--- /dev/null
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __GUARD_gl2_opcodes_h_
+#define __GUARD_gl2_opcodes_h_
+
+#define OP_glActiveTexture 2048
+#define OP_glAttachShader 2049
+#define OP_glBindAttribLocation 2050
+#define OP_glBindBuffer 2051
+#define OP_glBindFramebuffer 2052
+#define OP_glBindRenderbuffer 2053
+#define OP_glBindTexture 2054
+#define OP_glBlendColor 2055
+#define OP_glBlendEquation 2056
+#define OP_glBlendEquationSeparate 2057
+#define OP_glBlendFunc 2058
+#define OP_glBlendFuncSeparate 2059
+#define OP_glBufferData 2060
+#define OP_glBufferSubData 2061
+#define OP_glCheckFramebufferStatus 2062
+#define OP_glClear 2063
+#define OP_glClearColor 2064
+#define OP_glClearDepthf 2065
+#define OP_glClearStencil 2066
+#define OP_glColorMask 2067
+#define OP_glCompileShader 2068
+#define OP_glCompressedTexImage2D 2069
+#define OP_glCompressedTexSubImage2D 2070
+#define OP_glCopyTexImage2D 2071
+#define OP_glCopyTexSubImage2D 2072
+#define OP_glCreateProgram 2073
+#define OP_glCreateShader 2074
+#define OP_glCullFace 2075
+#define OP_glDeleteBuffers 2076
+#define OP_glDeleteFramebuffers 2077
+#define OP_glDeleteProgram 2078
+#define OP_glDeleteRenderbuffers 2079
+#define OP_glDeleteShader 2080
+#define OP_glDeleteTextures 2081
+#define OP_glDepthFunc 2082
+#define OP_glDepthMask 2083
+#define OP_glDepthRangef 2084
+#define OP_glDetachShader 2085
+#define OP_glDisable 2086
+#define OP_glDisableVertexAttribArray 2087
+#define OP_glDrawArrays 2088
+#define OP_glDrawElements 2089
+#define OP_glEnable 2090
+#define OP_glEnableVertexAttribArray 2091
+#define OP_glFinish 2092
+#define OP_glFlush 2093
+#define OP_glFramebufferRenderbuffer 2094
+#define OP_glFramebufferTexture2D 2095
+#define OP_glFrontFace 2096
+#define OP_glGenBuffers 2097
+#define OP_glGenerateMipmap 2098
+#define OP_glGenFramebuffers 2099
+#define OP_glGenRenderbuffers 2100
+#define OP_glGenTextures 2101
+#define OP_glGetActiveAttrib 2102
+#define OP_glGetActiveUniform 2103
+#define OP_glGetAttachedShaders 2104
+#define OP_glGetAttribLocation 2105
+#define OP_glGetBooleanv 2106
+#define OP_glGetBufferParameteriv 2107
+#define OP_glGetError 2108
+#define OP_glGetFloatv 2109
+#define OP_glGetFramebufferAttachmentParameteriv 2110
+#define OP_glGetIntegerv 2111
+#define OP_glGetProgramiv 2112
+#define OP_glGetProgramInfoLog 2113
+#define OP_glGetRenderbufferParameteriv 2114
+#define OP_glGetShaderiv 2115
+#define OP_glGetShaderInfoLog 2116
+#define OP_glGetShaderPrecisionFormat 2117
+#define OP_glGetShaderSource 2118
+#define OP_glGetString 2119
+#define OP_glGetTexParameterfv 2120
+#define OP_glGetTexParameteriv 2121
+#define OP_glGetUniformfv 2122
+#define OP_glGetUniformiv 2123
+#define OP_glGetUniformLocation 2124
+#define OP_glGetVertexAttribfv 2125
+#define OP_glGetVertexAttribiv 2126
+#define OP_glGetVertexAttribPointerv 2127
+#define OP_glHint 2128
+#define OP_glIsBuffer 2129
+#define OP_glIsEnabled 2130
+#define OP_glIsFramebuffer 2131
+#define OP_glIsProgram 2132
+#define OP_glIsRenderbuffer 2133
+#define OP_glIsShader 2134
+#define OP_glIsTexture 2135
+#define OP_glLineWidth 2136
+#define OP_glLinkProgram 2137
+#define OP_glPixelStorei 2138
+#define OP_glPolygonOffset 2139
+#define OP_glReadPixels 2140
+#define OP_glReleaseShaderCompiler 2141
+#define OP_glRenderbufferStorage 2142
+#define OP_glSampleCoverage 2143
+#define OP_glScissor 2144
+#define OP_glShaderBinary 2145
+#define OP_glShaderSource 2146
+#define OP_glStencilFunc 2147
+#define OP_glStencilFuncSeparate 2148
+#define OP_glStencilMask 2149
+#define OP_glStencilMaskSeparate 2150
+#define OP_glStencilOp 2151
+#define OP_glStencilOpSeparate 2152
+#define OP_glTexImage2D 2153
+#define OP_glTexParameterf 2154
+#define OP_glTexParameterfv 2155
