TYPE3
[iec.git] / src / type3_AndroidCloud / anbox-master / android / opengl / system / GLESv1_enc / GLEncoder.cpp
diff --git a/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv1_enc/GLEncoder.cpp b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv1_enc/GLEncoder.cpp
new file mode 100644 (file)
index 0000000..8556c27
--- /dev/null
@@ -0,0 +1,1029 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "GLEncoder.h"
+#include "glUtils.h"
+#include "FixedBuffer.h"
+#include <cutils/log.h>
+#include <assert.h>
+
+#ifndef MIN
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#endif
+
+static GLubyte *gVendorString= (GLubyte *) "Android";
+static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
+static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
+static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external ";
+
+#define SET_ERROR_IF(condition,err) if((condition)) {                            \
+        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+        ctx->setError(err);                                    \
+        return;                                                  \
+    }
+
+
+#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) {                \
+        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+        ctx->setError(err);                                    \
+        return ret;                                              \
+    }
+
+GLenum GLEncoder::s_glGetError(void * self)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    GLenum err = ctx->getError();
+    if(err != GL_NO_ERROR) {
+        ctx->setError(GL_NO_ERROR);
+        return err;
+    }
+
+    return ctx->m_glGetError_enc(self);
+
+}
+
+GLint * GLEncoder::getCompressedTextureFormats()
+{
+    if (m_compressedTextureFormats == NULL) {
+        this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
+                            &m_num_compressedTextureFormats);
+        if (m_num_compressedTextureFormats > 0) {
+            // get number of texture formats;
+            m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
+            this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
+        }
+    }
+    return m_compressedTextureFormats;
+}
+
+void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            memcpy(ptr, compressedTextureFormats,
+                   ctx->m_num_compressedTextureFormats * sizeof(GLint));
+        }
+        break;
+    }
+
+    case GL_MAX_TEXTURE_UNITS:
+        ctx->m_glGetIntegerv_enc(self, param, ptr);
+        *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
+        break;
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = state->getBoundTexture(GL_TEXTURE_2D);
+        break;
+
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+        break;
+
+    default:
+        if (!state->getClientStateParameter<GLint>(param,ptr)) {
+            ctx->m_glGetIntegerv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+                ptr[i] = (GLfloat) compressedTextureFormats[i];
+            }
+        }
+        break;
+    }
+
+    case GL_MAX_TEXTURE_UNITS:
+        ctx->m_glGetFloatv_enc(self, param, ptr);
+        *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
+        break;
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
+        break;
+
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+        break;
+
+    default:
+        if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
+            ctx->m_glGetFloatv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+                ptr[i] =  compressedTextureFormats[i] << 16;
+            }
+        }
+        break;
+    }
+
+    case GL_MAX_TEXTURE_UNITS:
+        ctx->m_glGetFixedv_enc(self, param, ptr);
+        *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
+        break;
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
+        break;
+
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
+        break;
+
+    default:
+        if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
+            ctx->m_glGetFixedv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+                ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
+            }
+        }
+        break;
+    }
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
+        break;
+
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
+                ? GL_TRUE : GL_FALSE;
+        break;
+
+    default:
+        if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
+            ctx->m_glGetBooleanv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
+{
+    GLEncoder * ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->getClientStatePointer(param,params);
+}
+
+void GLEncoder::s_glFlush(void *self)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    ctx->m_glFlush_enc(self);
+    ctx->m_stream->flush();
+}
+
+const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
+{
+    (void)self;
+
+    GLubyte *retval =  (GLubyte *) "";
+    switch(name) {
+    case GL_VENDOR:
+        retval = gVendorString;
+        break;
+    case GL_RENDERER:
+        retval = gRendererString;
+        break;
+    case GL_VERSION:
+        retval = gVersionString;
+        break;
+    case GL_EXTENSIONS:
+        retval = gExtensionsString;
+        break;
+    }
