--- /dev/null
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL2_ENCODER_H_
+#define _GL2_ENCODER_H_
+
+#include "gl2_enc.h"
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+#include "FixedBuffer.h"
+
+class GL2Encoder : public gl2_encoder_context_t {
+public:
+ GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
+ virtual ~GL2Encoder();
+ void setClientState(GLClientState *state) {
+ m_state = state;
+ }
+ void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
+ const GLClientState *state() { return m_state; }
+ const GLSharedGroupPtr shared() { return m_shared; }
+ void flush() { m_stream->flush(); }
+
+ void setInitialized(){ m_initialized = true; };
+ bool isInitialized(){ return m_initialized; };
+
+ virtual void setError(GLenum error){ m_error = error; };
+ virtual GLenum getError() { return m_error; };
+
+ void override2DTextureTarget(GLenum target);
+ void restore2DTextureTarget();
+
+private:
+
+ bool m_initialized;
+ GLClientState *m_state;
+ GLSharedGroupPtr m_shared;
+ GLenum m_error;
+
+ GLint *m_compressedTextureFormats;
+ GLint m_num_compressedTextureFormats;
+ GLint *getCompressedTextureFormats();
+
+ GLint m_max_cubeMapTextureSize;
+ GLint m_max_renderBufferSize;
+ GLint m_max_textureSize;
+ FixedBuffer m_fixedBuffer;
+
+ void sendVertexAttributes(GLint first, GLsizei count);
+ bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
+ void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose);
+ void getHostLocation(void *self, GLint location, GLint *hostLoc);
+
+
+ glGetError_client_proc_t m_glGetError_enc;
+ static GLenum s_glGetError(void * self);
+
+ glFlush_client_proc_t m_glFlush_enc;
+ static void s_glFlush(void * self);
+
+ glPixelStorei_client_proc_t m_glPixelStorei_enc;
+ static void s_glPixelStorei(void *self, GLenum param, GLint value);
+
+ glGetString_client_proc_t m_glGetString_enc;
+ static const GLubyte * s_glGetString(void *self, GLenum name);
+
+ glBindBuffer_client_proc_t m_glBindBuffer_enc;
+ static void s_glBindBuffer(void *self, GLenum target, GLuint id);
+
+
+ glBufferData_client_proc_t m_glBufferData_enc;
+ static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+ glBufferSubData_client_proc_t m_glBufferSubData_enc;
+ static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+ glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
+ static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
+
+ glDrawArrays_client_proc_t m_glDrawArrays_enc;
+ static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
+
+ glDrawElements_client_proc_t m_glDrawElements_enc;
+ static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
+
+
+ glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
+ static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
+
+ glGetFloatv_client_proc_t m_glGetFloatv_enc;
+ static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
+
+ glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
+ static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
+
+ glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
+ static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const GLvoid * ptr);
+
+ glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
+ static void s_glEnableVertexAttribArray(void *self, GLuint index);
+
+ glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
+ static void s_glDisableVertexAttribArray(void *self, GLuint index);
+
+ glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
+ static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
+
+ glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
+ static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
+
+ glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
+ static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
+
+ static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
+
+ static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
+
+ static void s_glFinish(void *self);
+
+ glLinkProgram_client_proc_t m_glLinkProgram_enc;
+ static void s_glLinkProgram(void *self, GLuint program);
+
+ glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
+ static void s_glDeleteProgram(void * self, GLuint program);
+
+ glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
+ static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
+
+ glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
+ static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
+
+ glCreateProgram_client_proc_t m_glCreateProgram_enc;
+ static GLuint s_glCreateProgram(void *self);
+
+ glCreateShader_client_proc_t m_glCreateShader_enc;
+ static GLuint s_glCreateShader(void *self, GLenum shaderType);
+
+ glDeleteShader_client_proc_t m_glDeleteShader_enc;
+ static void s_glDeleteShader(void *self, GLuint shader);
+
+ glAttachShader_client_proc_t m_glAttachShader_enc;
+ static void s_glAttachShader(void *self, GLuint program, GLuint shader);
+
+ glDetachShader_client_proc_t m_glDetachShader_enc;
+ static void s_glDetachShader(void *self, GLuint program, GLuint shader);
+
+ glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
+ static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
+ GLsizei* count, GLuint* shaders);
+
+ glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
+ static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
+ GLsizei* length, GLchar* source);
+
+ glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
+ static void s_glGetShaderInfoLog(void *self,GLuint shader,
+ GLsizei bufsize, GLsizei* length, GLchar* infolog);
+
+ glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
+ static void s_glGetProgramInfoLog(void *self,GLuint program,
+ GLsizei bufsize, GLsizei* length, GLchar* infolog);
+
+ glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
+ static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
+ glUseProgram_client_proc_t m_glUseProgram_enc;
+
+ glUniform1f_client_proc_t m_glUniform1f_enc;
+ glUniform1fv_client_proc_t m_glUniform1fv_enc;
+ glUniform1i_client_proc_t m_glUniform1i_enc;
+ glUniform1iv_client_proc_t m_glUniform1iv_enc;
+ glUniform2f_client_proc_t m_glUniform2f_enc;
+ glUniform2fv_client_proc_t m_glUniform2fv_enc;
+ glUniform2i_client_proc_t m_glUniform2i_enc;
+ glUniform2iv_client_proc_t m_glUniform2iv_enc;
+ glUniform3f_client_proc_t m_glUniform3f_enc;
+ glUniform3fv_client_proc_t m_glUniform3fv_enc;
+ glUniform3i_client_proc_t m_glUniform3i_enc;
+ glUniform3iv_client_proc_t m_glUniform3iv_enc;
+ glUniform4f_client_proc_t m_glUniform4f_enc;
+ glUniform4fv_client_proc_t m_glUniform4fv_enc;
+ glUniform4i_client_proc_t m_glUniform4i_enc;
+ glUniform4iv_client_proc_t m_glUniform4iv_enc;
+ glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
+ glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
+ glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
+
+ static void s_glUseProgram(void *self, GLuint program);
+ static void s_glUniform1f(void *self , GLint location, GLfloat x);
+ static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+ static void s_glUniform1i(void *self , GLint location, GLint x);
+ static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
+ static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
+ static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+ static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
+ static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
+ static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
+ static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+ static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
+ static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
+ static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+ static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
+ static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
+ static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ glActiveTexture_client_proc_t m_glActiveTexture_enc;
+ glBindTexture_client_proc_t m_glBindTexture_enc;
+ glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
+ glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
+ glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
+ glTexParameterf_client_proc_t m_glTexParameterf_enc;
+ glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
+ glTexParameteri_client_proc_t m_glTexParameteri_enc;
+ glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
+ glTexImage2D_client_proc_t m_glTexImage2D_enc;
+ glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
+
+ static void s_glActiveTexture(void* self, GLenum texture);
+ static void s_glBindTexture(void* self, GLenum target, GLuint texture);
+ static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
+ static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
+ static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
+ static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
+ static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
+ static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
+ static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
+ static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
+ const GLvoid* pixels);
+ static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid* pixels);
+
+public:
+ glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
+
+};
+#endif