X-Git-Url: https://gerrit.akraino.org/r/gitweb?a=blobdiff_plain;f=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fsrc%2Fanbox%2Fgraphics%2Femugl%2FRenderContext.cpp;fp=src%2Ftype3_AndroidCloud%2Fanbox-master%2Fsrc%2Fanbox%2Fgraphics%2Femugl%2FRenderContext.cpp;h=2909a4922e67cbbc95b20a9db47dc33de43e27b3;hb=e26c1ec581be598521517829adba8c8dd23a768f;hp=0000000000000000000000000000000000000000;hpb=6699c1aea74eeb0eb400e6299079f0c7576f716f;p=iec.git diff --git a/src/type3_AndroidCloud/anbox-master/src/anbox/graphics/emugl/RenderContext.cpp b/src/type3_AndroidCloud/anbox-master/src/anbox/graphics/emugl/RenderContext.cpp new file mode 100644 index 0000000..2909a49 --- /dev/null +++ b/src/type3_AndroidCloud/anbox-master/src/anbox/graphics/emugl/RenderContext.cpp @@ -0,0 +1,41 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include "anbox/graphics/emugl/RenderContext.h" + +#include "OpenGLESDispatch/EGLDispatch.h" + +RenderContext* RenderContext::create(EGLDisplay display, EGLConfig config, + EGLContext sharedContext, bool isGl2) { + const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, isGl2 ? 2 : 1, + EGL_NONE}; + EGLContext context = + s_egl.eglCreateContext(display, config, sharedContext, contextAttribs); + if (context == EGL_NO_CONTEXT) { + return NULL; + } + + return new RenderContext(display, context, isGl2); +} + +RenderContext::RenderContext(EGLDisplay display, EGLContext context, bool isGl2) + : mDisplay(display), mContext(context), mIsGl2(isGl2), mContextData() {} + +RenderContext::~RenderContext() { + if (mContext != EGL_NO_CONTEXT) { + s_egl.eglDestroyContext(mDisplay, mContext); + } +}