--- /dev/null
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl_client_context.h"
+
+
+#include <stdio.h>
+
+int gl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
+{
+ glAlphaFunc = (glAlphaFunc_client_proc_t) getProc("glAlphaFunc", userData);
+ glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
+ glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
+ glClipPlanef = (glClipPlanef_client_proc_t) getProc("glClipPlanef", userData);
+ glColor4f = (glColor4f_client_proc_t) getProc("glColor4f", userData);
+ glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
+ glFogf = (glFogf_client_proc_t) getProc("glFogf", userData);
+ glFogfv = (glFogfv_client_proc_t) getProc("glFogfv", userData);
+ glFrustumf = (glFrustumf_client_proc_t) getProc("glFrustumf", userData);
+ glGetClipPlanef = (glGetClipPlanef_client_proc_t) getProc("glGetClipPlanef", userData);
+ glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
+ glGetLightfv = (glGetLightfv_client_proc_t) getProc("glGetLightfv", userData);
+ glGetMaterialfv = (glGetMaterialfv_client_proc_t) getProc("glGetMaterialfv", userData);
+ glGetTexEnvfv = (glGetTexEnvfv_client_proc_t) getProc("glGetTexEnvfv", userData);
+ glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
+ glLightModelf = (glLightModelf_client_proc_t) getProc("glLightModelf", userData);
+ glLightModelfv = (glLightModelfv_client_proc_t) getProc("glLightModelfv", userData);
+ glLightf = (glLightf_client_proc_t) getProc("glLightf", userData);
+ glLightfv = (glLightfv_client_proc_t) getProc("glLightfv", userData);
+ glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
+ glLoadMatrixf = (glLoadMatrixf_client_proc_t) getProc("glLoadMatrixf", userData);
+ glMaterialf = (glMaterialf_client_proc_t) getProc("glMaterialf", userData);
+ glMaterialfv = (glMaterialfv_client_proc_t) getProc("glMaterialfv", userData);
+ glMultMatrixf = (glMultMatrixf_client_proc_t) getProc("glMultMatrixf", userData);
+ glMultiTexCoord4f = (glMultiTexCoord4f_client_proc_t) getProc("glMultiTexCoord4f", userData);
+ glNormal3f = (glNormal3f_client_proc_t) getProc("glNormal3f", userData);
+ glOrthof = (glOrthof_client_proc_t) getProc("glOrthof", userData);
+ glPointParameterf = (glPointParameterf_client_proc_t) getProc("glPointParameterf", userData);
+ glPointParameterfv = (glPointParameterfv_client_proc_t) getProc("glPointParameterfv", userData);
+ glPointSize = (glPointSize_client_proc_t) getProc("glPointSize", userData);
+ glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
+ glRotatef = (glRotatef_client_proc_t) getProc("glRotatef", userData);
+ glScalef = (glScalef_client_proc_t) getProc("glScalef", userData);
+ glTexEnvf = (glTexEnvf_client_proc_t) getProc("glTexEnvf", userData);
+ glTexEnvfv = (glTexEnvfv_client_proc_t) getProc("glTexEnvfv", userData);
+ glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
+ glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
+ glTranslatef = (glTranslatef_client_proc_t) getProc("glTranslatef", userData);
+ glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
+ glAlphaFuncx = (glAlphaFuncx_client_proc_t) getProc("glAlphaFuncx", userData);
+ glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
+ glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
+ glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
+ glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
+ glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
+ glClear = (glClear_client_proc_t) getProc("glClear", userData);
+ glClearColorx = (glClearColorx_client_proc_t) getProc("glClearColorx", userData);
+ glClearDepthx = (glClearDepthx_client_proc_t) getProc("glClearDepthx", userData);
+ glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
+ glClientActiveTexture = (glClientActiveTexture_client_proc_t) getProc("glClientActiveTexture", userData);
+ glColor4ub = (glColor4ub_client_proc_t) getProc("glColor4ub", userData);
