X-Git-Url: https://gerrit.akraino.org/r/gitweb?a=blobdiff_plain;f=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fandroid%2Fopengl%2Fsystem%2FGLESv2_enc%2Fgl2_ftable.h;fp=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fandroid%2Fopengl%2Fsystem%2FGLESv2_enc%2Fgl2_ftable.h;h=25df4f0df9474bc6100101e0dafb190a711e74d3;hb=e26c1ec581be598521517829adba8c8dd23a768f;hp=0000000000000000000000000000000000000000;hpb=6699c1aea74eeb0eb400e6299079f0c7576f716f;p=iec.git diff --git a/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv2_enc/gl2_ftable.h b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv2_enc/gl2_ftable.h new file mode 100644 index 0000000..25df4f0 --- /dev/null +++ b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv2_enc/gl2_ftable.h @@ -0,0 +1,216 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __gl2_client_ftable_t_h +#define __gl2_client_ftable_t_h + + +static const struct _gl2_funcs_by_name { + const char *name; + void *proc; +} gl2_funcs_by_name[] = { + {"glActiveTexture", (void*)glActiveTexture}, + {"glAttachShader", (void*)glAttachShader}, + {"glBindAttribLocation", (void*)glBindAttribLocation}, + {"glBindBuffer", (void*)glBindBuffer}, + {"glBindFramebuffer", (void*)glBindFramebuffer}, + {"glBindRenderbuffer", (void*)glBindRenderbuffer}, + {"glBindTexture", (void*)glBindTexture}, + {"glBlendColor", (void*)glBlendColor}, + {"glBlendEquation", (void*)glBlendEquation}, + {"glBlendEquationSeparate", (void*)glBlendEquationSeparate}, + {"glBlendFunc", (void*)glBlendFunc}, + {"glBlendFuncSeparate", (void*)glBlendFuncSeparate}, + {"glBufferData", (void*)glBufferData}, + {"glBufferSubData", (void*)glBufferSubData}, + {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus}, + {"glClear", (void*)glClear}, + {"glClearColor", (void*)glClearColor}, + {"glClearDepthf", (void*)glClearDepthf}, + {"glClearStencil", (void*)glClearStencil}, + {"glColorMask", (void*)glColorMask}, + {"glCompileShader", (void*)glCompileShader}, + {"glCompressedTexImage2D", (void*)glCompressedTexImage2D}, + {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D}, + {"glCopyTexImage2D", (void*)glCopyTexImage2D}, + {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D}, + {"glCreateProgram", (void*)glCreateProgram}, + {"glCreateShader", (void*)glCreateShader}, + {"glCullFace", (void*)glCullFace}, + {"glDeleteBuffers", (void*)glDeleteBuffers}, + {"glDeleteFramebuffers", (void*)glDeleteFramebuffers}, + {"glDeleteProgram", (void*)glDeleteProgram}, + {"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers}, + {"glDeleteShader", (void*)glDeleteShader}, + {"glDeleteTextures", (void*)glDeleteTextures}, + {"glDepthFunc", (void*)glDepthFunc}, + {"glDepthMask", (void*)glDepthMask}, + {"glDepthRangef", (void*)glDepthRangef}, + {"glDetachShader", (void*)glDetachShader}, + {"glDisable", (void*)glDisable}, + {"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray}, + {"glDrawArrays", (void*)glDrawArrays}, + {"glDrawElements", (void*)glDrawElements}, + {"glEnable", (void*)glEnable}, + {"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray}, + {"glFinish", (void*)glFinish}, + {"glFlush", (void*)glFlush}, + {"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer}, + {"glFramebufferTexture2D", (void*)glFramebufferTexture2D}, + {"glFrontFace", (void*)glFrontFace}, + {"glGenBuffers", (void*)glGenBuffers}, + {"glGenerateMipmap", (void*)glGenerateMipmap}, + {"glGenFramebuffers", (void*)glGenFramebuffers}, + {"glGenRenderbuffers", (void*)glGenRenderbuffers}, + {"glGenTextures", (void*)glGenTextures}, + {"glGetActiveAttrib", (void*)glGetActiveAttrib}, + {"glGetActiveUniform", (void*)glGetActiveUniform}, + {"glGetAttachedShaders", (void*)glGetAttachedShaders}, + {"glGetAttribLocation", (void*)glGetAttribLocation}, + {"glGetBooleanv", (void*)glGetBooleanv}, + {"glGetBufferParameteriv", (void*)glGetBufferParameteriv}, + {"glGetError", (void*)glGetError}, + {"glGetFloatv", (void*)glGetFloatv}, + {"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv}, + {"glGetIntegerv", (void*)glGetIntegerv}, + {"glGetProgramiv", (void*)glGetProgramiv}, + {"glGetProgramInfoLog", (void*)glGetProgramInfoLog}, + {"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv}, + {"glGetShaderiv", (void*)glGetShaderiv}, + {"glGetShaderInfoLog", (void*)glGetShaderInfoLog}, + {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat}, + {"glGetShaderSource", (void*)glGetShaderSource}, + {"glGetString", (void*)glGetString}, + {"glGetTexParameterfv", (void*)glGetTexParameterfv}, + {"glGetTexParameteriv", (void*)glGetTexParameteriv}, + {"glGetUniformfv", (void*)glGetUniformfv}, + {"glGetUniformiv", (void*)glGetUniformiv}, + {"glGetUniformLocation", (void*)glGetUniformLocation}, + {"glGetVertexAttribfv", (void*)glGetVertexAttribfv}, + {"glGetVertexAttribiv", (void*)glGetVertexAttribiv}, + {"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv}, + {"glHint", (void*)glHint}, + {"glIsBuffer", (void*)glIsBuffer}, + {"glIsEnabled", (void*)glIsEnabled}, + {"glIsFramebuffer", (void*)glIsFramebuffer}, + {"glIsProgram", (void*)glIsProgram}, + {"glIsRenderbuffer", (void*)glIsRenderbuffer}, + {"glIsShader", (void*)glIsShader}, + {"glIsTexture", (void*)glIsTexture}, + {"glLineWidth", (void*)glLineWidth}, + {"glLinkProgram", (void*)glLinkProgram}, + {"glPixelStorei", (void*)glPixelStorei}, + {"glPolygonOffset", (void*)glPolygonOffset}, + {"glReadPixels", (void*)glReadPixels}, + {"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler}, + {"glRenderbufferStorage", (void*)glRenderbufferStorage}, + {"glSampleCoverage", (void*)glSampleCoverage}, + {"glScissor", (void*)glScissor}, + {"glShaderBinary", (void*)glShaderBinary}, + {"glShaderSource", (void*)glShaderSource}, + {"glStencilFunc", (void*)glStencilFunc}, + {"glStencilFuncSeparate", (void*)glStencilFuncSeparate}, + {"glStencilMask", (void*)glStencilMask}, + {"glStencilMaskSeparate", (void*)glStencilMaskSeparate}, + {"glStencilOp", (void*)glStencilOp}, + {"glStencilOpSeparate", (void*)glStencilOpSeparate}, + {"glTexImage2D", (void*)glTexImage2D}, + {"glTexParameterf", (void*)glTexParameterf}, + {"glTexParameterfv", (void*)glTexParameterfv}, + {"glTexParameteri", (void*)glTexParameteri}, + {"glTexParameteriv", (void*)glTexParameteriv}, + {"glTexSubImage2D", (void*)glTexSubImage2D}, + {"glUniform1f", (void*)glUniform1f}, + {"glUniform1fv", (void*)glUniform1fv}, + {"glUniform1i", (void*)glUniform1i}, + {"glUniform1iv", (void*)glUniform1iv}, + {"glUniform2f", (void*)glUniform2f}, + {"glUniform2fv", (void*)glUniform2fv}, + {"glUniform2i", (void*)glUniform2i}, + {"glUniform2iv", (void*)glUniform2iv}, + {"glUniform3f", (void*)glUniform3f}, + {"glUniform3fv", (void*)glUniform3fv}, + {"glUniform3i", (void*)glUniform3i}, + {"glUniform3iv", (void*)glUniform3iv}, + {"glUniform4f", (void*)glUniform4f}, + {"glUniform4fv", (void*)glUniform4fv}, + {"glUniform4i", (void*)glUniform4i}, + {"glUniform4iv", (void*)glUniform4iv}, + {"glUniformMatrix2fv", (void*)glUniformMatrix2fv}, + {"glUniformMatrix3fv", (void*)glUniformMatrix3fv}, + {"glUniformMatrix4fv", (void*)glUniformMatrix4fv}, + {"glUseProgram", (void*)glUseProgram}, + {"glValidateProgram", (void*)glValidateProgram}, + {"glVertexAttrib1f", (void*)glVertexAttrib1f}, + {"glVertexAttrib1fv", (void*)glVertexAttrib1fv}, + {"glVertexAttrib2f", (void*)glVertexAttrib2f}, + {"glVertexAttrib2fv", (void*)glVertexAttrib2fv}, + {"glVertexAttrib3f", (void