; + + OVERRIDE(glGetError); + + OVERRIDE(glActiveTexture); + OVERRIDE(glBindTexture); + OVERRIDE(glDeleteTextures); + OVERRIDE(glDisable); + OVERRIDE(glEnable); + OVERRIDE(glGetTexParameterfv); + OVERRIDE(glGetTexParameteriv); + OVERRIDE(glGetTexParameterxv); + OVERRIDE(glTexParameterf); + OVERRIDE(glTexParameterfv); + OVERRIDE(glTexParameteri); + OVERRIDE(glTexParameterx); + OVERRIDE(glTexParameteriv); + OVERRIDE(glTexParameterxv); +} + +GLEncoder::~GLEncoder() +{ + delete [] m_compressedTextureFormats; +} + +size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) +{ + assert(m_state != NULL); + return m_state->pixelDataSize(width, height, format, type, pack); +} + +void GLEncoder::s_glFinish(void *self) +{ + GLEncoder *ctx = (GLEncoder *)self; + ctx->glFinishRoundTrip(self); +}