+ glColor4x = (glColor4x_client_proc_t) getProc("glColor4x", userData);
+ glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
+ glColorPointer = (glColorPointer_client_proc_t) getProc("glColorPointer", userData);
+ glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
+ glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
+ glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
+ glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
+ glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
+ glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
+ glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
+ glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
+ glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
+ glDepthRangex = (glDepthRangex_client_proc_t) getProc("glDepthRangex", userData);
+ glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
+ glDisableClientState = (glDisableClientState_client_proc_t) getProc("glDisableClientState", userData);
+ glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
+ glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
+ glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
+ glEnableClientState = (glEnableClientState_client_proc_t) getProc("glEnableClientState", userData);
+ glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
+ glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
+ glFogx = (glFogx_client_proc_t) getProc("glFogx", userData);
+ glFogxv = (glFogxv_client_proc_t) getProc("glFogxv", userData);
+ glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
+ glFrustumx = (glFrustumx_client_proc_t) getProc("glFrustumx", userData);
+ glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
+ glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
+ glClipPlanex = (glClipPlanex_client_proc_t) getProc("glClipPlanex", userData);
+ glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
+ glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
+ glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
+ glGetFixedv = (glGetFixedv_client_proc_t) getProc("glGetFixedv", userData);
+ glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
+ glGetLightxv = (glGetLightxv_client_proc_t) getProc("glGetLightxv", userData);
+ glGetMaterialxv = (glGetMaterialxv_client_proc_t) getProc("glGetMaterialxv", userData);
+ glGetPointerv = (glGetPointerv_client_proc_t) getProc("glGetPointerv", userData);
+ glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
+ glGetTexEnviv = (glGetTexEnviv_client_proc_t) getProc("glGetTexEnviv", userData);
+ glGetTexEnvxv = (glGetTexEnvxv_client_proc_t) getProc("glGetTexEnvxv", userData);
+ glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
+ glGetTexParameterxv = (glGetTexParameterxv_client_proc_t) getProc("glGetTexParameterxv", userData);
+ glHint = (glHint_client_proc_t) getProc("glHint", userData);
+ glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
+ glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
+ glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
+ glLightModelx = (glLightModelx_client_proc_t) getProc("glLightModelx", userData);
+ glLightModelxv = (glLightModelxv_client_proc_t) getProc("glLightModelxv", userData);
+ glLightx = (glLightx_client_proc_t) getProc("glLightx", userData);
+ glLightxv = (glLightxv_client_proc_t) getProc("glLightxv", userData);
+ glLineWidthx = (glLineWidthx_client_proc_t) getProc("glLineWidthx", userData);
+ glLoadIdentity = (glLoadIdentity_client_proc_t) getProc("glLoadIdentity", userData);
+ glLoadMatrixx = (glLoadMatrixx_client_proc_t) getProc("glLoadMatrixx", userData);
+ glLogicOp = (glLogicOp_client_proc_t) getProc("glLogicOp", userData);
+ glMaterialx = (glMaterialx_client_proc_t) getProc("glMaterialx", userData);
+ glMaterialxv = (glMaterialxv_client_proc_t) getProc("glMaterialxv", userData);
+ glMatrixMode = (glMatrixMode_client_proc_t) getProc("glMatrixMode", userData);
