X-Git-Url: https://gerrit.akraino.org/r/gitweb?a=blobdiff_plain;f=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fandroid%2Fopengl%2Fsystem%2FGLESv1_enc%2Fgl_entry.cpp;fp=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fandroid%2Fopengl%2Fsystem%2FGLESv1_enc%2Fgl_entry.cpp;h=2b7fa9fefd9544e41c2117dfb53c6432f128605b;hb=e26c1ec581be598521517829adba8c8dd23a768f;hp=0000000000000000000000000000000000000000;hpb=6699c1aea74eeb0eb400e6299079f0c7576f716f;p=iec.git diff --git a/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv1_enc/gl_entry.cpp b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv1_enc/gl_entry.cpp new file mode 100644 index 0000000..2b7fa9f --- /dev/null +++ b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv1_enc/gl_entry.cpp @@ -0,0 +1,2066 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#include +#include +#include "gl_client_context.h" + +#ifndef GL_TRUE +extern "C" { + void glAlphaFunc(GLenum func, GLclampf ref); + void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void glClearDepthf(GLclampf depth); + void glClipPlanef(GLenum plane, const GLfloat* equation); + void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glDepthRangef(GLclampf zNear, GLclampf zFar); + void glFogf(GLenum pname, GLfloat param); + void glFogfv(GLenum pname, const GLfloat* params); + void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glGetClipPlanef(GLenum pname, GLfloat* eqn); + void glGetFloatv(GLenum pname, GLfloat* params); + void glGetLightfv(GLenum light, GLenum pname, GLfloat* params); + void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params); + void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params); + void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); + void glLightModelf(GLenum pname, GLfloat param); + void glLightModelfv(GLenum pname, const GLfloat* params); + void glLightf(GLenum light, GLenum pname, GLfloat param); + void glLightfv(GLenum light, GLenum pname, const GLfloat* params); + void glLineWidth(GLfloat width); + void glLoadMatrixf(const GLfloat* m); + void glMaterialf(GLenum face, GLenum pname, GLfloat param); + void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params); + void glMultMatrixf(const GLfloat* m); + void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); + void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glPointParameterf(GLenum pname, GLfloat param); + void glPointParameterfv(GLenum pname, const GLfloat* params); + void glPointSize(GLfloat size); + void glPolygonOffset(GLfloat factor, GLfloat units); + void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + void glScalef(GLfloat x, GLfloat y, GLfloat z); + void glTexEnvf(GLenum target, GLenum pname, GLfloat param); + void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params); + void glTexParameterf(GLenum target, GLenum pname, GLfloat param); + void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); + void glTranslatef(GLfloat x, GLfloat y, GLfloat z); + void glActiveTexture(GLenum texture); + void glAlphaFuncx(GLenum func, GLclampx ref); + void glBindBuffer(GLenum target, GLuint buffer); + void glBindTexture(GLenum target, GLuint texture); + void glBlendFunc(GLenum sfactor, GLenum dfactor); + void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); + void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); + void glClear(GLbitfield mask); + void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); + void glClearDepthx(GLclampx depth); + void glClearStencil(GLint s); + void glClientActiveTexture(GLenum texture); + void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); + void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); + void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); + void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glCullFace(GLenum mode); + void glDeleteBuffers(GLsizei n, const GLuint* buffers); + void glDeleteTextures(GLsizei n, const GLuint* textures); + void glDepthFunc(GLenum func); + void glDepthMask(GLboolean flag); + void glDepthRangex(GLclampx zNear, GLclampx zFar); + void glDisable(GLenum cap); + void glDisableClientState(GLenum array); + void glDrawArrays(GLenum mode, GLint first, GLsizei count); + void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); + void glEnable(GLenum cap); + void glEnableClientState(GLenum array); + void glFinish(); + void glFlush(); + void glFogx(GLenum pname, GLfixed param); + void glFogxv(GLenum pname, const GLfixed* params); + void glFrontFace(GLenum mode); + void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glGetBooleanv(GLenum pname, GLboolean* params); + void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); + void glClipPlanex(GLenum pname, const GLfixed* eqn); + void glGenBuffers(GLsizei n, GLuint* buffers); + void glGenTextures(GLsizei n, GLuint* textures); + GLenum glGetError(); + void glGetFixedv(GLenum pname, GLfixed* params); + void glGetIntegerv(GLenum pname, GLint* params); + void glGetLightxv(GLenum light, GLenum pname, GLfixed* params); + void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params); + void glGetPointerv(GLenum pname, GLvoid** params); + const GLubyte* glGetString(GLenum name); + void glGetTexEnviv(GLenum env, GLenum pname, GLint* params); + void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params); + void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); + void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params); + void glHint(GLenum target, GLenum mode); + GLboolean glIsBuffer(GLuint buffer); + GLboolean glIsEnabled(GLenum cap); + GLboolean glIsTexture(GLuint texture); + void glLightModelx(GLenum pname, GLfixed param); + void glLightModelxv(GLenum pname, const GLfixed* params); + void glLightx(GLenum light, GLenum pname, GLfixed param); + void glLightxv(GLenum light, GLenum pname, const GLfixed* params); + void glLineWidthx(GLfixed width); + void glLoadIdentity(); + void glLoadMatrixx(const GLfixed* m); + void glLogicOp(GLenum opcode); + void glMaterialx(GLenum face, GLenum