*)glVertexAttrib3f}, + {"glVertexAttrib3fv", (void*)glVertexAttrib3fv}, + {"glVertexAttrib4f", (void*)glVertexAttrib4f}, + {"glVertexAttrib4fv", (void*)glVertexAttrib4fv}, + {"glVertexAttribPointer", (void*)glVertexAttribPointer}, + {"glViewport", (void*)glViewport}, + {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES}, + {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES}, + {"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES}, + {"glProgramBinaryOES", (void*)glProgramBinaryOES}, + {"glMapBufferOES", (void*)glMapBufferOES}, + {"glUnmapBufferOES", (void*)glUnmapBufferOES}, + {"glTexImage3DOES", (void*)glTexImage3DOES}, + {"glTexSubImage3DOES", (void*)glTexSubImage3DOES}, + {"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES}, + {"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES}, + {"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES}, + {"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES}, + {"glBindVertexArrayOES", (void*)glBindVertexArrayOES}, + {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES}, + {"glGenVertexArraysOES", (void*)glGenVertexArraysOES}, + {"glIsVertexArrayOES", (void*)glIsVertexArrayOES}, + {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT}, + {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT}, + {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT}, + {"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD}, + {"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD}, + {"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD}, + {"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD}, + {"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD}, + {"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD}, + {"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD}, + {"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD}, + {"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD}, + {"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD}, + {"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD}, + {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG}, + {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG}, + {"glDeleteFencesNV", (void*)glDeleteFencesNV}, + {"glGenFencesNV", (void*)glGenFencesNV}, + {"glIsFenceNV", (void*)glIsFenceNV}, + {"glTestFenceNV", (void*)glTestFenceNV}, + {"glGetFenceivNV", (void*)glGetFenceivNV}, + {"glFinishFenceNV", (void*)glFinishFenceNV}, + {"glSetFenceNV", (void*)glSetFenceNV}, + {"glCoverageMaskNV", (void*)glCoverageMaskNV}, + {"glCoverageOperationNV", (void*)glCoverageOperationNV}, + {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM}, + {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM}, + {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM}, + {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM}, + {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM}, + {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM}, + {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM}, + {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM}, + {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM}, + {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM}, + {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM}, + {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM}, + {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM}, + {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM}, + {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM}, + {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM}, + {"glStartTilingQCOM", (void*)glStartTilingQCOM}, + {"glEndTilingQCOM", (void*)glEndTilingQCOM}, +}; +static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name); + + +#endif