+ glMultMatrixx = (glMultMatrixx_client_proc_t) getProc("glMultMatrixx", userData);
+ glMultiTexCoord4x = (glMultiTexCoord4x_client_proc_t) getProc("glMultiTexCoord4x", userData);
+ glNormal3x = (glNormal3x_client_proc_t) getProc("glNormal3x", userData);
+ glNormalPointer = (glNormalPointer_client_proc_t) getProc("glNormalPointer", userData);
+ glOrthox = (glOrthox_client_proc_t) getProc("glOrthox", userData);
+ glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
+ glPointParameterx = (glPointParameterx_client_proc_t) getProc("glPointParameterx", userData);
+ glPointParameterxv = (glPointParameterxv_client_proc_t) getProc("glPointParameterxv", userData);
+ glPointSizex = (glPointSizex_client_proc_t) getProc("glPointSizex", userData);
+ glPolygonOffsetx = (glPolygonOffsetx_client_proc_t) getProc("glPolygonOffsetx", userData);
+ glPopMatrix = (glPopMatrix_client_proc_t) getProc("glPopMatrix", userData);
+ glPushMatrix = (glPushMatrix_client_proc_t) getProc("glPushMatrix", userData);
+ glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
+ glRotatex = (glRotatex_client_proc_t) getProc("glRotatex", userData);
+ glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
+ glSampleCoveragex = (glSampleCoveragex_client_proc_t) getProc("glSampleCoveragex", userData);
+ glScalex = (glScalex_client_proc_t) getProc("glScalex", userData);
+ glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
+ glShadeModel = (glShadeModel_client_proc_t) getProc("glShadeModel", userData);
+ glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
+ glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
+ glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
+ glTexCoordPointer = (glTexCoordPointer_client_proc_t) getProc("glTexCoordPointer", userData);
+ glTexEnvi = (glTexEnvi_client_proc_t) getProc("glTexEnvi", userData);
+ glTexEnvx = (glTexEnvx_client_proc_t) getProc("glTexEnvx", userData);
+ glTexEnviv = (glTexEnviv_client_proc_t) getProc("glTexEnviv", userData);
+ glTexEnvxv = (glTexEnvxv_client_proc_t) getProc("glTexEnvxv", userData);
+ glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
+ glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
+ glTexParameterx = (glTexParameterx_client_proc_t) getProc("glTexParameterx", userData);
+ glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
+ glTexParameterxv = (glTexParameterxv_client_proc_t) getProc("glTexParameterxv", userData);
+ glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
+ glTranslatex = (glTranslatex_client_proc_t) getProc("glTranslatex", userData);
+ glVertexPointer = (glVertexPointer_client_proc_t) getProc("glVertexPointer", userData);
+ glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
+ glPointSizePointerOES = (glPointSizePointerOES_client_proc_t) getProc("glPointSizePointerOES", userData);
+ glVertexPointerOffset = (glVertexPointerOffset_client_proc_t) getProc("glVertexPointerOffset", userData);
+ glColorPointerOffset = (glColorPointerOffset_client_proc_t) getProc("glColorPointerOffset", userData);
+ glNormalPointerOffset = (glNormalPointerOffset_client_proc_t) getProc("glNormalPointerOffset", userData);
+ glPointSizePointerOffset = (glPointSizePointerOffset_client_proc_t) getProc("glPointSizePointerOffset", userData);
+ glTexCoordPointerOffset = (glTexCoordPointerOffset_client_proc_t) getProc("glTexCoordPointerOffset", userData);
+ glWeightPointerOffset = (glWeightPointerOffset_client_proc_t) getProc("glWeightPointerOffset", userData);
+ glMatrixIndexPointerOffset = (glMatrixIndexPointerOffset_client_proc_t) getProc("glMatrixIndexPointerOffset", userData);
+ glVertexPointerData = (glVertexPointerData_client_proc_t) getProc("glVertexPointerData", userData);
+ glColorPointerData = (glColorPointerData_client_proc_t) getProc("glColorPointerData", userData);
+ glNormalPointerData = (glNormalPointerData_client_proc_t) getProc("glNormalPointerData", userData);