+    return retval;
+}
+
+void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    ctx->m_glPixelStorei_enc(ctx, param, value);
+    ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
+    ctx->m_state->setPixelStore(param, value);
+}
+
+void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
+}
+
+void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
+}
+
+void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
+}
+
+void GLEncoder::s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
+    ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
+    ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
+    ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glEnableClientState(void *self, GLenum state)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(state);
+    ctx->m_state->enable(loc, 1);
+}
+
+void GLEncoder::s_glDisableClientState(void *self, GLenum state)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(state);
+    ctx->m_state->enable(loc, 0);
+}
+
+GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(cap);
+    const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
+
+    if (state!=NULL)
+      return state->enabled;
+
+    return ctx->m_glIsEnabled_enc(self,cap);
+}
+
+void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->bindBuffer(target, id);
+    // TODO set error state if needed;
+    ctx->m_glBindBuffer_enc(self, target, id);
+}
+
+void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    GLuint bufferId = ctx->m_state->getBuffer(target);
+    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+    SET_ERROR_IF(size<0, GL_INVALID_VALUE);
+
+    ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
+    ctx->m_glBufferData_enc(self, target, size, data, usage);
+}
+
+void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    GLuint bufferId = ctx->m_state->getBuffer(target);
+    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+
+    GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
+    SET_ERROR_IF(res, res);
+
+    ctx->m_glBufferSubData_enc(self, target, offset, size, data);
+}
+
+void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    SET_ERROR_IF(n<0, GL_INVALID_VALUE);
+    for (int i=0; i<n; i++) {
+        ctx->m_shared->deleteBufferData(buffers[i]);
+        ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
+    }
+}
+
+void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
+{
+    assert(m_state != NULL);
+    for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
+        bool enableDirty;
+        const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
+
+        // do not process if state not valid
+        if (!state) continue;
+
+        // do not send disable state if state was already disabled
+        if (!enableDirty && !state->enabled) continue;
+
+        if ( i >= GLClientState::TEXCOORD0_LOCATION &&
+            i <= GLClientState::TEXCOORD7_LOCATION ) {
+            m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
+        }
+
+        if (state->enabled) {
+
+            if (enableDirty)
+                m_glEnableClientState_enc(this, state->glConst);
+
+            unsigned int datalen = state->elementSize * count;
+            int stride = state->stride;
+            if (stride == 0) stride = state->elementSize;
+            int firstIndex = stride * first;
+
+            this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
+            if (state->bufferObject == 0) {
+
+                switch(i) {
+                case GLClientState::VERTEX_LOCATION:
+                    this->glVertexPointerData(this, state->size, state->type, state->stride,
+                                              (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::NORMAL_LOCATION:
+                    this->glNormalPointerData(this, state->type, state->stride,
+                                              (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::COLOR_LOCATION:
+                    this->glColorPointerData(this, state->size, state->type, state->stride,
+                                             (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::TEXCOORD0_LOCATION:
+                case GLClientState::TEXCOORD1_LOCATION:
+                case GLClientState::TEXCOORD2_LOCATION:
+                case GLClientState::TEXCOORD3_LOCATION:
+                case GLClientState::TEXCOORD4_LOCATION:
+                case GLClientState::TEXCOORD5_LOCATION:
+                case GLClientState::TEXCOORD6_LOCATION:
+                case GLClientState::TEXCOORD7_LOCATION:
+                    this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
+                                                (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::POINTSIZE_LOCATION:
+                    this->glPointSizePointerData(this, state->type, state->stride,
+                                                 (unsigned char *) state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::WEIGHT_LOCATION:
+                    this->glWeightPointerData(this, state->size, state->type, state->stride,
+                                              (unsigned char * ) state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::MATRIXINDEX_LOCATION:
+                    this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