+#define OP_glTexParameteri 2156
+#define OP_glTexParameteriv 2157
+#define OP_glTexSubImage2D 2158
+#define OP_glUniform1f 2159
+#define OP_glUniform1fv 2160
+#define OP_glUniform1i 2161
+#define OP_glUniform1iv 2162
+#define OP_glUniform2f 2163
+#define OP_glUniform2fv 2164
+#define OP_glUniform2i 2165
+#define OP_glUniform2iv 2166
+#define OP_glUniform3f 2167
+#define OP_glUniform3fv 2168
+#define OP_glUniform3i 2169
+#define OP_glUniform3iv 2170
+#define OP_glUniform4f 2171
+#define OP_glUniform4fv 2172
+#define OP_glUniform4i 2173
+#define OP_glUniform4iv 2174
+#define OP_glUniformMatrix2fv 2175
+#define OP_glUniformMatrix3fv 2176
+#define OP_glUniformMatrix4fv 2177
+#define OP_glUseProgram 2178
+#define OP_glValidateProgram 2179
+#define OP_glVertexAttrib1f 2180
+#define OP_glVertexAttrib1fv 2181
+#define OP_glVertexAttrib2f 2182
+#define OP_glVertexAttrib2fv 2183
+#define OP_glVertexAttrib3f 2184
+#define OP_glVertexAttrib3fv 2185
+#define OP_glVertexAttrib4f 2186
+#define OP_glVertexAttrib4fv 2187
+#define OP_glVertexAttribPointer 2188
+#define OP_glViewport 2189
+#define OP_glEGLImageTargetTexture2DOES 2190
+#define OP_glEGLImageTargetRenderbufferStorageOES 2191
+#define OP_glGetProgramBinaryOES 2192
+#define OP_glProgramBinaryOES 2193
+#define OP_glMapBufferOES 2194
+#define OP_glUnmapBufferOES 2195
+#define OP_glTexImage3DOES 2196
+#define OP_glTexSubImage3DOES 2197
+#define OP_glCopyTexSubImage3DOES 2198
+#define OP_glCompressedTexImage3DOES 2199
+#define OP_glCompressedTexSubImage3DOES 2200
+#define OP_glFramebufferTexture3DOES 2201
+#define OP_glBindVertexArrayOES 2202
+#define OP_glDeleteVertexArraysOES 2203
+#define OP_glGenVertexArraysOES 2204
+#define OP_glIsVertexArrayOES 2205
+#define OP_glDiscardFramebufferEXT 2206
+#define OP_glMultiDrawArraysEXT 2207
+#define OP_glMultiDrawElementsEXT 2208
+#define OP_glGetPerfMonitorGroupsAMD 2209
+#define OP_glGetPerfMonitorCountersAMD 2210
+#define OP_glGetPerfMonitorGroupStringAMD 2211
+#define OP_glGetPerfMonitorCounterStringAMD 2212
+#define OP_glGetPerfMonitorCounterInfoAMD 2213
+#define OP_glGenPerfMonitorsAMD 2214
+#define OP_glDeletePerfMonitorsAMD 2215
+#define OP_glSelectPerfMonitorCountersAMD 2216
+#define OP_glBeginPerfMonitorAMD 2217
+#define OP_glEndPerfMonitorAMD 2218
+#define OP_glGetPerfMonitorCounterDataAMD 2219
+#define OP_glRenderbufferStorageMultisampleIMG 2220
+#define OP_glFramebufferTexture2DMultisampleIMG 2221
+#define OP_glDeleteFencesNV 2222
+#define OP_glGenFencesNV 2223
+#define OP_glIsFenceNV 2224
+#define OP_glTestFenceNV 2225
+#define OP_glGetFenceivNV 2226
+#define OP_glFinishFenceNV 2227
+#define OP_glSetFenceNV 2228
+#define OP_glCoverageMaskNV 2229
+#define OP_glCoverageOperationNV 2230
+#define OP_glGetDriverControlsQCOM 2231
+#define OP_glGetDriverControlStringQCOM 2232
+#define OP_glEnableDriverControlQCOM 2233
+#define OP_glDisableDriverControlQCOM 2234
+#define OP_glExtGetTexturesQCOM 2235
+#define OP_glExtGetBuffersQCOM 2236
+#define OP_glExtGetRenderbuffersQCOM 2237
+#define OP_glExtGetFramebuffersQCOM 2238
+#define OP_glExtGetTexLevelParameterivQCOM 2239
+#define OP_glExtTexObjectStateOverrideiQCOM 2240
+#define OP_glExtGetTexSubImageQCOM 2241
+#define OP_glExtGetBufferPointervQCOM 2242
+#define OP_glExtGetShadersQCOM 2243
+#define OP_glExtGetProgramsQCOM 2244
+#define OP_glExtIsProgramBinaryQCOM 2245
+#define OP_glExtGetProgramBinarySourceQCOM 2246
+#define OP_glStartTilingQCOM 2247
+#define OP_glEndTilingQCOM 2248
+#define OP_glVertexAttribPointerData 2249
+#define OP_glVertexAttribPointerOffset 2250
+#define OP_glDrawElementsOffset 2251
+#define OP_glDrawElementsData 2252
+#define OP_glGetCompressedTextureFormats 2253
+#define OP_glShaderString 2254
+#define OP_glFinishRoundTrip 2255
+#define OP_last 2256
+
+
+#endif