+ glTexCoordPointerData = (glTexCoordPointerData_client_proc_t) getProc("glTexCoordPointerData", userData);
+ glPointSizePointerData = (glPointSizePointerData_client_proc_t) getProc("glPointSizePointerData", userData);
+ glWeightPointerData = (glWeightPointerData_client_proc_t) getProc("glWeightPointerData", userData);
+ glMatrixIndexPointerData = (glMatrixIndexPointerData_client_proc_t) getProc("glMatrixIndexPointerData", userData);
+ glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
+ glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
+ glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
+ glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
+ glBlendEquationSeparateOES = (glBlendEquationSeparateOES_client_proc_t) getProc("glBlendEquationSeparateOES", userData);
+ glBlendFuncSeparateOES = (glBlendFuncSeparateOES_client_proc_t) getProc("glBlendFuncSeparateOES", userData);
+ glBlendEquationOES = (glBlendEquationOES_client_proc_t) getProc("glBlendEquationOES", userData);
+ glDrawTexsOES = (glDrawTexsOES_client_proc_t) getProc("glDrawTexsOES", userData);
+ glDrawTexiOES = (glDrawTexiOES_client_proc_t) getProc("glDrawTexiOES", userData);
+ glDrawTexxOES = (glDrawTexxOES_client_proc_t) getProc("glDrawTexxOES", userData);
+ glDrawTexsvOES = (glDrawTexsvOES_client_proc_t) getProc("glDrawTexsvOES", userData);
+ glDrawTexivOES = (glDrawTexivOES_client_proc_t) getProc("glDrawTexivOES", userData);
+ glDrawTexxvOES = (glDrawTexxvOES_client_proc_t) getProc("glDrawTexxvOES", userData);
+ glDrawTexfOES = (glDrawTexfOES_client_proc_t) getProc("glDrawTexfOES", userData);
+ glDrawTexfvOES = (glDrawTexfvOES_client_proc_t) getProc("glDrawTexfvOES", userData);
+ glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
+ glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
+ glAlphaFuncxOES = (glAlphaFuncxOES_client_proc_t) getProc("glAlphaFuncxOES", userData);
+ glClearColorxOES = (glClearColorxOES_client_proc_t) getProc("glClearColorxOES", userData);
+ glClearDepthxOES = (glClearDepthxOES_client_proc_t) getProc("glClearDepthxOES", userData);
+ glClipPlanexOES = (glClipPlanexOES_client_proc_t) getProc("glClipPlanexOES", userData);
+ glClipPlanexIMG = (glClipPlanexIMG_client_proc_t) getProc("glClipPlanexIMG", userData);
+ glColor4xOES = (glColor4xOES_client_proc_t) getProc("glColor4xOES", userData);
+ glDepthRangexOES = (glDepthRangexOES_client_proc_t) getProc("glDepthRangexOES", userData);
+ glFogxOES = (glFogxOES_client_proc_t) getProc("glFogxOES", userData);
+ glFogxvOES = (glFogxvOES_client_proc_t) getProc("glFogxvOES", userData);
+ glFrustumxOES = (glFrustumxOES_client_proc_t) getProc("glFrustumxOES", userData);
+ glGetClipPlanexOES = (glGetClipPlanexOES_client_proc_t) getProc("glGetClipPlanexOES", userData);
+ glGetClipPlanex = (glGetClipPlanex_client_proc_t) getProc("glGetClipPlanex", userData);
+ glGetFixedvOES = (glGetFixedvOES_client_proc_t) getProc("glGetFixedvOES", userData);
+ glGetLightxvOES = (glGetLightxvOES_client_proc_t) getProc("glGetLightxvOES", userData);
+ glGetMaterialxvOES = (glGetMaterialxvOES_client_proc_t) getProc("glGetMaterialxvOES", userData);
+ glGetTexEnvxvOES = (glGetTexEnvxvOES_client_proc_t) getProc("glGetTexEnvxvOES", userData);
+ glGetTexParameterxvOES = (glGetTexParameterxvOES_client_proc_t) getProc("glGetTexParameterxvOES", userData);
+ glLightModelxOES = (glLightModelxOES_client_proc_t) getProc("glLightModelxOES", userData);
+ glLightModelxvOES = (glLightModelxvOES_client_proc_t) getProc("glLightModelxvOES", userData);
+ glLightxOES = (glLightxOES_client_proc_t) getProc("glLightxOES", userData);
+ glLightxvOES = (glLightxvOES_client_proc_t) getProc("glLightxvOES", userData);
+ glLineWidthxOES = (glLineWidthxOES_client_proc_t) getProc("glLineWidthxOES", userData);
+ glLoadMatrixxOES = (glLoadMatrixxOES_client_proc_t) getProc("glLoadMatrixxOES", userData);