+                                                  (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                }
+            } else {
+
+                switch(i) {
+                case GLClientState::VERTEX_LOCATION:
+                    this->glVertexPointerOffset(this, state->size, state->type, state->stride,
+                                                (uintptr_t)state->data + firstIndex);
+                    break;
+                case GLClientState::NORMAL_LOCATION:
+                    this->glNormalPointerOffset(this, state->type, state->stride,
+                                                (uintptr_t)state->data + firstIndex);
+                    break;
+                case GLClientState::POINTSIZE_LOCATION:
+                    this->glPointSizePointerOffset(this, state->type, state->stride,
+                                                   (uintptr_t)state->data + firstIndex);
+                    break;
+                case GLClientState::COLOR_LOCATION:
+                    this->glColorPointerOffset(this, state->size, state->type, state->stride,
+                                               (uintptr_t)state->data + firstIndex);
+                    break;
+                case GLClientState::TEXCOORD0_LOCATION:
+                case GLClientState::TEXCOORD1_LOCATION:
+                case GLClientState::TEXCOORD2_LOCATION:
+                case GLClientState::TEXCOORD3_LOCATION:
+                case GLClientState::TEXCOORD4_LOCATION:
+                case GLClientState::TEXCOORD5_LOCATION:
+                case GLClientState::TEXCOORD6_LOCATION:
+                case GLClientState::TEXCOORD7_LOCATION:
+                    this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
+                                                  (uintptr_t)state->data + firstIndex);
+                    break;
+                case GLClientState::WEIGHT_LOCATION:
+                    this->glWeightPointerOffset(this,state->size,state->type,state->stride,
+                                                (uintptr_t)state->data+firstIndex);
+                    break;
+                case GLClientState::MATRIXINDEX_LOCATION:
+                    this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
+                                              (uintptr_t)state->data+firstIndex);
+                    break;
+                }
+            }
+            this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
+        } else {
+            this->m_glDisableClientState_enc(this, state->glConst);
+        }
+    }
+}
+
+void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+
+    bool has_arrays = false;
+    for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
+        const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
+        if (state->enabled) {
+            if (state->bufferObject || state->data) {
+                has_arrays = true;
+            } else {
+                ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n");
+                ctx->setError(GL_INVALID_OPERATION);
+                return;
+            }
+        }
+    }
+    if (!has_arrays) {
+        ALOGE("glDrawArrays: no data bound to the command - ignoring\n");
+        return;
+    }
+
+    ctx->sendVertexData(first, count);
+    ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
+}
+
+void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    SET_ERROR_IF(count<0, GL_INVALID_VALUE);
+
+    bool has_immediate_arrays = false;
+    bool has_indirect_arrays = false;
+
+    for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
+        const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
+        if (state->enabled) {
+            if (state->bufferObject != 0) {
+                has_indirect_arrays = true;
+            } else if (state->data) {
+                has_immediate_arrays = true;
+            } else {
+                ALOGE("glDrawElements: a vertex attribute array is enabled with no data bound\n");
+                ctx->setError(GL_INVALID_OPERATION);
+                return;
+            }
+        }
+    }
+
+    if (!has_immediate_arrays && !has_indirect_arrays) {
+        ALOGE("glDrawElements: no data bound to the command - ignoring\n");
+        return;
+    }
+
+    bool adjustIndices = true;
+    if (ctx->m_state->currentIndexVbo() != 0) {
+        if (!has_immediate_arrays) {
+            ctx->sendVertexData(0, count);
+            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
+            ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices);
+            adjustIndices = false;
+        } else {
+            BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
+            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
+            indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
+        }
+    }
+    if (adjustIndices) {
+        void *adjustedIndices = (void*)indices;
+        int minIndex = 0, maxIndex = 0;
+
+        switch(type) {
+        case GL_BYTE:
+        case GL_UNSIGNED_BYTE:
+            GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
+            if (minIndex != 0) {
+                adjustedIndices =  ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+                GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
