--- /dev/null
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#include <stdio.h>
+#include <stdlib.h>
+#include "gl_client_context.h"
+
+#ifndef GL_TRUE
+extern "C" {
+ void glAlphaFunc(GLenum func, GLclampf ref);
+ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glClearDepthf(GLclampf depth);
+ void glClipPlanef(GLenum plane, const GLfloat* equation);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glDepthRangef(GLclampf zNear, GLclampf zFar);
+ void glFogf(GLenum pname, GLfloat param);
+ void glFogfv(GLenum pname, const GLfloat* params);
+ void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glGetClipPlanef(GLenum pname, GLfloat* eqn);
+ void glGetFloatv(GLenum pname, GLfloat* params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
+ void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightModelfv(GLenum pname, const GLfloat* params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat* params);
+ void glLineWidth(GLfloat width);
+ void glLoadMatrixf(const GLfloat* m);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
+ void glMultMatrixf(const GLfloat* m);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glPointParameterfv(GLenum pname, const GLfloat* params);
+ void glPointSize(GLfloat size);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glActiveTexture(GLenum texture);
+ void glAlphaFuncx(GLenum func, GLclampx ref);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+ void glClear(GLbitfield mask);
+ void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+ void glClearDepthx(GLclampx depth);
+ void glClearStencil(GLint s);
+ void glClientActiveTexture(GLenum texture);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCullFace(GLenum mode);
+ void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+ void glDeleteTextures(GLsizei n, const GLuint* textures);
+ void glDepthFunc(GLenum func);
+ void glDepthMask(GLboolean flag);
+ void glDepthRangex(GLclampx zNear, GLclampx zFar);
+ void glDisable(GLenum cap);
+ void glDisableClientState(GLenum array);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void glEnable(GLenum cap);
+ void glEnableClientState(GLenum array);
+ void glFinish();
+ void glFlush();
+ void glFogx(GLenum pname, GLfixed param);
+ void glFogxv(GLenum pname, const GLfixed* params);
+ void glFrontFace(GLenum mode);
+ void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glGetBooleanv(GLenum pname, GLboolean* params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glClipPlanex(GLenum pname, const GLfixed* eqn);
+ void glGenBuffers(GLsizei n, GLuint* buffers);
+ void glGenTextures(GLsizei n, GLuint* textures);
+ GLenum glGetError();
+ void glGetFixedv(GLenum pname, GLfixed* params);
+ void glGetIntegerv(GLenum pname, GLint* params);
+ void glGetLightxv(GLenum light, GLenum pname, GLfixed* params);
+ void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params);
+ void glGetPointerv(GLenum pname, GLvoid** params);
+ const GLubyte* glGetString(GLenum name);
+ void glGetTexEnviv(GLenum env, GLenum pname, GLint* params);
+ void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params);
+ void glHint(GLenum target, GLenum mode);
+ GLboolean glIsBuffer(GLuint buffer);
+ GLboolean glIsEnabled(GLenum cap);
+ GLboolean glIsTexture(GLuint texture);
+ void glLightModelx(GLenum pname, GLfixed param);
+ void glLightModelxv(GLenum pname, const GLfixed* params);
+ void glLightx(GLenum light, GLenum pname, GLfixed param);
+ void glLightxv(GLenum light, GLenum pname, const GLfixed* params);
+ void glLineWidthx(GLfixed width);
+ void glLoadIdentity();
+ void glLoadMatrixx(const GLfixed* m);
+ void glLogicOp(GLenum opcode);
+ void glMaterialx(GLenum face, GLenum pname, GLfixed param);
+ void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params);
+ void glMatrixMode(GLenum mode);
+ void glMultMatrixx(const GLfixed* m);
+ void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+ void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPointParameterx(GLenum pname, GLfixed param);
+ void glPointParameterxv(GLenum pname, const GLfixed* params);
+ void glPointSizex(GLfixed size);
+ void glPolygonOffsetx(GLfixed factor, GLfixed units);
+ void glPopMatrix();
+ void glPushMatrix();
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+ void glSampleCoverage(GLclampf value, GLboolean invert);
+ void glSampleCoveragex(GLclampx value, GLboolean invert);
+ void glScalex(GLfixed x, GLfixed y, GLfixed z);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glShadeModel(GLenum mode);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glStencilMask(GLuint mask);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint* params);
+ void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+ void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset);
+ void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset);
+ void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
+ void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+ void glGetCompressedTextureFormats(int count, GLint* formats);
+ int glFinishRoundTrip();
+ void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendEquationOES(GLenum mode);
