TYPE3
[iec.git] / src / type3_AndroidCloud / anbox-master / android / opengl / system / GLESv2_enc / gl2_client_context.cpp
diff --git a/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv2_enc/gl2_client_context.cpp b/src/type3_AndroidCloud/anbox-master/android/opengl/system/GLESv2_enc/gl2_client_context.cpp
new file mode 100644 (file)
index 0000000..f903542
--- /dev/null
@@ -0,0 +1,223 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl2_client_context.h"
+
+
+#include <stdio.h>
+
+int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
+{
+       glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
+       glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData);
+       glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData);
+       glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
+       glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData);
+       glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData);
+       glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
+       glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData);
+       glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData);
+       glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData);
+       glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
+       glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData);
+       glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
+       glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
+       glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData);
+       glClear = (glClear_client_proc_t) getProc("glClear", userData);
+       glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
+       glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
+       glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
+       glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
+       glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData);
+       glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
+       glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
+       glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
+       glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
+       glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData);
+       glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData);
+       glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
+       glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
+       glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData);
+       glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData);
+       glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData);
+       glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData);
+       glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
+       glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
+       glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
+       glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
+       glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData);
+       glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
+       glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData);
+       glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
+       glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
+       glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
+       glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData);
+       glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
+       glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
+       glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData);
+       glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData);
+       glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
+       glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
+       glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData);
+       glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData);
+       glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData);
+       glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
+       glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData);
+       glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
+       glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
+       glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData);
+       glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
+       glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
+       glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
+       glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
+       glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
+       glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
+       glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData);
+       glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData);
+       glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData);
+       glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData);
+       glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData);
+       glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData);
+       glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
+       glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
+       glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
+       glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
+       glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData);
+       glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData);
+       glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData);
+       glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData);
+       glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData);
+       glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData);
+       glHint = (glHint_client_proc_t) getProc("glHint", userData);
+       glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
+       glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
+       glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData);
+       glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData);
+       glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData);
+       glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
+       glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
+       glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
+       glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData);
+       glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
+       glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
+       glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
+       glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData);
+       glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData);
+       glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
+       glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
+       glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
+       glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData);
+       glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
+       glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData);
+       glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
+       glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData);
+       glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
+       glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData);
+       glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
+       glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
+       glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
+       glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
+       glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
+       glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
+       glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData);
+       glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
+       glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData);
+       glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData);
+       glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData);
+       glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData);
+       glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
+       glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
+       glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
+       glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
+       glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
+       glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
+       glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData);
+       glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
+       glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData);
+       glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData);
+       glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
+       glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
+       glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData);
+       glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData);
+       glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData);
+       glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData);
+       glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData);
+       glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData);
+       glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData);
+       glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData);
+       glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData);
+       glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData);
+       glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData);
+       glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData);
+       glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
+       glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
+       glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
+       glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData);
+       glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData);
+       glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
+       glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
+       glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData);
+       glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData);
+       glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData);
+       glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData);
+       glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
+       glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData);
+       glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
+       glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
+       glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
+       glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
+       glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
+       glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
+       glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
+       glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
+       glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
+       glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
+       glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
+       glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
+       glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData);
+       glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
+       glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
+       glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData);
+       glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData);
+       glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
+       glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
+       glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
+       glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
+       glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
+       glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
+       glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
+       glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
+       glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
+       glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
+       glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData);
+       glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData);
+       glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
+       glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
+       glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
+       glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
+       glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
+       glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
+       glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
+       glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
+       glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
+       glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
+       glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
+       glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
+       glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
+       glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
+       glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
+       glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
+       glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
+       glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
+       glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData);
+       glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData);
+       glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
+       glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
+       glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
+       glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData);
+       glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
+       return 0;
+}
+