X-Git-Url: https://gerrit.akraino.org/r/gitweb?a=blobdiff_plain;f=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fexternal%2Fandroid-emugl%2Fhost%2Flibs%2FlibOpenGLESDispatch%2Fgles1_only.entries;fp=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fexternal%2Fandroid-emugl%2Fhost%2Flibs%2FlibOpenGLESDispatch%2Fgles1_only.entries;h=650b6a861b902464647d32585293f94dabdae58f;hb=e26c1ec581be598521517829adba8c8dd23a768f;hp=0000000000000000000000000000000000000000;hpb=6699c1aea74eeb0eb400e6299079f0c7576f716f;p=iec.git diff --git a/src/type3_AndroidCloud/anbox-master/external/android-emugl/host/libs/libOpenGLESDispatch/gles1_only.entries b/src/type3_AndroidCloud/anbox-master/external/android-emugl/host/libs/libOpenGLESDispatch/gles1_only.entries new file mode 100644 index 0000000..650b6a8 --- /dev/null +++ b/src/type3_AndroidCloud/anbox-master/external/android-emugl/host/libs/libOpenGLESDispatch/gles1_only.entries @@ -0,0 +1,65 @@ +!gles1_only + +# OpenGL functions which are needed ONLY for implementing GLES 1.1 + +void glAlphaFunc(GLenum func, GLclampf ref); +void glBegin( GLenum mode ); +void glClientActiveTexture( GLenum texture ); +void glClipPlane(GLenum plane, const GLdouble *equation); +void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void glColor4fv( const GLfloat *v ); +void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void glColor4ubv( const GLubyte *v ); +void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void glDisableClientState(GLenum array); +void glEnableClientState(GLenum array); +void glEnd(void); +void glFogf(GLenum pname, GLfloat param); +void glFogfv(GLenum pname, const GLfloat *params); +void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void glGetClipPlane(GLenum plane, GLdouble *equation); +void glGetDoublev( GLenum pname, GLdouble *params ); +void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); +void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); +void glGetPointerv(GLenum pname, GLvoid* *params); +void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); +void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); +void glLightf(GLenum light, GLenum pname, GLfloat param); +void glLightfv(GLenum light, GLenum pname, const GLfloat *params); +void glLightModelf(GLenum pname, GLfloat param); +void glLightModelfv(GLenum pname, const GLfloat *params); +void glLoadIdentity(void); +void glLoadMatrixf(const GLfloat *m); +void glLogicOp(GLenum opcode); +void glMaterialf(GLenum face, GLenum pname, GLfloat param); +void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); +void glMultiTexCoord2sv( GLenum target, const GLshort *v ); +void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); +void glMultiTexCoord3sv( GLenum target, const GLshort *v ); +void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); +void glMultiTexCoord4sv( GLenum target, const GLshort *v ); +void glMultMatrixf(const GLfloat *m); +void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +void glNormal3fv( const GLfloat *v ); +void glNormal3sv( const GLshort *v ); +void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void glPointParameterf(GLenum param, GLfloat value); +void glPointParameterfv(GLenum param, const GLfloat *values); +void glPointSize(GLfloat size); +void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void glScalef(GLfloat x, GLfloat y, GLfloat z); +void glTexEnvf(GLenum target, GLenum pname, GLfloat param); +void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); +void glMatrixMode(GLenum mode); +void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +void glPopMatrix(void); +void glPushMatrix(void); +void glShadeModel(GLenum mode); +void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void glTexEnvi(GLenum target, GLenum pname, GLint param); +void glTexEnviv(GLenum target, GLenum pname, const GLint *params); +void glTranslatef(GLfloat x, GLfloat y, GLfloat z); +void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);