+ void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+ void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
+ void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+ void glDrawTexsvOES(const GLshort* coords);
+ void glDrawTexivOES(const GLint* coords);
+ void glDrawTexxvOES(const GLfixed* coords);
+ void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+ void glDrawTexfvOES(const GLfloat* coords);
+ void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+ void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+ void glAlphaFuncxOES(GLenum func, GLclampx ref);
+ void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+ void glClearDepthxOES(GLclampx depth);
+ void glClipPlanexOES(GLenum plane, const GLfixed* equation);
+ void glClipPlanexIMG(GLenum plane, const GLfixed* equation);
+ void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+ void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
+ void glFogxOES(GLenum pname, GLfixed param);
+ void glFogxvOES(GLenum pname, const GLfixed* params);
+ void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glGetClipPlanexOES(GLenum pname, GLfixed* eqn);
+ void glGetClipPlanex(GLenum pname, GLfixed* eqn);
+ void glGetFixedvOES(GLenum pname, GLfixed* params);
+ void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params);
+ void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params);
+ void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params);
+ void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params);
+ void glLightModelxOES(GLenum pname, GLfixed param);
+ void glLightModelxvOES(GLenum pname, const GLfixed* params);
+ void glLightxOES(GLenum light, GLenum pname, GLfixed param);
+ void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params);
+ void glLineWidthxOES(GLfixed width);
+ void glLoadMatrixxOES(const GLfixed* m);
+ void glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
+ void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params);
+ void glMultMatrixxOES(const GLfixed* m);
+ void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+ void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
+ void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glPointParameterxOES(GLenum pname, GLfixed param);
+ void glPointParameterxvOES(GLenum pname, const GLfixed* params);
+ void glPointSizexOES(GLfixed size);
+ void glPolygonOffsetxOES(GLfixed factor, GLfixed units);
+ void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+ void glSampleCoveragexOES(GLclampx value, GLboolean invert);
+ void glScalexOES(GLfixed x, GLfixed y, GLfixed z);
+ void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
+ void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params);
+ void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
+ void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params);
+ void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
+ GLboolean glIsRenderbufferOES(GLuint renderbuffer);
+ void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
+ void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
+ void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
+ void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
+ GLboolean glIsFramebufferOES(GLuint framebuffer);
+ void glBindFramebufferOES(GLenum target, GLuint framebuffer);
+ void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
+ void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
+ GLenum glCheckFramebufferStatusOES(GLenum target);
+ void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void glGenerateMipmapOES(GLenum target);
+ void* glMapBufferOES(GLenum target, GLenum access);
+ GLboolean glUnmapBufferOES(GLenum target);
+ void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
+ void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
+ void glLoadPaletteFromModelViewMatrixOES();
+ void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
+ void glDepthRangefOES(GLclampf zNear, GLclampf zFar);
+ void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glClipPlanefOES(GLenum plane, const GLfloat* equation);
+ void glClipPlanefIMG(GLenum plane, const GLfloat* equation);
+ void glGetClipPlanefOES(GLenum pname, GLfloat* eqn);
+ void glClearDepthfOES(GLclampf depth);
+ void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params);
+ void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
+ void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params);
+ void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
+ void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params);
+ void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params);
+ void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params);
+ void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params);
+ void glBindVertexArrayOES(GLuint array);
+ void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
+ void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
+ GLboolean glIsVertexArrayOES(GLuint array);
+ void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
+ void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
+ void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
