--- /dev/null
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+//
+// WARNING -------------------------- WARNING
+// This code meant to be used for testing purposes only. It is not production
+// level quality.
+// Use on your own risk !!
+//
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <dlfcn.h>
+#include "egl_dispatch.h"
+#include "egl_ftable.h"
+#include <cutils/process_name.h>
+#include <cutils/log.h>
+#include "ServerConnection.h"
+#include "ThreadInfo.h"
+#include <pthread.h>
+#include "gl_wrapper_context.h"
+#include "gl2_wrapper_context.h"
+
+#define GLES_EMUL_TARGETS_FILE "/system/etc/gles_emul.cfg"
+// implementation libraries;
+#define GLESv1_enc_LIB "/system/lib/libGLESv1_enc.so"
+#define GLESv2_enc_LIB "/system/lib/libGLESv2_enc.so"
+#define GLES_android_LIB "/system/lib/egl/libGLES_android.so"
+// driver libraries;
+#define GLESv1_DRIVER "/system/lib/egl/libGLESv1_CM_emul.so"
+#define GLESv2_DRIVER "/system/lib/egl/libGLESv2_emul.so"
+
+
+static struct egl_dispatch *s_dispatch = NULL;
+pthread_once_t dispatchTablesInitialized = PTHREAD_ONCE_INIT;
+
+static bool s_needEncode = false;
+
+static gl_wrapper_context_t *g_gl_dispatch = NULL;
+static gl2_wrapper_context_t *g_gl2_dispatch = NULL;
+
+template <class T>
+int initApi(const char *driverLibName, const char *implLibName, T **dispatchTable, T *(*accessor)())
+{
+ void *driverLib = dlopen(driverLibName, RTLD_NOW | RTLD_LOCAL);
+ if (driverLib == NULL) {
+ ALOGE("failed to load %s : %s\n", driverLibName, dlerror());
+ return -1;
+ }
+
+ typedef T *(*createFcn_t)(void *, T *(*accessor)());
+ createFcn_t createFcn;
+ createFcn = (createFcn_t) dlsym(driverLib, "createFromLib");
+ if (createFcn == NULL) {
+ ALOGE("failed to load createFromLib constructor function\n");
+ return -1;
+ }
+
+ void *implLib = dlopen(implLibName, RTLD_NOW | RTLD_LOCAL);
+ if (implLib == NULL) {
+ ALOGE("couldn't open %s", implLibName);
+ return -2;
+ }
+ *dispatchTable = createFcn(implLib, accessor);
+ if (*dispatchTable == NULL) {
+ return -3;
+ }
+
+ // XXX - we do close the impl library since it doesn't have data, as far as we concern.
+ dlclose(implLib);
+
+ // XXX - we do not dlclose the driver library, so its not initialized when
+ // later loaded by android - is this required?
+ ALOGD("loading %s into %s complete\n", implLibName, driverLibName);
+ return 0;
+
+}
+
+static gl_wrapper_context_t *getGLContext()
+{
+ return g_gl_dispatch;
+}
+
+static gl2_wrapper_context_t *getGL2Context()
+{
+ return g_gl2_dispatch;
+}
+
+const char *getProcName()
+{
+ static const char *procname = NULL;
+
+ if (procname == NULL) {
+ const char *str = get_process_name();
+ if (strcmp(str, "unknown") != 0) {
+ procname = str;
+ } else {
+ // we need to obtain our process name from the command line;
+ FILE *fp = fopen("/proc/self/cmdline", "rt");
+ if (fp == NULL) {
+ ALOGE("couldn't open /proc/self/cmdline\n");
+ return NULL;
+ }
+
+ char line[1000];
+ if (fgets(line, sizeof(line), fp) == NULL) {
+ ALOGE("couldn't read the self cmdline from \n");
+ fclose(fp);
+ return NULL;
+ }
+ fclose(fp);
+
+ if (line[0] == '\0') {
+ ALOGE("cmdline is empty\n");
+ return NULL;
+ }
+
+ //obtain the basename;
+ line[sizeof(line) - 1] = '\0';
+ char *p = line;
+ while (*p != '\0' &&
+ *p != '\t' &&
+ *p != ' ' &&
+ *p != '\n') {
+ p++;
+ }
+
+ *p = '\0'; p--;
+ while (p > line && *p != '/') p--;
+ if (*p == '/') p++;
+ procname = strdup(p);
+ }
+ }
+
+ return procname;
+}
+
+
+
+bool isNeedEncode()
+{
+ const char *procname = getProcName();
+ if (procname == NULL) return false;
+ ALOGD("isNeedEncode? for %s\n", procname);
+ // check on our whitelist
+ FILE *fp = fopen(GLES_EMUL_TARGETS_FILE, "rt");
+ if (fp == NULL) {
+ ALOGE("couldn't open %s\n", GLES_EMUL_TARGETS_FILE);
+ return false;
+ }
+
+ char line[100];
+ bool found = false;
+ size_t procnameLen = strlen(procname);
+