+                                                 (unsigned char *)adjustedIndices,
+                                                 count, -minIndex);
+            }
+            break;
+        case GL_SHORT:
+        case GL_UNSIGNED_SHORT:
+            GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
+            if (minIndex != 0) {
+                adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+                GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
+                                                 (unsigned short *)adjustedIndices,
+                                                 count, -minIndex);
+            }
+            break;
+        case GL_INT:
+        case GL_UNSIGNED_INT:
+            GLUtils::minmax<unsigned int>((unsigned int *)indices, count, &minIndex, &maxIndex);
+            if (minIndex != 0) {
+                adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+                GLUtils::shiftIndices<unsigned int>((unsigned int *)indices,
+                                                 (unsigned int *)adjustedIndices,
+                                                 count, -minIndex);
+            }
+            break;
+        default:
+            ALOGE("unsupported index buffer type %d\n", type);
+        }
+        if (has_indirect_arrays || 1) {
+            ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
+            ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
+                                      count * glSizeof(type));
+            // XXX - OPTIMIZATION (see the other else branch) should be implemented
+            if(!has_indirect_arrays) {
+                //ALOGD("unoptimized drawelements !!!\n");
+            }
+        } else {
+            // we are all direct arrays and immidate mode index array -
+            // rebuild the arrays and the index array;
+            ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
+        }
+    }
+}
+
+void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+    GLenum err;
+
+    if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
+        ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
+        ctx->setError(err);
+        return;
+    }
+
+    ctx->m_glActiveTexture_enc(ctx, texture);
+}
+
+void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+    GLenum err;
+
+    GLboolean firstUse;
+    if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
+        ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
+        ctx->setError(err);
+        return;
+    }
+
+    if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
+        ctx->m_glBindTexture_enc(ctx, target, texture);
+        return;
+    }
+
+    GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+
+    if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
+        // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D
+        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+        if (target != priorityTarget) {
+            ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+                    state->getBoundTexture(GL_TEXTURE_2D));
+        }
+    }
+
+    if (target == priorityTarget) {
+        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+    }
+}
+
+void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+
+    state->deleteTextures(n, textures);
+    ctx->m_glDeleteTextures_enc(ctx, n, textures);
+}
+
+void GLEncoder::s_glDisable(void* self, GLenum cap)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+
+    if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
+        GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+        state->disableTextureTarget(cap);
+        GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+
+        if (prevTarget != currTarget) {
+            if (currTarget == GL_INVALID_ENUM) {
+                ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
+                currTarget = GL_TEXTURE_2D;
+            }
+            // maintain the invariant that when TEXTURE_EXTERNAL_OES is
+            // disabled, the TEXTURE_2D binding is active, even if
+            // TEXTURE_2D is also disabled.
+            ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+                    state->getBoundTexture(currTarget));
+        }
+
+    } else {
+        ctx->m_glDisable_enc(ctx, cap);
+    }
+}
+
+void GLEncoder::s_glEnable(void* self, GLenum cap)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+
+    if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
+        GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+        state->enableTextureTarget(cap);
+        GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+
+        if (prevTarget != currTarget) {
+            if (prevTarget == GL_INVALID_ENUM) {
+                ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
+            }
+            if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
+                ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+                        state->getBoundTexture(currTarget));
+            }
+        }
+
+    } else {
+        ctx->m_glEnable_enc(ctx, cap);
+    }
+}
+
+void GLEncoder::s_glGetTexParameterfv(void* self,
+        GLenum target, GLenum pname, GLfloat* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