+ void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+ void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+ void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+ void glDeleteFencesNV(GLsizei n, const GLuint* fences);
+ void glGenFencesNV(GLsizei n, GLuint* fences);
+ GLboolean glIsFenceNV(GLuint fence);
+ GLboolean glTestFenceNV(GLuint fence);
+ void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
+ void glFinishFenceNV(GLuint fence);
+ void glSetFenceNV(GLuint fence, GLenum condition);
+ void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
+ void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+ void glEnableDriverControlQCOM(GLuint driverControl);
+ void glDisableDriverControlQCOM(GLuint driverControl);
+ void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
+ void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+ void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+ void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+ void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+ void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
+ void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+ void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params);
+ void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
+ void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+ GLboolean glExtIsProgramBinaryQCOM(GLuint program);
+ void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+ void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+ void glEndTilingQCOM(GLbitfield preserveMask);
+};
+
+#endif
+#ifndef GET_CONTEXT
+static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
+void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
+#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext()
+#endif
+
+void glAlphaFunc(GLenum func, GLclampf ref)
+{
+ GET_CONTEXT;
+ ctx->glAlphaFunc(ctx, func, ref);
+}
+
+void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GET_CONTEXT;
+ ctx->glClearColor(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthf(ctx, depth);
+}
+
+void glClipPlanef(GLenum plane, const GLfloat* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanef(ctx, plane, equation);
+}
+
+void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CONTEXT;
+ ctx->glColor4f(ctx, red, green, blue, alpha);
+}
+
+void glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangef(ctx, zNear, zFar);
+}
+
+void glFogf(GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glFogf(ctx, pname, param);
+}
+
+void glFogfv(GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glFogfv(ctx, pname, params);
+}
+
+void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ GET_CONTEXT;
+ ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetClipPlanef(GLenum pname, GLfloat* eqn)
+{
+ GET_CONTEXT;
+ ctx->glGetClipPlanef(ctx, pname, eqn);
+}
+
+void glGetFloatv(GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFloatv(ctx, pname, params);
+}
+
+void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetLightfv(ctx, light, pname, params);
+}
+
+void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetMaterialfv(ctx, face, pname, params);
+}
+
+void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexEnvfv(ctx, env, pname, params);
+}
+
+void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameterfv(ctx, target, pname, params);
+}
+
+void glLightModelf(GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glLightModelf(ctx, pname, param);
+}
+
+void glLightModelfv(GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glLightModelfv(ctx, pname, params);
+}
+
+void glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glLightf(ctx, light, pname, param);
+}
+
+void glLightfv(GLenum light, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glLightfv(ctx, light, pname, params);
+}
+
+void glLineWidth(GLfloat width)
+{
+ GET_CONTEXT;
+ ctx->glLineWidth(ctx, width);
+}
+
+void glLoadMatrixf(const GLfloat* m)
+{
+ GET_CONTEXT;
+ ctx->glLoadMatrixf(ctx, m);
+}
+
+void glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glMaterialf(ctx, face, pname, param);
+}
+
+void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glMaterialfv(ctx, face, pname, params);
+}
+
+void glMultMatrixf(const GLfloat* m)
+{
+ GET_CONTEXT;
+ ctx->glMultMatrixf(ctx, m);
+}
+
+void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ GET_CONTEXT;
+ ctx->glMultiTexCoord4f(ctx, target, s, t, r, q);
+}
+
+void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ GET_CONTEXT;
+ ctx->glNormal3f(ctx, nx, ny, nz);
+}
+
+void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ GET_CONTEXT;
+ ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPointParameterf(GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterf(ctx, pname, param);
+}
+
+void glPointParameterfv(GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterfv(ctx, pname, params);
+}
+
+void glPointSize(GLfloat size)
+{
+ GET_CONTEXT;
+ ctx->glPointSize(ctx, size);
+}
+
+void glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ GET_CONTEXT;
+ ctx->glPolygonOffset(ctx, factor, units);
+}
+
+void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CONTEXT;
+ ctx->glRotatef(ctx, angle, x, y, z);
+}
+
+void glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CONTEXT;
+ ctx->glScalef(ctx, x, y, z);
+}
+