+ while (fgets(line, sizeof(line), fp) != NULL) {
+ if (strlen(line) >= procnameLen &&
+ !strncmp(procname, line, procnameLen)) {
+ char c = line[procnameLen];
+ if (c == '\0' || c == ' ' || c == '\t' || c == '\n') {
+ found = true;
+ ALOGD("should use encoder for %s\n", procname);
+ break;
+ }
+ }
+ }
+ fclose(fp);
+ return found;
+}
+
+void initDispatchTables()
+{
+ //
+ // Load our back-end implementation of EGL/GLES
+ //
+ ALOGD("Loading egl dispatch for %s\n", getProcName());
+
+ void *gles_android = dlopen("/system/lib/egl/libGLES_android.so", RTLD_NOW | RTLD_LOCAL);
+ if (!gles_android) {
+ fprintf(stderr,"FATAL ERROR: Could not load libGLES_android lib\n");
+ exit(-1);
+ }
+
+ //
+ // Load back-end EGL implementation library
+ //
+ s_dispatch = create_egl_dispatch( gles_android );
+ if (!s_dispatch) {
+ fprintf(stderr,"FATAL ERROR: Could not create egl dispatch\n");
+ exit(-1);
+ }
+
+ //
+ // initialize gles
+ //
+ s_needEncode = isNeedEncode();
+ void *gles_encoder = NULL;
+ if (s_needEncode) {
+ // initialize a connection to the server, and the GLESv1/v2 encoders;
+ ServerConnection * connection = ServerConnection::s_getServerConnection();
+ if (connection == NULL) {
+ ALOGE("couldn't create server connection\n");
+ s_needEncode = false;
+ }
+ }
+
+ // init dispatch tabels for GLESv1 & GLESv2
+ if (s_needEncode) {
+ // XXX - we do not check the retrun value because there isn't much we can do here on failure.
+
+ if (initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLESv1_enc_LIB, &g_gl_dispatch, getGLContext) < 0) {
+ // fallback to android on faluire
+ s_needEncode = false;
+ } else {
+ initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLESv2_enc_LIB, &g_gl2_dispatch, getGL2Context);
+ }
+ }
+
+ if (!s_needEncode) {
+ ALOGD("Initializing native opengl for %s\n", getProcName());
+ initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLES_android_LIB, &g_gl_dispatch, getGLContext);
+ // try to initialize gl2 from GLES, though its probably going to fail
+ initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLES_android_LIB, &g_gl2_dispatch, getGL2Context);
+ }
+}
+
+static struct egl_dispatch *getDispatch()
+{
+ pthread_once(&dispatchTablesInitialized, initDispatchTables);
+ return s_dispatch;
+}
+
+__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
+{
+
+ // search in EGL function table
+ for (int i=0; i<egl_num_funcs; i++) {
+ if (!strcmp(egl_funcs_by_name[i].name, procname)) {
+ return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc;
+ }
+ }
+
+ // we do not support eglGetProcAddress for GLESv1 & GLESv2. The loader
+ // should be able to find this function through dynamic loading.
+ return NULL;
+}
+
+//////////////// Path through functions //////////
+
+EGLint eglGetError()
+{
+ return getDispatch()->eglGetError();
+}
+
+EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
+{
+ return getDispatch()->eglGetDisplay(display_id);
+}
+
+EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ return getDispatch()->eglInitialize(dpy, major, minor);
+}
+
+EGLBoolean eglTerminate(EGLDisplay dpy)
+{
+ return getDispatch()->eglTerminate(dpy);
+}
+
+const char* eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ return getDispatch()->eglQueryString(dpy, name);
+}
+
+EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ return getDispatch()->eglGetConfigs(dpy, configs, config_size, num_config);
+}
+
+static EGLint * filter_es2_bit(const EGLint *attrib_list, bool *isES2)
+{
+ if (attrib_list == NULL) {
+ if (isES2 != NULL) *isES2 = false;
+ return NULL;
+ }
+
+ EGLint *attribs = NULL;
+ int nAttribs = 0;
+ while(attrib_list[nAttribs] != EGL_NONE) nAttribs++;
+ nAttribs++;
+
+ attribs = new EGLint[nAttribs];
+ memcpy(attribs, attrib_list, nAttribs * sizeof(EGLint));
+ if (isES2 != NULL) *isES2 = false;
+
+ // scan the attribute list for ES2 request and replace with ES1.