+ glMaterialxOES = (glMaterialxOES_client_proc_t) getProc("glMaterialxOES", userData);
+ glMaterialxvOES = (glMaterialxvOES_client_proc_t) getProc("glMaterialxvOES", userData);
+ glMultMatrixxOES = (glMultMatrixxOES_client_proc_t) getProc("glMultMatrixxOES", userData);
+ glMultiTexCoord4xOES = (glMultiTexCoord4xOES_client_proc_t) getProc("glMultiTexCoord4xOES", userData);
+ glNormal3xOES = (glNormal3xOES_client_proc_t) getProc("glNormal3xOES", userData);
+ glOrthoxOES = (glOrthoxOES_client_proc_t) getProc("glOrthoxOES", userData);
+ glPointParameterxOES = (glPointParameterxOES_client_proc_t) getProc("glPointParameterxOES", userData);
+ glPointParameterxvOES = (glPointParameterxvOES_client_proc_t) getProc("glPointParameterxvOES", userData);
+ glPointSizexOES = (glPointSizexOES_client_proc_t) getProc("glPointSizexOES", userData);
+ glPolygonOffsetxOES = (glPolygonOffsetxOES_client_proc_t) getProc("glPolygonOffsetxOES", userData);
+ glRotatexOES = (glRotatexOES_client_proc_t) getProc("glRotatexOES", userData);
+ glSampleCoveragexOES = (glSampleCoveragexOES_client_proc_t) getProc("glSampleCoveragexOES", userData);
+ glScalexOES = (glScalexOES_client_proc_t) getProc("glScalexOES", userData);
+ glTexEnvxOES = (glTexEnvxOES_client_proc_t) getProc("glTexEnvxOES", userData);
+ glTexEnvxvOES = (glTexEnvxvOES_client_proc_t) getProc("glTexEnvxvOES", userData);
+ glTexParameterxOES = (glTexParameterxOES_client_proc_t) getProc("glTexParameterxOES", userData);
+ glTexParameterxvOES = (glTexParameterxvOES_client_proc_t) getProc("glTexParameterxvOES", userData);
+ glTranslatexOES = (glTranslatexOES_client_proc_t) getProc("glTranslatexOES", userData);
+ glIsRenderbufferOES = (glIsRenderbufferOES_client_proc_t) getProc("glIsRenderbufferOES", userData);
+ glBindRenderbufferOES = (glBindRenderbufferOES_client_proc_t) getProc("glBindRenderbufferOES", userData);
+ glDeleteRenderbuffersOES = (glDeleteRenderbuffersOES_client_proc_t) getProc("glDeleteRenderbuffersOES", userData);
+ glGenRenderbuffersOES = (glGenRenderbuffersOES_client_proc_t) getProc("glGenRenderbuffersOES", userData);
+ glRenderbufferStorageOES = (glRenderbufferStorageOES_client_proc_t) getProc("glRenderbufferStorageOES", userData);
+ glGetRenderbufferParameterivOES = (glGetRenderbufferParameterivOES_client_proc_t) getProc("glGetRenderbufferParameterivOES", userData);
+ glIsFramebufferOES = (glIsFramebufferOES_client_proc_t) getProc("glIsFramebufferOES", userData);
+ glBindFramebufferOES = (glBindFramebufferOES_client_proc_t) getProc("glBindFramebufferOES", userData);
+ glDeleteFramebuffersOES = (glDeleteFramebuffersOES_client_proc_t) getProc("glDeleteFramebuffersOES", userData);
+ glGenFramebuffersOES = (glGenFramebuffersOES_client_proc_t) getProc("glGenFramebuffersOES", userData);
+ glCheckFramebufferStatusOES = (glCheckFramebufferStatusOES_client_proc_t) getProc("glCheckFramebufferStatusOES", userData);
+ glFramebufferRenderbufferOES = (glFramebufferRenderbufferOES_client_proc_t) getProc("glFramebufferRenderbufferOES", userData);
+ glFramebufferTexture2DOES = (glFramebufferTexture2DOES_client_proc_t) getProc("glFramebufferTexture2DOES", userData);
+ glGetFramebufferAttachmentParameterivOES = (glGetFramebufferAttachmentParameterivOES_client_proc_t) getProc("glGetFramebufferAttachmentParameterivOES", userData);
+ glGenerateMipmapOES = (glGenerateMipmapOES_client_proc_t) getProc("glGenerateMipmapOES", userData);
+ glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
+ glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
+ glGetBufferPointervOES = (glGetBufferPointervOES_client_proc_t) getProc("glGetBufferPointervOES", userData);
+ glCurrentPaletteMatrixOES = (glCurrentPaletteMatrixOES_client_proc_t) getProc("glCurrentPaletteMatrixOES", userData);
+ glLoadPaletteFromModelViewMatrixOES = (glLoadPaletteFromModelViewMatrixOES_client_proc_t) getProc("glLoadPaletteFromModelViewMatrixOES", userData);