+void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvf(ctx, target, pname, param);
+}
+
+void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvfv(ctx, target, pname, params);
+}
+
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterf(ctx, target, pname, param);
+}
+
+void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterfv(ctx, target, pname, params);
+}
+
+void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CONTEXT;
+ ctx->glTranslatef(ctx, x, y, z);
+}
+
+void glActiveTexture(GLenum texture)
+{
+ GET_CONTEXT;
+ ctx->glActiveTexture(ctx, texture);
+}
+
+void glAlphaFuncx(GLenum func, GLclampx ref)
+{
+ GET_CONTEXT;
+ ctx->glAlphaFuncx(ctx, func, ref);
+}
+
+void glBindBuffer(GLenum target, GLuint buffer)
+{
+ GET_CONTEXT;
+ ctx->glBindBuffer(ctx, target, buffer);
+}
+
+void glBindTexture(GLenum target, GLuint texture)
+{
+ GET_CONTEXT;
+ ctx->glBindTexture(ctx, target, texture);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ GET_CONTEXT;
+ ctx->glBlendFunc(ctx, sfactor, dfactor);
+}
+
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ GET_CONTEXT;
+ ctx->glBufferData(ctx, target, size, data, usage);
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glBufferSubData(ctx, target, offset, size, data);
+}
+
+void glClear(GLbitfield mask)
+{
+ GET_CONTEXT;
+ ctx->glClear(ctx, mask);
+}
+
+void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+ GET_CONTEXT;
+ ctx->glClearColorx(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthx(GLclampx depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthx(ctx, depth);
+}
+
+void glClearStencil(GLint s)
+{
+ GET_CONTEXT;
+ ctx->glClearStencil(ctx, s);
+}
+
+void glClientActiveTexture(GLenum texture)
+{
+ GET_CONTEXT;
+ ctx->glClientActiveTexture(ctx, texture);
+}
+
+void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ GET_CONTEXT;
+ ctx->glColor4ub(ctx, red, green, blue, alpha);
+}
+
+void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ GET_CONTEXT;
+ ctx->glColor4x(ctx, red, green, blue, alpha);
+}
+
+void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ GET_CONTEXT;
+ ctx->glColorMask(ctx, red, green, blue, alpha);
+}
+
+void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glColorPointer(ctx, size, type, stride, pointer);
+}
+
+void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
+}
+
+void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ GET_CONTEXT;
+ ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
+}
+
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void glCullFace(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glCullFace(ctx, mode);
+}
+
+void glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteBuffers(ctx, n, buffers);
+}
+
+void glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteTextures(ctx, n, textures);
+}
+
+void glDepthFunc(GLenum func)
+{
+ GET_CONTEXT;
+ ctx->glDepthFunc(ctx, func);
+}
+
+void glDepthMask(GLboolean flag)
+{
+ GET_CONTEXT;
+ ctx->glDepthMask(ctx, flag);
+}
+
+void glDepthRangex(GLclampx zNear, GLclampx zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangex(ctx, zNear, zFar);
+}
+
+void glDisable(GLenum cap)
+{
+ GET_CONTEXT;
+ ctx->glDisable(ctx, cap);
+}
+
+void glDisableClientState(GLenum array)
+{
+ GET_CONTEXT;
+ ctx->glDisableClientState(ctx, array);
+}
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ GET_CONTEXT;
+ ctx->glDrawArrays(ctx, mode, first, count);
+}
+
+void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ GET_CONTEXT;
+ ctx->glDrawElements(ctx, mode, count, type, indices);
+}
+
+void glEnable(GLenum cap)
+{
+ GET_CONTEXT;
+ ctx->glEnable(ctx, cap);
+}
+
+void glEnableClientState(GLenum array)
+{
+ GET_CONTEXT;
+ ctx->glEnableClientState(ctx, array);
+}
+
+void glFinish()
+{
+ GET_CONTEXT;
+ ctx->glFinish(ctx);
+}
+
+void glFlush()
+{
+ GET_CONTEXT;
+ ctx->glFlush(ctx);
+}
+
+void glFogx(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glFogx(ctx, pname, param);
+}
+
+void glFogxv(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glFogxv(ctx, pname, params);
+}
+
+void glFrontFace(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glFrontFace(ctx, mode);
+}
+
+void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ GET_CONTEXT;
+ ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ GET_CONTEXT;
+ ctx->glGetBooleanv(ctx, pname, params);
+}
+
+void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetBufferParameteriv(ctx, target, pname, params);
+}
+
+void glClipPlanex(GLenum pname, const GLfixed* eqn)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanex(ctx, pname, eqn);
+}
+
+void glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenBuffers(ctx, n, buffers);
+}
+
+void glGenTextures(GLsizei n, GLuint* textures)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenTextures(ctx, n, textures);
+}
+
+GLenum glGetError()
+{
+ GET_CONTEXT;
+ return ctx->glGetError(ctx);
+}
+
+void glGetFixedv(GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFixedv(ctx, pname, params);
+}
+
+void glGetIntegerv(GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetIntegerv(ctx, pname, params);
+}
+
+void glGetLightxv(GLenum light, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetLightxv(ctx, light, pname, params);
