--- /dev/null
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL_ENCODER_H_
+#define _GL_ENCODER_H_
+
+#include "gl_enc.h"
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+#include "FixedBuffer.h"
+#include "ChecksumCalculator.h"
+
+class GLEncoder : public gl_encoder_context_t {
+
+public:
+ GLEncoder(IOStream *stream, ChecksumCalculator* protocol);
+ virtual ~GLEncoder();
+ void setClientState(GLClientState *state) {
+ m_state = state;
+ }
+ void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; }
+ void flush() { m_stream->flush(); }
+ size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
+
+ void setInitialized(){ m_initialized = true; };
+ bool isInitialized(){ return m_initialized; };
+
+ virtual void setError(GLenum error){ m_error = error; };
+ virtual GLenum getError() { return m_error; };
+
+ void override2DTextureTarget(GLenum target);
+ void restore2DTextureTarget();
+
+private:
+
+ bool m_initialized;
+ GLClientState *m_state;
+ GLSharedGroupPtr m_shared;
+ GLenum m_error;
+ FixedBuffer m_fixedBuffer;
+ GLint *m_compressedTextureFormats;
+ GLint m_num_compressedTextureFormats;
+
+ GLint *getCompressedTextureFormats();
+ // original functions;
+ glGetError_client_proc_t m_glGetError_enc;
+ glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
+ glGetFloatv_client_proc_t m_glGetFloatv_enc;
+ glGetFixedv_client_proc_t m_glGetFixedv_enc;
+ glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
+ glGetPointerv_client_proc_t m_glGetPointerv_enc;
+
+ glPixelStorei_client_proc_t m_glPixelStorei_enc;
+ glVertexPointer_client_proc_t m_glVertexPointer_enc;
+ glNormalPointer_client_proc_t m_glNormalPointer_enc;
+ glColorPointer_client_proc_t m_glColorPointer_enc;
+ glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc;
+ glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc;
+ glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc;
+ glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc;
+ glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc;
+
+ glBindBuffer_client_proc_t m_glBindBuffer_enc;
+ glBufferData_client_proc_t m_glBufferData_enc;
+ glBufferSubData_client_proc_t m_glBufferSubData_enc;
+ glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
+
+ glEnableClientState_client_proc_t m_glEnableClientState_enc;
+ glDisableClientState_client_proc_t m_glDisableClientState_enc;
+ glIsEnabled_client_proc_t m_glIsEnabled_enc;
+ glDrawArrays_client_proc_t m_glDrawArrays_enc;
+ glDrawElements_client_proc_t m_glDrawElements_enc;
+ glFlush_client_proc_t m_glFlush_enc;
+
+ glActiveTexture_client_proc_t m_glActiveTexture_enc;
+ glBindTexture_client_proc_t m_glBindTexture_enc;
+ glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
+ glDisable_client_proc_t m_glDisable_enc;
+ glEnable_client_proc_t m_glEnable_enc;
+ glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
+ glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
+ glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc;
+ glTexParameterf_client_proc_t m_glTexParameterf_enc;
+ glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
+ glTexParameteri_client_proc_t m_glTexParameteri_enc;
+ glTexParameterx_client_proc_t m_glTexParameterx_enc;
+ glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
+ glTexParameterxv_client_proc_t m_glTexParameterxv_enc;
+
+ // statics
+ static GLenum s_glGetError(void * self);
+ static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
+ static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
+ static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
+ static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr);
+ static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params);
+
+ static void s_glFlush(void * self);
+ static const GLubyte * s_glGetString(void *self, GLenum name);
+ static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+ static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data);
+ static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+ static void s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data);
+ static void s_glClientActiveTexture(void *self, GLenum texture);
+ static void s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+ static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
+ static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
+ static void s_glDisableClientState(void *self, GLenum state);
+ static void s_glEnableClientState(void *self, GLenum state);
+ static GLboolean s_glIsEnabled(void *self, GLenum cap);
+ static void s_glBindBuffer(void *self, GLenum target, GLuint id);
+ static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+ static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+ static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
+
+ static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
+ static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
+ static void s_glPixelStorei(void *self, GLenum param, GLint value);
+
+ static void s_glFinish(void *self);
+ void sendVertexData(unsigned first, unsigned count);
+
+ static void s_glActiveTexture(void* self, GLenum texture);
+ static void s_glBindTexture(void* self, GLenum target, GLuint texture);
+ static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
+ static void s_glDisable(void* self, GLenum cap);
+ static void s_glEnable(void* self, GLenum cap);
+ static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
+ static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
+ static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params);
+ static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
+ static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
+ static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
+ static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param);
+ static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
+ static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params);
+
+public:
+ glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
+
+};
+#endif