+ glMatrixIndexPointerOES = (glMatrixIndexPointerOES_client_proc_t) getProc("glMatrixIndexPointerOES", userData);
+ glWeightPointerOES = (glWeightPointerOES_client_proc_t) getProc("glWeightPointerOES", userData);
+ glQueryMatrixxOES = (glQueryMatrixxOES_client_proc_t) getProc("glQueryMatrixxOES", userData);
+ glDepthRangefOES = (glDepthRangefOES_client_proc_t) getProc("glDepthRangefOES", userData);
+ glFrustumfOES = (glFrustumfOES_client_proc_t) getProc("glFrustumfOES", userData);
+ glOrthofOES = (glOrthofOES_client_proc_t) getProc("glOrthofOES", userData);
+ glClipPlanefOES = (glClipPlanefOES_client_proc_t) getProc("glClipPlanefOES", userData);
+ glClipPlanefIMG = (glClipPlanefIMG_client_proc_t) getProc("glClipPlanefIMG", userData);
+ glGetClipPlanefOES = (glGetClipPlanefOES_client_proc_t) getProc("glGetClipPlanefOES", userData);
+ glClearDepthfOES = (glClearDepthfOES_client_proc_t) getProc("glClearDepthfOES", userData);
+ glTexGenfOES = (glTexGenfOES_client_proc_t) getProc("glTexGenfOES", userData);
+ glTexGenfvOES = (glTexGenfvOES_client_proc_t) getProc("glTexGenfvOES", userData);
+ glTexGeniOES = (glTexGeniOES_client_proc_t) getProc("glTexGeniOES", userData);
+ glTexGenivOES = (glTexGenivOES_client_proc_t) getProc("glTexGenivOES", userData);
+ glTexGenxOES = (glTexGenxOES_client_proc_t) getProc("glTexGenxOES", userData);
+ glTexGenxvOES = (glTexGenxvOES_client_proc_t) getProc("glTexGenxvOES", userData);
+ glGetTexGenfvOES = (glGetTexGenfvOES_client_proc_t) getProc("glGetTexGenfvOES", userData);
+ glGetTexGenivOES = (glGetTexGenivOES_client_proc_t) getProc("glGetTexGenivOES", userData);
+ glGetTexGenxvOES = (glGetTexGenxvOES_client_proc_t) getProc("glGetTexGenxvOES", userData);
+ glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
+ glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
+ glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
+ glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
+ glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
+ glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
+ glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
+ glMultiDrawArraysSUN = (glMultiDrawArraysSUN_client_proc_t) getProc("glMultiDrawArraysSUN", userData);
+ glMultiDrawElementsSUN = (glMultiDrawElementsSUN_client_proc_t) getProc("glMultiDrawElementsSUN", userData);
+ glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
+ glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
+ glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
+ glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
+ glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
+ glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
+ glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
+ glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
+ glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
+ glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
+ glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
+ glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
+ glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
+ glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
+ glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
+ glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
+ glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
+ glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
+ glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
+ glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
+ glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
+ glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
+ glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
+ glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
+ glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
+ glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
+ glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
+ return 0;
+}
+