+}
+
+void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetMaterialxv(ctx, face, pname, params);
+}
+
+void glGetPointerv(GLenum pname, GLvoid** params)
+{
+ GET_CONTEXT;
+ ctx->glGetPointerv(ctx, pname, params);
+}
+
+const GLubyte* glGetString(GLenum name)
+{
+ GET_CONTEXT;
+ return ctx->glGetString(ctx, name);
+}
+
+void glGetTexEnviv(GLenum env, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexEnviv(ctx, env, pname, params);
+}
+
+void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexEnvxv(ctx, env, pname, params);
+}
+
+void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameteriv(ctx, target, pname, params);
+}
+
+void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameterxv(ctx, target, pname, params);
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glHint(ctx, target, mode);
+}
+
+GLboolean glIsBuffer(GLuint buffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsBuffer(ctx, buffer);
+}
+
+GLboolean glIsEnabled(GLenum cap)
+{
+ GET_CONTEXT;
+ return ctx->glIsEnabled(ctx, cap);
+}
+
+GLboolean glIsTexture(GLuint texture)
+{
+ GET_CONTEXT;
+ return ctx->glIsTexture(ctx, texture);
+}
+
+void glLightModelx(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glLightModelx(ctx, pname, param);
+}
+
+void glLightModelxv(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glLightModelxv(ctx, pname, params);
+}
+
+void glLightx(GLenum light, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glLightx(ctx, light, pname, param);
+}
+
+void glLightxv(GLenum light, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glLightxv(ctx, light, pname, params);
+}
+
+void glLineWidthx(GLfixed width)
+{
+ GET_CONTEXT;
+ ctx->glLineWidthx(ctx, width);
+}
+
+void glLoadIdentity()
+{
+ GET_CONTEXT;
+ ctx->glLoadIdentity(ctx);
+}
+
+void glLoadMatrixx(const GLfixed* m)
+{
+ GET_CONTEXT;
+ ctx->glLoadMatrixx(ctx, m);
+}
+
+void glLogicOp(GLenum opcode)
+{
+ GET_CONTEXT;
+ ctx->glLogicOp(ctx, opcode);
+}
+
+void glMaterialx(GLenum face, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glMaterialx(ctx, face, pname, param);
+}
+
+void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glMaterialxv(ctx, face, pname, params);
+}
+
+void glMatrixMode(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glMatrixMode(ctx, mode);
+}
+
+void glMultMatrixx(const GLfixed* m)
+{
+ GET_CONTEXT;
+ ctx->glMultMatrixx(ctx, m);
+}
+
+void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+ GET_CONTEXT;
+ ctx->glMultiTexCoord4x(ctx, target, s, t, r, q);
+}
+
+void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ GET_CONTEXT;
+ ctx->glNormal3x(ctx, nx, ny, nz);
+}
+
+void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glNormalPointer(ctx, type, stride, pointer);
+}
+
+void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ GET_CONTEXT;
+ ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPixelStorei(GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glPixelStorei(ctx, pname, param);
+}
+
+void glPointParameterx(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterx(ctx, pname, param);
+}
+
+void glPointParameterxv(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterxv(ctx, pname, params);
+}
+
+void glPointSizex(GLfixed size)
+{
+ GET_CONTEXT;
+ ctx->glPointSizex(ctx, size);
+}
+
+void glPolygonOffsetx(GLfixed factor, GLfixed units)
+{
+ GET_CONTEXT;
+ ctx->glPolygonOffsetx(ctx, factor, units);
+}
+
+void glPopMatrix()
+{
+ GET_CONTEXT;
+ ctx->glPopMatrix(ctx);
+}
+
+void glPushMatrix()
+{
+ GET_CONTEXT;
+ ctx->glPushMatrix(ctx);
+}
+
+void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
+}
+
+void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glRotatex(ctx, angle, x, y, z);
+}
+
+void glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ GET_CONTEXT;
+ ctx->glSampleCoverage(ctx, value, invert);
+}
+
+void glSampleCoveragex(GLclampx value, GLboolean invert)
+{
+ GET_CONTEXT;
+ ctx->glSampleCoveragex(ctx, value, invert);
+}
+
+void glScalex(GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glScalex(ctx, x, y, z);
+}
+
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glScissor(ctx, x, y, width, height);
+}
+
+void glShadeModel(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glShadeModel(ctx, mode);
+}
+
+void glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ GET_CONTEXT;
+ ctx->glStencilFunc(ctx, func, ref, mask);
+}
+
+void glStencilMask(GLuint mask)
+{
+ GET_CONTEXT;
+ ctx->glStencilMask(ctx, mask);
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CONTEXT;
+ ctx->glStencilOp(ctx, fail, zfail, zpass);
+}
+
+void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glTexCoordPointer(ctx, size, type, stride, pointer);
+}
+
+void glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvi(ctx, target, pname, param);
+}
+
+void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvx(ctx, target, pname, param);
+}
+
+void glTexEnviv(GLenum target, GLenum pname, const GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glTexEnviv(ctx, target, pname, params);
+}
+
+void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvxv(ctx, target, pname, params);
+}
+
+void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameteri(ctx, target, pname, param);