pname, GLfixed param); + void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params); + void glMatrixMode(GLenum mode); + void glMultMatrixx(const GLfixed* m); + void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); + void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); + void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer); + void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glPixelStorei(GLenum pname, GLint param); + void glPointParameterx(GLenum pname, GLfixed param); + void glPointParameterxv(GLenum pname, const GLfixed* params); + void glPointSizex(GLfixed size); + void glPolygonOffsetx(GLfixed factor, GLfixed units); + void glPopMatrix(); + void glPushMatrix(); + void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); + void glSampleCoverage(GLclampf value, GLboolean invert); + void glSampleCoveragex(GLclampx value, GLboolean invert); + void glScalex(GLfixed x, GLfixed y, GLfixed z); + void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); + void glShadeModel(GLenum mode); + void glStencilFunc(GLenum func, GLint ref, GLuint mask); + void glStencilMask(GLuint mask); + void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); + void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glTexEnvi(GLenum target, GLenum pname, GLint param); + void glTexEnvx(GLenum target, GLenum pname, GLfixed param); + void glTexEnviv(GLenum target, GLenum pname, const GLint* params); + void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params); + void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); + void glTexParameteri(GLenum target, GLenum pname, GLint param); + void glTexParameterx(GLenum target, GLenum pname, GLfixed param); + void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); + void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params); + void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); + void glTranslatex(GLfixed x, GLfixed y, GLfixed z); + void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer); + void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset); + void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset); + void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen); + void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen); + void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); + void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); + void glGetCompressedTextureFormats(int count, GLint* formats); + int glFinishRoundTrip(); + void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); + void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + void glBlendEquationOES(GLenum mode); + void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); + void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); + void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); + void glDrawTexsvOES(const GLshort* coords); + void glDrawTexivOES(const GLint* coords); + void glDrawTexxvOES(const GLfixed* coords); + void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); + void glDrawTexfvOES(const GLfloat* coords); + void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); + void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + void glAlphaFuncxOES(GLenum func, GLclampx ref); + void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); + void glClearDepthxOES(GLclampx depth); + void glClipPlanexOES(GLenum plane, const GLfixed* equation); + void glClipPlanexIMG(GLenum plane, const GLfixed* equation); + void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); + void glDepthRangexOES(GLclampx zNear, GLclampx zFar); + void glFogxOES(GLenum pname, GLfixed param); + void glFogxvOES(GLenum pname, const GLfixed* params); + void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glGetClipPlanexOES(GLenum pname, GLfixed* eqn); + void glGetClipPlanex(GLenum pname, GLfixed* eqn); + void glGetFixedvOES(GLenum pname, GLfixed* params); + void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params); + void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params); + void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params); + void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params); + void glLightModelxOES(GLenum pname, GLfixed param); + void glLightModelxvOES(GLenum pname, const GLfixed* params); + void glLightxOES(GLenum light, GLenum pname, GLfixed param); + void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params); + void glLineWidthxOES(GLfixed width); + void glLoadMatrixxOES(const GLfixed* m); + void glMaterialxOES(GLenum face, GLenum pname, GLfixed param); + void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params); + void glMultMatrixxOES(const GLfixed* m); + void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); + void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); + void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glPointParameterxOES(GLenum pname, GLfixed param); + void glPointParameterxvOES(GLenum pname, const GLfixed* params); + void glPointSizexOES(GLfixed size); + void glPolygonOffsetxOES(GLfixed factor, GLfixed units); + void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); + void glSampleCoveragexOES(GLclampx value, GLboolean invert); + void glScalexOES(GLfixed x, GLfixed y, GLfixed z); + void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); + void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params); + void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); + void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params); + void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); + GLboolean glIsRenderbufferOES(GLuint renderbuffer); + void glBindRenderbufferOES(GLenum target, GLuint renderbuffer); + void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); + void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); + void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); + GLboolean glIsFramebufferOES(GLuint framebuffer); + void glBindFramebufferOES(GLenum target, GLuint