--- /dev/null
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include "GL2Encoder.h"
+#include <assert.h>
+
+namespace glesv2_enc {
+
+size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert (ctx->state() != NULL);
+ return ctx->state()->pixelDataSize(width, height, format, type, pack);
+}
+
+size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
+{
+ size_t layerSize = pixelDataSize(self, width, height, format, type, pack);
+ return layerSize * depth;
+}
+
+GLenum uniformType(void * self, GLuint program, GLint location)
+{
+ GL2Encoder * ctx = (GL2Encoder *) self;
+ assert (ctx->shared() != NULL);
+ return ctx->shared()->getProgramUniformType(program, location);
+}
+
+} // namespace glesv2_enc