+}
+
+void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterx(ctx, target, pname, param);
+}
+
+void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameteriv(ctx, target, pname, params);
+}
+
+void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterxv(ctx, target, pname, params);
+}
+
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glTranslatex(ctx, x, y, z);
+}
+
+void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glVertexPointer(ctx, size, type, stride, pointer);
+}
+
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glViewport(ctx, x, y, width, height);
+}
+
+void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glPointSizePointerOES(ctx, type, stride, pointer);
+}
+
+void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glVertexPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glColorPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glNormalPointerOffset(ctx, type, stride, offset);
+}
+
+void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glPointSizePointerOffset(ctx, type, stride, offset);
+}
+
+void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glWeightPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glVertexPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glColorPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glNormalPointerData(ctx, type, stride, data, datalen);
+}
+
+void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen);
+}
+
+void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glPointSizePointerData(ctx, type, stride, data, datalen);
+}
+
+void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glWeightPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
+}
+
+void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
+}
+
+void glGetCompressedTextureFormats(int count, GLint* formats)
+{
+ GET_CONTEXT;
+ ctx->glGetCompressedTextureFormats(ctx, count, formats);
+}
+
+int glFinishRoundTrip()
+{
+ GET_CONTEXT;
+ return ctx->glFinishRoundTrip(ctx);
+}
+
+void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
+{
+ GET_CONTEXT;
+ ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha);
+}
+
+void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ GET_CONTEXT;
+ ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void glBlendEquationOES(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glBlendEquationOES(ctx, mode);
+}
+
+void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexsOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexiOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexxOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexsvOES(const GLshort* coords)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexsvOES(ctx, coords);
+}
+
+void glDrawTexivOES(const GLint* coords)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexivOES(ctx, coords);
+}
+
+void glDrawTexxvOES(const GLfixed* coords)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexxvOES(ctx, coords);
+}
+
+void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexfOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexfvOES(const GLfloat* coords)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexfvOES(ctx, coords);
+}
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ GET_CONTEXT;
+ ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ GET_CONTEXT;
+ ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
+}
+
+void glAlphaFuncxOES(GLenum func, GLclampx ref)
+{
+ GET_CONTEXT;
+ ctx->glAlphaFuncxOES(ctx, func, ref);
+}
+
+void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+ GET_CONTEXT;
+ ctx->glClearColorxOES(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthxOES(GLclampx depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthxOES(ctx, depth);
+}
+
+void glClipPlanexOES(GLenum plane, const GLfixed* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanexOES(ctx, plane, equation);
+}
+
+void glClipPlanexIMG(GLenum plane, const GLfixed* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanexIMG(ctx, plane, equation);
+}
+
+void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ GET_CONTEXT;
+ ctx->glColor4xOES(ctx, red, green, blue, alpha);
+}
+
+void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangexOES(ctx, zNear, zFar);
+}
+
+void glFogxOES(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glFogxOES(ctx, pname, param);
+}
+
+void glFogxvOES(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glFogxvOES(ctx, pname, params);
+}
+
+void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ GET_CONTEXT;
+ ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetClipPlanexOES(GLenum pname, GLfixed* eqn)
+{
+ GET_CONTEXT;
+ ctx->glGetClipPlanexOES(ctx, pname, eqn);
+}
+
+void glGetClipPlanex(GLenum pname, GLfixed* eqn)
+{
+ GET_CONTEXT;
+ ctx->glGetClipPlanex(ctx, pname, eqn);
+}
+
+void glGetFixedvOES(GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFixedvOES(ctx, pname, params);
+}
+
+void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetLightxvOES(ctx, light, pname, params);
+}
+
+void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetMaterialxvOES(ctx, face, pname, params);
+}
+
+void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexEnvxvOES(ctx, env, pname, params);