framebuffer); + void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); + void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); + GLenum glCheckFramebufferStatusOES(GLenum target); + void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); + void glGenerateMipmapOES(GLenum target); + void* glMapBufferOES(GLenum target, GLenum access); + GLboolean glUnmapBufferOES(GLenum target); + void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params); + void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); + void glLoadPaletteFromModelViewMatrixOES(); + void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); + void glDepthRangefOES(GLclampf zNear, GLclampf zFar); + void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glClipPlanefOES(GLenum plane, const GLfloat* equation); + void glClipPlanefIMG(GLenum plane, const GLfloat* equation); + void glGetClipPlanefOES(GLenum pname, GLfloat* eqn); + void glClearDepthfOES(GLclampf depth); + void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); + void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params); + void glTexGeniOES(GLenum coord, GLenum pname, GLint param); + void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params); + void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); + void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params); + void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params); + void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params); + void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params); + void glBindVertexArrayOES(GLuint array); + void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); + void glGenVertexArraysOES(GLsizei n, GLuint* arrays); + GLboolean glIsVertexArrayOES(GLuint array); + void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); + void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); + void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount); + void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); + void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); + void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + void glDeleteFencesNV(GLsizei n, const GLuint* fences); + void glGenFencesNV(GLsizei n, GLuint* fences); + GLboolean glIsFenceNV(GLuint fence); + GLboolean glTestFenceNV(GLuint fence); + void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); + void glFinishFenceNV(GLuint fence); + void glSetFenceNV(GLuint fence, GLenum condition); + void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); + void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); + void glEnableDriverControlQCOM(GLuint driverControl); + void glDisableDriverControlQCOM(GLuint driverControl); + void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); + void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); + void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); + void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); + void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); + void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); + void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); + void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params); + void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); + void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); + GLboolean glExtIsProgramBinaryQCOM(GLuint program); + void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); + void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + void glEndTilingQCOM(GLbitfield preserveMask); +}; + +#endif +#ifndef GET_CONTEXT +static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; +void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } +#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext() +#endif + +void glAlphaFunc(GLenum func, GLclampf ref) +{ + GET_CONTEXT; + ctx->glAlphaFunc(ctx, func, ref); +} + +void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GET_CONTEXT; + ctx->glClearColor(ctx, red, green, blue, alpha); +} + +void glClearDepthf(GLclampf depth) +{ + GET_CONTEXT; + ctx->glClearDepthf(ctx, depth); +} + +void glClipPlanef(GLenum plane, const GLfloat* equation) +{ + GET_CONTEXT; + ctx->glClipPlanef(ctx, plane, equation); +} + +void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + GET_CONTEXT; + ctx->glColor4f(ctx, red, green, blue, alpha); +} + +void glDepthRangef(GLclampf zNear, GLclampf zFar) +{ + GET_CONTEXT; + ctx->glDepthRangef(ctx, zNear, zFar); +} + +void glFogf(GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glFogf(ctx, pname, param); +} + +void glFogfv(GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glFogfv(ctx, pname, params); +} + +void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + GET_CONTEXT; + ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar); +} + +void glGetClipPlanef(GLenum pname, GLfloat* eqn) +{ + GET_CONTEXT; + ctx->glGetClipPlanef(ctx, pname, eqn); +} + +void glGetFloatv(GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetFloatv(ctx, pname, params); +} + +void glGetLightfv(GLenum light, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetLightfv(ctx, light, pname, params); +} + +void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetMaterialfv(ctx, face, pname, params); +} + +void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetTexEnvfv(ctx, env, pname, params); +} + +void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetTexParameterfv(ctx, target, pname, params); +} + +void glLightModelf(GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glLightModelf(ctx, pname, param); +} + +void glLightModelfv(GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glLightModelfv(ctx, pname, params); +} + +void glLightf(GLenum light, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glLightf(ctx, light, pname, param); +} + +void glLightfv(GLenum light, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glLightfv(ctx, light, pname, params); +} + +void glLineWidth(GLfloat width) +{ + GET_CONTEXT; + ctx->glLineWidth(ctx, width); +} + +void glLoadMatrixf(const GLfloat* m) +{ + GET_CONTEXT; + ctx->glLoadMatrixf(ctx, m); +} + +void glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glMaterialf(ctx, face, pname, param); +} + +void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glMaterialfv(ctx, face, pname, params); +} + +void glMultMatrixf(const GLfloat* m) +{ + GET_CONTEXT; + ctx->glMultMatrixf(ctx, m); +} + +void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + GET_CONTEXT; + ctx->glMultiTexCoord4f(ctx, target, s, t, r, q); +} + +void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + GET_CONTEXT; + ctx->glNormal3f(ctx, nx, ny, nz); +} + +void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + GET_CONTEXT; + ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar); +} + +void glPointParameterf(GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glPointParameterf(ctx, pname, param); +} + +void glPointParameterfv(GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glPointParameterfv(ctx, pname, params); +} + +void glPointSize(GLfloat size) +{ + GET_CONTEXT; + ctx->glPointSize(ctx, size); +} + +void glPolygonOffset(GLfloat factor, GLfloat units) +{ + GET_CONTEXT; + ctx->glPolygonOffset(ctx, factor, units); +} + +void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CONTEXT; + ctx->glRotatef(ctx, angle, x, y, z); +} + +void glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CONTEXT; + ctx->glScalef(ctx, x, y, z); +} + +void glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glTexEnvf(ctx, target, pname, param); +} + +void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glTexEnvfv(ctx, target, pname, params); +} + +void glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glTexParameterf(ctx, target, pname, param); +} + +void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glTexParameterfv(ctx, target, pname, params); +} + +void glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CONTEXT; + ctx->glTranslatef(ctx, x, y, z); +} + +void glActiveTexture(GLenum texture) +{ + GET_CONTEXT; + ctx->glActiveTexture(ctx, texture); +} + +void glAlphaFuncx(GLenum func, GLclampx ref) +{ + GET_CONTEXT; + ctx->glAlphaFuncx(ctx, func, ref); +} + +void glBindBuffer(GLenum target, GLuint buffer) +{ + GET_CONTEXT; + ctx->glBindBuffer(ctx, target, buffer); +} + +void glBindTexture(GLenum target, GLuint texture) +{ + GET_CONTEXT; + ctx->glBindTexture(ctx, target, texture); +} + +void glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + GET_CONTEXT; + ctx->glBlendFunc(ctx, sfactor, dfactor); +} + +void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +{ + GET_CONTEXT; + ctx->glBufferData(ctx, target, size, data, usage); +} + +void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glBufferSubData(ctx, target, offset, size, data); +} + +void glClear(GLbitfield mask) +{ + GET_CONTEXT; + ctx->glClear(ctx, mask); +} + +void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +{ + GET_CONTEXT; + ctx->glClearColorx(ctx, red, green, blue, alpha); +} + +void glClearDepthx(GLclampx depth) +{ + GET_CONTEXT; + ctx->glClearDepthx(ctx, depth); +} + +void glClearStencil(GLint s) +{ + GET_CONTEXT; + ctx->glClearStencil(ctx, s); +} + +void glClientActiveTexture(GLenum texture) +{ + GET_CONTEXT; + ctx->glClientActiveTexture(ctx, texture); +} + +void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + GET_CONTEXT; + ctx->glColor4ub(ctx, red, green, blue, alpha); +} + +void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + GET_CONTEXT; + ctx->glColor4x(ctx, red, green, blue, alpha); +} + +void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + GET_CONTEXT; + ctx->glColorMask(ctx, red, green, blue, alpha); +} + +void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glColorPointer(ctx, size, type, stride, pointer); +} + +void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); +} + +void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + GET_CONTEXT; + ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); +} + +void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); +} + +void glCullFace(GLenum mode) +{ + GET_CONTEXT; + ctx->glCullFace(ctx, mode); +} + +void glDeleteBuffers(GLsizei n, const GLuint* buffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteBuffers(ctx, n, buffers); +} + +void glDeleteTextures(GLsizei n, const GLuint* textures) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteTextures(ctx, n, textures); +} + +void glDepthFunc(GLenum func) +{ + GET_CONTEXT; + ctx->glDepthFunc(ctx, func); +} + +void glDepthMask(GLboolean flag) +{ + GET_CONTEXT; + ctx->glDepthMask(ctx, flag); +} + +void glDepthRangex(GLclampx zNear, GLclampx zFar) +{ + GET_CONTEXT; + ctx->glDepthRangex(ctx, zNear, zFar); +} + +void glDisable(GLenum cap) +{ + GET_CONTEXT; + ctx->glDisable(ctx, cap); +} + +void glDisableClientState(GLenum array) +{ + GET_CONTEXT; + ctx->glDisableClientState(ctx, array); +} + +void glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + GET_CONTEXT; + ctx->glDrawArrays(ctx, mode, first, count); +} + +void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) +{ + GET_CONTEXT; + ctx->glDrawElements(ctx, mode, count, type, indices); +} + +void glEnable(GLenum cap) +{ + GET_CONTEXT; + ctx->glEnable(ctx, cap); +} + +void glEnableClientState(GLenum array) +{ + GET_CONTEXT; + ctx->glEnableClientState(ctx, array); +} + +void glFinish() +{ + GET_CONTEXT; + ctx->glFinish(ctx); +} + +void glFlush() +{ + GET_CONTEXT; + ctx->glFlush(ctx); +} + +void glFogx(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glFogx(ctx, pname, param); +} + +void glFogxv(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glFogxv(ctx, pname, params); +} + +void glFrontFace(GLenum mode) +{ + GET_CONTEXT; + ctx->glFrontFace(ctx, mode); +} + +void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + GET_CONTEXT; + ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar); +} + +void glGetBooleanv(GLenum pname, GLboolean* params) +{ + GET_CONTEXT; + ctx->glGetBooleanv(ctx, pname, params); +} + +void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetBufferParameteriv(ctx, target, pname, params); +} + +void glClipPlanex(GLenum pname, const GLfixed* eqn) +{ + GET_CONTEXT; + ctx->glClipPlanex(ctx, pname, eqn); +} + +void glGenBuffers(GLsizei n, GLuint* buffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenBuffers(ctx, n, buffers); +} + +void glGenTextures(GLsizei n, GLuint* textures) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenTextures(ctx, n, textures); +} + +GLenum glGetError() +{ + GET_CONTEXT; + return ctx->glGetError(ctx); +} + +void glGetFixedv(GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetFixedv(ctx, pname, params); +} + +void glGetIntegerv(GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetIntegerv(ctx, pname, params); +} + +void glGetLightxv(GLenum light, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetLightxv(ctx, light, pname, params); +} + +void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetMaterialxv(ctx, face, pname, params); +} + +void glGetPointerv(GLenum pname, GLvoid** params) +{ + GET_CONTEXT; + ctx->glGetPointerv(ctx, pname, params); +} + +const GLubyte* glGetString(GLenum name) +{ + GET_CONTEXT; + return ctx->glGetString(ctx, name); +} + +void glGetTexEnviv(GLenum env, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetTexEnviv(ctx, env, pname, params); +} + +void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexEnvxv(ctx, env, pname, params); +} + +void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetTexParameteriv(ctx, target, pname, params); +} + +void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexParameterxv(ctx, target, pname, params); +} + +void glHint(GLenum target, GLenum mode) +{ + GET_CONTEXT; + ctx->glHint(ctx, target, mode); +} + +GLboolean glIsBuffer(GLuint buffer) +{ + GET_CONTEXT; + return ctx->glIsBuffer(ctx, buffer); +} + +GLboolean glIsEnabled(GLenum cap) +{ + GET_CONTEXT; + return ctx->glIsEnabled(ctx, cap); +} + +GLboolean glIsTexture(GLuint texture) +{ + GET_CONTEXT; + return ctx->glIsTexture(ctx, texture); +} + +void glLightModelx(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glLightModelx(ctx, pname, param); +} + +void glLightModelxv(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glLightModelxv(ctx, pname, params); +} + +void glLightx(GLenum light, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glLightx(ctx, light, pname, param); +} + +void glLightxv(GLenum light, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glLightxv(ctx, light, pname, params); +} + +void glLineWidthx(GLfixed width) +{ + GET_CONTEXT; + ctx->glLineWidthx(ctx, width); +} + +void glLoadIdentity() +{ + GET_CONTEXT; + ctx->glLoadIdentity(ctx); +} + +void glLoadMatrixx(const GLfixed* m) +{ + GET_CONTEXT; + ctx->glLoadMatrixx(ctx, m); +} + +void glLogicOp(GLenum opcode) +{ + GET_CONTEXT; + ctx->glLogicOp(ctx, opcode); +} + +void glMaterialx(GLenum face, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glMaterialx(ctx, face, pname, param); +} + +void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glMaterialxv(ctx, face, pname, params); +} + +void glMatrixMode(GLenum mode) +{ + GET_CONTEXT; + ctx->glMatrixMode(ctx, mode); +} + +void glMultMatrixx(const GLfixed* m) +{ + GET_CONTEXT; + ctx->glMultMatrixx(ctx, m); +} + +void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + GET_CONTEXT; + ctx->glMultiTexCoord4x(ctx, target, s, t, r, q); +} + +void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) +{ + GET_CONTEXT; + ctx->glNormal3x(ctx, nx, ny, nz); +} + +void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glNormalPointer(ctx, type, stride, pointer); +} + +void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + GET_CONTEXT; + ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar); +} + +void glPixelStorei(GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glPixelStorei(ctx, pname, param); +} + +void glPointParameterx(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glPointParameterx(ctx, pname, param); +} + +void glPointParameterxv(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glPointParameterxv(ctx, pname, params); +} + +void glPointSizex(GLfixed size) +{ + GET_CONTEXT; + ctx->glPointSizex(ctx, size); +} + +void glPolygonOffsetx(GLfixed factor, GLfixed units) +{ + GET_CONTEXT; + ctx->glPolygonOffsetx(ctx, factor, units); +} + +void glPopMatrix() +{ + GET_CONTEXT; + ctx->glPopMatrix(ctx); +} + +void glPushMatrix() +{ + GET_CONTEXT; + ctx->glPushMatrix(ctx); +} + +void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); +} + +void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glRotatex(ctx, angle, x, y, z); +} + +void glSampleCoverage(GLclampf value, GLboolean invert) +{ + GET_CONTEXT; + ctx->glSampleCoverage(ctx, value, invert); +} + +void glSampleCoveragex(GLclampx value, GLboolean invert) +{ + GET_CONTEXT; + ctx->glSampleCoveragex(ctx, value, invert); +} + +void glScalex(GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glScalex(ctx, x, y, z); +} + +void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glScissor(ctx, x, y, width, height); +} + +void glShadeModel(GLenum mode) +{ + GET_CONTEXT; + ctx->glShadeModel(ctx, mode); +} + +void glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + GET_CONTEXT; + ctx->glStencilFunc(ctx, func, ref, mask); +} + +void glStencilMask(GLuint mask) +{ + GET_CONTEXT; + ctx->glStencilMask(ctx, mask); +} + +void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CONTEXT; + ctx->glStencilOp(ctx, fail, zfail, zpass); +} + +void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glTexCoordPointer(ctx, size, type, stride, pointer); +} + +void glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glTexEnvi(ctx, target, pname, param); +} + +void glTexEnvx(GLenum target, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexEnvx(ctx, target, pname, param); +} + +void glTexEnviv(GLenum target, GLenum pname, const GLint* params) +{ + GET_CONTEXT; + ctx->glTexEnviv(ctx, target, pname, params); +} + +void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexEnvxv(ctx, target, pname, params); +} + +void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); +} + +void glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glTexParameteri(ctx, target, pname, param); +} + +void glTexParameterx(GLenum target, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexParameterx(ctx, target, pname, param); +} + +void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) +{ + GET_CONTEXT; + ctx->glTexParameteriv(ctx, target, pname, params); +} + +void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexParameterxv(ctx, target, pname, params); +} + +void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void glTranslatex(GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glTranslatex(ctx, x, y, z); +} + +void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glVertexPointer(ctx, size, type, stride, pointer); +} + +void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glViewport(ctx, x, y, width, height); +} + +void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glPointSizePointerOES(ctx, type, stride, pointer); +} + +void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glVertexPointerOffset(ctx, size, type, stride, offset); +} + +void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glColorPointerOffset(ctx, size, type, stride, offset); +} + +void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glNormalPointerOffset(ctx, type, stride, offset); +} + +void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glPointSizePointerOffset(ctx, type, stride, offset); +} + +void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset); +} + +void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glWeightPointerOffset(ctx, size, type, stride, offset); +} + +void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset); +} + +void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glVertexPointerData(ctx, size, type, stride, data, datalen); +} + +void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glColorPointerData(ctx, size, type, stride, data, datalen); +} + +void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glNormalPointerData(ctx, type, stride, data, datalen); +} + +void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen); +} + +void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glPointSizePointerData(ctx, type, stride, data, datalen); +} + +void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glWeightPointerData(ctx, size, type, stride, data, datalen); +} + +void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen); +} + +void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) +{ + GET_CONTEXT; + ctx->glDrawElementsOffset(ctx, mode, count, type, offset); +} + +void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); +} + +void glGetCompressedTextureFormats(int count, GLint* formats) +{ + GET_CONTEXT; + ctx->glGetCompressedTextureFormats(ctx, count, formats); +} + +int glFinishRoundTrip() +{ + GET_CONTEXT; + return ctx->glFinishRoundTrip(ctx); +} + +void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) +{ + GET_CONTEXT; + ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha); +} + +void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + GET_CONTEXT; + ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void glBlendEquationOES(GLenum mode) +{ + GET_CONTEXT; + ctx->glBlendEquationOES(ctx, mode); +} + +void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +{ + GET_CONTEXT; + ctx->glDrawTexsOES(ctx, x, y, z, width, height); +} + +void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) +{ + GET_CONTEXT; + ctx->glDrawTexiOES(ctx, x, y, z, width, height); +} + +void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) +{ + GET_CONTEXT; + ctx->glDrawTexxOES(ctx, x, y, z, width, height); +} + +void glDrawTexsvOES(const GLshort* coords) +{ + GET_CONTEXT; + ctx->glDrawTexsvOES(ctx, coords); +} + +void glDrawTexivOES(const GLint* coords) +{ + GET_CONTEXT; + ctx->glDrawTexivOES(ctx, coords); +} + +void glDrawTexxvOES(const GLfixed* coords) +{ + GET_CONTEXT; + ctx->glDrawTexxvOES(ctx, coords); +} + +void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) +{ + GET_CONTEXT; + ctx->glDrawTexfOES(ctx, x, y, z, width, height); +} + +void glDrawTexfvOES(const GLfloat* coords) +{ + GET_CONTEXT; + ctx->glDrawTexfvOES(ctx, coords); +} + +void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) +{ + GET_CONTEXT; + ctx->glEGLImageTargetTexture2DOES(ctx, target, image); +} + +void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + GET_CONTEXT; + ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); +} + +void glAlphaFuncxOES(GLenum func, GLclampx ref) +{ + GET_CONTEXT; + ctx->glAlphaFuncxOES(ctx, func, ref); +} + +void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +{ + GET_CONTEXT; + ctx->glClearColorxOES(ctx, red, green, blue, alpha); +} + +void glClearDepthxOES(GLclampx depth) +{ + GET_CONTEXT; + ctx->glClearDepthxOES(ctx, depth); +} + +void glClipPlanexOES(GLenum plane, const GLfixed* equation) +{ + GET_CONTEXT; + ctx->glClipPlanexOES(ctx, plane, equation); +} + +void glClipPlanexIMG(GLenum plane, const GLfixed* equation) +{ + GET_CONTEXT; + ctx->glClipPlanexIMG(ctx, plane, equation); +} + +void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + GET_CONTEXT; + ctx->glColor4xOES(ctx, red, green, blue, alpha); +} + +void glDepthRangexOES(GLclampx zNear, GLclampx zFar) +{ + GET_CONTEXT; + ctx->glDepthRangexOES(ctx, zNear, zFar); +} + +void glFogxOES(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glFogxOES(ctx, pname, param); +} + +void glFogxvOES(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glFogxvOES(ctx, pname, params); +} + +void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + GET_CONTEXT; + ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar); +} + +void glGetClipPlanexOES(GLenum pname, GLfixed* eqn) +{ + GET_CONTEXT; + ctx->glGetClipPlanexOES(ctx, pname, eqn); +} + +void glGetClipPlanex(GLenum pname, GLfixed* eqn) +{ + GET_CONTEXT; + ctx->glGetClipPlanex(ctx, pname, eqn); +} + +void glGetFixedvOES(GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetFixedvOES(ctx, pname, params); +} + +void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetLightxvOES(ctx, light, pname, params); +} + +void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetMaterialxvOES(ctx, face, pname, params); +} + +void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexEnvxvOES(ctx, env, pname, params); +} + +void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexParameterxvOES(ctx, target, pname, params); +} + +void glLightModelxOES(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glLightModelxOES(ctx, pname, param); +} + +void glLightModelxvOES(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glLightModelxvOES(ctx, pname, params); +} + +void glLightxOES(GLenum light, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glLightxOES(ctx, light, pname, param); +} + +void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glLightxvOES(ctx, light, pname, params); +} + +void glLineWidthxOES(GLfixed width) +{ + GET_CONTEXT; + ctx->glLineWidthxOES(ctx, width); +} + +void glLoadMatrixxOES(const GLfixed* m) +{ + GET_CONTEXT; + ctx->glLoadMatrixxOES(ctx, m); +} + +void glMaterialxOES(GLenum face, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glMaterialxOES(ctx, face, pname, param); +} + +void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glMaterialxvOES(ctx, face, pname, params); +} + +void glMultMatrixxOES(const GLfixed* m) +{ + GET_CONTEXT; + ctx->glMultMatrixxOES(ctx, m); +} + +void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + GET_CONTEXT; + ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q); +} + +void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) +{ + GET_CONTEXT; + ctx->glNormal3xOES(ctx, nx, ny, nz); +} + +void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + GET_CONTEXT; + ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar); +} + +void glPointParameterxOES(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glPointParameterxOES(ctx, pname, param); +} + +void glPointParameterxvOES(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glPointParameterxvOES(ctx, pname, params); +} + +void glPointSizexOES(GLfixed size) +{ + GET_CONTEXT; + ctx->glPointSizexOES(ctx, size); +} + +void glPolygonOffsetxOES(GLfixed factor, GLfixed units) +{ + GET_CONTEXT; + ctx->glPolygonOffsetxOES(ctx, factor, units); +} + +void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glRotatexOES(ctx, angle, x, y, z); +} + +void glSampleCoveragexOES(GLclampx value, GLboolean invert) +{ + GET_CONTEXT; + ctx->glSampleCoveragexOES(ctx, value, invert); +} + +void glScalexOES(GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glScalexOES(ctx, x, y, z); +} + +void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexEnvxOES(ctx, target, pname, param); +} + +void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexEnvxvOES(ctx, target, pname, params); +} + +void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexParameterxOES(ctx, target, pname, param); +} + +void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexParameterxvOES(ctx, target, pname, params); +} + +void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glTranslatexOES(ctx, x, y, z); +} + +GLboolean glIsRenderbufferOES(GLuint renderbuffer) +{ + GET_CONTEXT; + return ctx->glIsRenderbufferOES(ctx, renderbuffer); +} + +void glBindRenderbufferOES(GLenum target, GLuint renderbuffer) +{ + GET_CONTEXT; + ctx->glBindRenderbufferOES(ctx, target, renderbuffer); +} + +void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers); +} + +void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenRenderbuffersOES(ctx, n, renderbuffers); +} + +void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height); +} + +void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params); +} + +GLboolean glIsFramebufferOES(GLuint framebuffer) +{ + GET_CONTEXT; + return ctx->glIsFramebufferOES(ctx, framebuffer); +} + +void glBindFramebufferOES(GLenum target, GLuint framebuffer) +{ + GET_CONTEXT; + ctx->glBindFramebufferOES(ctx, target, framebuffer); +} + +void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteFramebuffersOES(ctx, n, framebuffers); +} + +void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenFramebuffersOES(ctx, n, framebuffers); +} + +GLenum glCheckFramebufferStatusOES(GLenum target) +{ + GET_CONTEXT; + return ctx->glCheckFramebufferStatusOES(ctx, target); +} + +void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + GET_CONTEXT; + ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer); +} + +void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + GET_CONTEXT; + ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level); +} + +void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params); +} + +void glGenerateMipmapOES(GLenum target) +{ + GET_CONTEXT; + ctx->glGenerateMipmapOES(ctx, target); +} + +void* glMapBufferOES(GLenum target, GLenum access) +{ + GET_CONTEXT; + return ctx->glMapBufferOES(ctx, target, access); +} + +GLboolean glUnmapBufferOES(GLenum target) +{ + GET_CONTEXT; + return ctx->glUnmapBufferOES(ctx, target); +} + +void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params) +{ + GET_CONTEXT; + ctx->glGetBufferPointervOES(ctx, target, pname, params); +} + +void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) +{ + GET_CONTEXT; + ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex); +} + +void glLoadPaletteFromModelViewMatrixOES() +{ + GET_CONTEXT; + ctx->glLoadPaletteFromModelViewMatrixOES(ctx); +} + +void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer); +} + +void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glWeightPointerOES(ctx, size, type, stride, pointer); +} + +GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent) +{ + GET_CONTEXT; + return ctx->glQueryMatrixxOES(ctx, mantissa, exponent); +} + +void glDepthRangefOES(GLclampf zNear, GLclampf zFar) +{ + GET_CONTEXT; + ctx->glDepthRangefOES(ctx, zNear, zFar); +} + +void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + GET_CONTEXT; + ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar); +} + +void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + GET_CONTEXT; + ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar); +} + +void glClipPlanefOES(GLenum plane, const GLfloat* equation) +{ + GET_CONTEXT; + ctx->glClipPlanefOES(ctx, plane, equation); +} + +void glClipPlanefIMG(GLenum plane, const GLfloat* equation) +{ + GET_CONTEXT; + ctx->glClipPlanefIMG(ctx, plane, equation); +} + +void glGetClipPlanefOES(GLenum pname, GLfloat* eqn) +{ + GET_CONTEXT; + ctx->glGetClipPlanefOES(ctx, pname, eqn); +} + +void glClearDepthfOES(GLclampf depth) +{ + GET_CONTEXT; + ctx->glClearDepthfOES(ctx, depth); +} + +void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glTexGenfOES(ctx, coord, pname, param); +} + +void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glTexGenfvOES(ctx, coord, pname, params); +} + +void glTexGeniOES(GLenum coord, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glTexGeniOES(ctx, coord, pname, param); +} + +void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params) +{ + GET_CONTEXT; + ctx->glTexGenivOES(ctx, coord, pname, params); +} + +void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexGenxOES(ctx, coord, pname, param); +} + +void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexGenxvOES(ctx, coord, pname, params); +} + +void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetTexGenfvOES(ctx, coord, pname, params); +} + +void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetTexGenivOES(ctx, coord, pname, params); +} + +void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexGenxvOES(ctx, coord, pname, params); +} + +void glBindVertexArrayOES(GLuint array) +{ + GET_CONTEXT; + ctx->glBindVertexArrayOES(ctx, array); +} + +void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteVertexArraysOES(ctx, n, arrays); +} + +void glGenVertexArraysOES(GLsizei n, GLuint* arrays) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenVertexArraysOES(ctx, n, arrays); +} + +GLboolean glIsVertexArrayOES(GLuint array) +{ + GET_CONTEXT; + return ctx->glIsVertexArrayOES(ctx, array); +} + +void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) +{ + GET_CONTEXT; + ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); +} + +void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); +} + +void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); +} + +void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount); +} + +void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount); +} + +void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); +} + +void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) +{ + GET_CONTEXT; + ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); +} + +void glDeleteFencesNV(GLsizei n, const GLuint* fences) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteFencesNV(ctx, n, fences); +} + +void glGenFencesNV(GLsizei n, GLuint* fences) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenFencesNV(ctx, n, fences); +} + +GLboolean glIsFenceNV(GLuint fence) +{ + GET_CONTEXT; + return ctx->glIsFenceNV(ctx, fence); +} + +GLboolean glTestFenceNV(GLuint fence) +{ + GET_CONTEXT; + return ctx->glTestFenceNV(ctx, fence); +} + +void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetFenceivNV(ctx, fence, pname, params); +} + +void glFinishFenceNV(GLuint fence) +{ + GET_CONTEXT; + ctx->glFinishFenceNV(ctx, fence); +} + +void glSetFenceNV(GLuint fence, GLenum condition) +{ + GET_CONTEXT; + ctx->glSetFenceNV(ctx, fence, condition); +} + +void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) +{ + GET_CONTEXT; + ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); +} + +void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) +{ + GET_CONTEXT; + ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); +} + +void glEnableDriverControlQCOM(GLuint driverControl) +{ + GET_CONTEXT; + ctx->glEnableDriverControlQCOM(ctx, driverControl); +} + +void glDisableDriverControlQCOM(GLuint driverControl) +{ + GET_CONTEXT; + ctx->glDisableDriverControlQCOM(ctx, driverControl); +} + +void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) +{ + GET_CONTEXT; + ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); +} + +void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) +{ + GET_CONTEXT; + ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); +} + +void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) +{ + GET_CONTEXT; + ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); +} + +void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) +{ + GET_CONTEXT; + ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); +} + +void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); +} + +void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); +} + +void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) +{ + GET_CONTEXT; + ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); +} + +void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params) +{ + GET_CONTEXT; + ctx->glExtGetBufferPointervQCOM(ctx, target, params); +} + +void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) +{ + GET_CONTEXT; + ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); +} + +void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) +{ + GET_CONTEXT; + ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); +} + +GLboolean glExtIsProgramBinaryQCOM(GLuint program) +{ + GET_CONTEXT; + return ctx->glExtIsProgramBinaryQCOM(ctx, program); +} + +void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) +{ + GET_CONTEXT; + ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); +} + +void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) +{ + GET_CONTEXT; + ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); +} + +void glEndTilingQCOM(GLbitfield preserveMask) +{ + GET_CONTEXT; + ctx->glEndTilingQCOM(ctx, preserveMask); +} +