+    }
+}
+
+void GLEncoder::s_glGetTexParameteriv(void* self,
+        GLenum target, GLenum pname, GLint* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    switch (pname) {
+    case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+        *params = 1;
+        break;
+
+    default:
+        if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+            ctx->override2DTextureTarget(target);
+            ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+            ctx->restore2DTextureTarget();
+        } else {
+            ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetTexParameterxv(void* self,
+        GLenum target, GLenum pname, GLfixed* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
+    }
+}
+
+static bool isValidTextureExternalParam(GLenum pname, GLenum param)
+{
+    switch (pname) {
+    case GL_TEXTURE_MIN_FILTER:
+    case GL_TEXTURE_MAG_FILTER:
+        return param == GL_NEAREST || param == GL_LINEAR;
+
+    case GL_TEXTURE_WRAP_S:
+    case GL_TEXTURE_WRAP_T:
+        return param == GL_CLAMP_TO_EDGE;
+
+    case GL_GENERATE_MIPMAP:
+        return param == GL_FALSE;
+
+    default:
+        return true;
+    }
+}
+
+void GLEncoder::s_glTexParameterf(void* self,
+        GLenum target, GLenum pname, GLfloat param)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)param)),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterf_enc(ctx, target, pname, param);
+    }
+}
+
+void GLEncoder::s_glTexParameterfv(void* self,
+        GLenum target, GLenum pname, const GLfloat* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)params[0])),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
+    }
+}
+
+void GLEncoder::s_glTexParameteri(void* self,
+        GLenum target, GLenum pname, GLint param)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)param)),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameteri_enc(ctx, target, pname, param);
+    }
+}
+
+void GLEncoder::s_glTexParameterx(void* self,
+        GLenum target, GLenum pname, GLfixed param)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)param)),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterx_enc(ctx, target, pname, param);
+    }
+}
+
+void GLEncoder::s_glTexParameteriv(void* self,
+        GLenum target, GLenum pname, const GLint* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)params[0])),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
+    }
+}
+
+void GLEncoder::s_glTexParameterxv(void* self,
+        GLenum target, GLenum pname, const GLfixed* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)params[0])),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
+    }
+}
+
+void GLEncoder::override2DTextureTarget(GLenum target)
+{
+    if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
+        target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
+            m_glBindTexture_enc(this, GL_TEXTURE_2D,
+                    m_state->getBoundTexture(target));
+    }
+}
+
+void GLEncoder::restore2DTextureTarget()
+{
+    GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+    m_glBindTexture_enc(this, GL_TEXTURE_2D,
+            m_state->getBoundTexture(priorityTarget));
+}
+
+GLEncoder::GLEncoder(IOStream *stream, ChecksumCalculator *protocol)
+        : gl_encoder_context_t(stream, protocol)
+{
+    m_initialized = false;
+    m_state = NULL;
+    m_error = GL_NO_ERROR;
+    m_num_compressedTextureFormats = 0;
+    m_compressedTextureFormats = NULL;
+
+    // overrides;
+#define OVERRIDE(name)  m_##name##_enc = this-> name ; this-> name = &s_##name
+
+    OVERRIDE(glFlush);
+    OVERRIDE(glPixelStorei);
+    OVERRIDE(glVertexPointer);
+    OVERRIDE(glNormalPointer);
+    OVERRIDE(glColorPointer);
+    OVERRIDE(glPointSizePointerOES);
+    OVERRIDE(glClientActiveTexture);
+    OVERRIDE(glTexCoordPointer);
+    OVERRIDE(glMatrixIndexPointerOES);
+    OVERRIDE(glWeightPointerOES);
+
+    OVERRIDE(glGetIntegerv);
+    OVERRIDE(glGetFloatv);
+    OVERRIDE(glGetBooleanv);
+    OVERRIDE(glGetFixedv);
+    OVERRIDE(glGetPointerv);
+
+    OVERRIDE(glBindBuffer);
+    OVERRIDE(glBufferData);
+    OVERRIDE(glBufferSubData);
+    OVERRIDE(glDeleteBuffers);
+
+    OVERRIDE(glEnableClientState);
+    OVERRIDE(glDisableClientState);
+    OVERRIDE(glIsEnabled);
+    OVERRIDE(glDrawArrays);
+    OVERRIDE(glDrawElements);
+
+    this->glGetString = s_glGetString;
+    this->glFinish = s_glFinish;
+
+    OVERRIDE(glGetError);
+
+    OVERRIDE(glActiveTexture);
+    OVERRIDE(glBindTexture);
+    OVERRIDE(glDeleteTextures);
+    OVERRIDE(glDisable);
+    OVERRIDE(glEnable);
+    OVERRIDE(glGetTexParameterfv);
+    OVERRIDE(glGetTexParameteriv);
+    OVERRIDE(glGetTexParameterxv);
+    OVERRIDE(glTexParameterf);
+    OVERRIDE(glTexParameterfv);
+    OVERRIDE(glTexParameteri);
+    OVERRIDE(glTexParameterx);
+    OVERRIDE(glTexParameteriv);
+    OVERRIDE(glTexParameterxv);
+}
+
+GLEncoder::~GLEncoder()
+{
+    delete [] m_compressedTextureFormats;
+}
+
+size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+    assert(m_state != NULL);
+    return m_state->pixelDataSize(width, height, format, type, pack);
+}
+
+void GLEncoder::s_glFinish(void *self)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    ctx->glFinishRoundTrip(self);
+}