+}
+
+void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameterxvOES(ctx, target, pname, params);
+}
+
+void glLightModelxOES(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glLightModelxOES(ctx, pname, param);
+}
+
+void glLightModelxvOES(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glLightModelxvOES(ctx, pname, params);
+}
+
+void glLightxOES(GLenum light, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glLightxOES(ctx, light, pname, param);
+}
+
+void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glLightxvOES(ctx, light, pname, params);
+}
+
+void glLineWidthxOES(GLfixed width)
+{
+ GET_CONTEXT;
+ ctx->glLineWidthxOES(ctx, width);
+}
+
+void glLoadMatrixxOES(const GLfixed* m)
+{
+ GET_CONTEXT;
+ ctx->glLoadMatrixxOES(ctx, m);
+}
+
+void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glMaterialxOES(ctx, face, pname, param);
+}
+
+void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glMaterialxvOES(ctx, face, pname, params);
+}
+
+void glMultMatrixxOES(const GLfixed* m)
+{
+ GET_CONTEXT;
+ ctx->glMultMatrixxOES(ctx, m);
+}
+
+void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+ GET_CONTEXT;
+ ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q);
+}
+
+void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ GET_CONTEXT;
+ ctx->glNormal3xOES(ctx, nx, ny, nz);
+}
+
+void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ GET_CONTEXT;
+ ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPointParameterxOES(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterxOES(ctx, pname, param);
+}
+
+void glPointParameterxvOES(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterxvOES(ctx, pname, params);
+}
+
+void glPointSizexOES(GLfixed size)
+{
+ GET_CONTEXT;
+ ctx->glPointSizexOES(ctx, size);
+}
+
+void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
+{
+ GET_CONTEXT;
+ ctx->glPolygonOffsetxOES(ctx, factor, units);
+}
+
+void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glRotatexOES(ctx, angle, x, y, z);
+}
+
+void glSampleCoveragexOES(GLclampx value, GLboolean invert)
+{
+ GET_CONTEXT;
+ ctx->glSampleCoveragexOES(ctx, value, invert);
+}
+
+void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glScalexOES(ctx, x, y, z);
+}
+
+void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvxOES(ctx, target, pname, param);
+}
+
+void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvxvOES(ctx, target, pname, params);
+}
+
+void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterxOES(ctx, target, pname, param);
+}
+
+void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterxvOES(ctx, target, pname, params);
+}
+
+void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glTranslatexOES(ctx, x, y, z);
+}
+
+GLboolean glIsRenderbufferOES(GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsRenderbufferOES(ctx, renderbuffer);
+}
+
+void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ ctx->glBindRenderbufferOES(ctx, target, renderbuffer);
+}
+
+void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers);
+}
+
+void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenRenderbuffersOES(ctx, n, renderbuffers);
+}
+
+void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height);
+}
+
+void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params);
+}
+
+GLboolean glIsFramebufferOES(GLuint framebuffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsFramebufferOES(ctx, framebuffer);
+}
+
+void glBindFramebufferOES(GLenum target, GLuint framebuffer)
+{
+ GET_CONTEXT;
+ ctx->glBindFramebufferOES(ctx, target, framebuffer);
+}
+
+void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteFramebuffersOES(ctx, n, framebuffers);
+}
+
+void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenFramebuffersOES(ctx, n, framebuffers);
+}
+
+GLenum glCheckFramebufferStatusOES(GLenum target)
+{
+ GET_CONTEXT;
+ return ctx->glCheckFramebufferStatusOES(ctx, target);
+}
+
+void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level);
+}
+
+void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params);
+}
+
+void glGenerateMipmapOES(GLenum target)
+{
+ GET_CONTEXT;
+ ctx->glGenerateMipmapOES(ctx, target);
+}
+
+void* glMapBufferOES(GLenum target, GLenum access)
+{
+ GET_CONTEXT;
+ return ctx->glMapBufferOES(ctx, target, access);
+}
+
+GLboolean glUnmapBufferOES(GLenum target)
+{
+ GET_CONTEXT;
+ return ctx->glUnmapBufferOES(ctx, target);
+}
+
+void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params)
+{
+ GET_CONTEXT;
+ ctx->glGetBufferPointervOES(ctx, target, pname, params);
+}
+
+void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
+{
+ GET_CONTEXT;
+ ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex);
+}
+
+void glLoadPaletteFromModelViewMatrixOES()
+{
+ GET_CONTEXT;
+ ctx->glLoadPaletteFromModelViewMatrixOES(ctx);
+}
+
+void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer);
+}
+
+void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glWeightPointerOES(ctx, size, type, stride, pointer);
+}
+
+GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent)
+{
+ GET_CONTEXT;
+ return ctx->glQueryMatrixxOES(ctx, mantissa, exponent);
+}
+
+void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangefOES(ctx, zNear, zFar);
+}
+
+void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ GET_CONTEXT;
+ ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ GET_CONTEXT;
+ ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glClipPlanefOES(GLenum plane, const GLfloat* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanefOES(ctx, plane, equation);
+}
+
+void glClipPlanefIMG(GLenum plane, const GLfloat* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanefIMG(ctx, plane, equation);
+}
+
+void glGetClipPlanefOES(GLenum pname, GLfloat* eqn)
+{
+ GET_CONTEXT;
+ ctx->glGetClipPlanefOES(ctx, pname, eqn);
+}
+
+void glClearDepthfOES(GLclampf depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthfOES(ctx, depth);
+}
+
+void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glTexGenfOES(ctx, coord, pname, param);
+}
+
+void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glTexGenfvOES(ctx, coord, pname, params);
+}
+
+void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glTexGeniOES(ctx, coord, pname, param);
+}
+
+void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glTexGenivOES(ctx, coord, pname, params);
+}
+
+void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexGenxOES(ctx, coord, pname, param);
+}
+
+void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexGenxvOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexGenfvOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexGenivOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexGenxvOES(ctx, coord, pname, params);
+}
+
+void glBindVertexArrayOES(GLuint array)
+{
+ GET_CONTEXT;
+ ctx->glBindVertexArrayOES(ctx, array);
+}
+
+void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteVertexArraysOES(ctx, n, arrays);
+}
+
+void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenVertexArraysOES(ctx, n, arrays);
+}
+
+GLboolean glIsVertexArrayOES(GLuint array)
+{
+ GET_CONTEXT;
+ return ctx->glIsVertexArrayOES(ctx, array);
+}
+
+void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ GET_CONTEXT;
+ ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
+}
+
+void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
+}
+
+void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
+}
+
+void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount);
+}
+
+void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount);
+}
+
+void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
+}
+
+void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
+}
+
+void glDeleteFencesNV(GLsizei n, const GLuint* fences)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteFencesNV(ctx, n, fences);
+}
+
+void glGenFencesNV(GLsizei n, GLuint* fences)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenFencesNV(ctx, n, fences);
+}
+
+GLboolean glIsFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ return ctx->glIsFenceNV(ctx, fence);
+}
+
+GLboolean glTestFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ return ctx->glTestFenceNV(ctx, fence);
+}
+
+void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFenceivNV(ctx, fence, pname, params);
+}
+
+void glFinishFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ ctx->glFinishFenceNV(ctx, fence);
+}
+
+void glSetFenceNV(GLuint fence, GLenum condition)
+{
+ GET_CONTEXT;
+ ctx->glSetFenceNV(ctx, fence, condition);
+}
+
+void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
+{
+ GET_CONTEXT;
+ ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
+}
+
+void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
+{
+ GET_CONTEXT;
+ ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
+}
+
+void glEnableDriverControlQCOM(GLuint driverControl)
+{
+ GET_CONTEXT;
+ ctx->glEnableDriverControlQCOM(ctx, driverControl);
+}
+
+void glDisableDriverControlQCOM(GLuint driverControl)
+{
+ GET_CONTEXT;
+ ctx->glDisableDriverControlQCOM(ctx, driverControl);
+}
+
+void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
+}
+
+void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
+}
+
+void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+
+void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
+}
+
+void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
+}
+
+void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
+}
+
+void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+
+void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params)
+{
+ GET_CONTEXT;
+ ctx->glExtGetBufferPointervQCOM(ctx, target, params);
+}
+
+void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
+{
+ GET_CONTEXT;
+ ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
+}
+
+void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
+{
+ GET_CONTEXT;
+ ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
+}
+
+GLboolean glExtIsProgramBinaryQCOM(GLuint program)
+{
+ GET_CONTEXT;
+ return ctx->glExtIsProgramBinaryQCOM(ctx, program);
+}
+
+void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
+{
+ GET_CONTEXT;
+ ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
+}
+
+void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+{
+ GET_CONTEXT;
+ ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
+}
+
+void glEndTilingQCOM(GLbitfield preserveMask)
+{
+ GET_CONTEXT;
+ ctx->glEndTilingQCOM(ctx, preserveMask);
+}
+