+ for (int i = 0; i < nAttribs; i++) {
+ if (attribs[i] == EGL_RENDERABLE_TYPE) {
+ if (attribs[i + 1] & EGL_OPENGL_ES2_BIT) {
+ attribs[i + 1] &= ~EGL_OPENGL_ES2_BIT;
+ attribs[i + 1] |= EGL_OPENGL_ES_BIT;
+ ALOGD("removing ES2 bit 0x%x\n", attribs[i + 1]);
+ if (isES2 != NULL) *isES2 = true;
+ }
+ }
+ }
+ return attribs;
+}
+
+EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ EGLBoolean res;
+ if (s_needEncode) {
+ EGLint *attribs = filter_es2_bit(attrib_list, NULL);
+ res = getDispatch()->eglChooseConfig(dpy,
+ attribs,
+ configs,
+ config_size,
+ num_config);
+ ALOGD("eglChooseConfig: %d configs found\n", *num_config);
+ if (*num_config == 0 && attribs != NULL) {
+ ALOGD("requested attributes:\n");
+ for (int i = 0; attribs[i] != EGL_NONE; i++) {
+ ALOGD("%d: 0x%x\n", i, attribs[i]);
+ }
+ }
+
+ delete attribs;
+ } else {
+ res = getDispatch()->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
+ }
+ return res;
+}
+
+EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ if (s_needEncode && attribute == EGL_RENDERABLE_TYPE) {
+ *value = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
+ return EGL_TRUE;
+ } else {
+ return getDispatch()->eglGetConfigAttrib(dpy, config, attribute, value);
+ }
+}
+
+EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
+{
+ EGLSurface surface = getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list);
+ if (surface != EGL_NO_SURFACE) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
+ }
+ }
+ return surface;
+}
+
+EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ EGLSurface surface = getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list);
+ if (surface != EGL_NO_SURFACE) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
+ }
+ }
+ return surface;
+}
+
+EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+{
+ EGLSurface surface = getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
+ if (surface != EGL_NO_SURFACE) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
+ }
+ }
+ return surface;
+}
+
+EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ EGLBoolean res = getDispatch()->eglDestroySurface(dpy, surface);
+ if (res && surface != EGL_NO_SURFACE) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->destroySurface(server->utEnc(), getpid(), (uint32_t)surface);
+ }
+ }
+ return res;
+}
+
+EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
+{
+ EGLBoolean res = getDispatch()->eglQuerySurface(dpy, surface, attribute, value);
+ if (res && attribute == EGL_RENDERABLE_TYPE) {
+ *value |= EGL_OPENGL_ES2_BIT;
+ }
+ return res;
+}
+
+EGLBoolean eglBindAPI(EGLenum api)
+{
+ return getDispatch()->eglBindAPI(api);
+}
+
+EGLenum eglQueryAPI()
+{
+ return getDispatch()->eglQueryAPI();
+}
+
+EGLBoolean eglWaitClient()
+{
+ return getDispatch()->eglWaitClient();
+}
+
+EGLBoolean eglReleaseThread()
+{
+ return getDispatch()->eglReleaseThread();
+}
+
+EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
+{
+ return getDispatch()->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
+}
+
+EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ return getDispatch()->eglSurfaceAttrib(dpy, surface, attribute, value);
+}
+
+EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return getDispatch()->eglBindTexImage(dpy, surface, buffer);
+}
+
+EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return getDispatch()->eglReleaseTexImage(dpy, surface, buffer);
+}
+
+EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ return getDispatch()->eglSwapInterval(dpy, interval);
+}
+
+EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+{
+
+ EGLContext share = share_context;
+ if (share) share = ((EGLWrapperContext *)share_context)->aglContext;
+
+ // check if are ES2, and convert it to ES1.
+ int nAttribs = 0;
+ if (attrib_list != NULL) {
+ while(attrib_list[nAttribs] != EGL_NONE) {
+ nAttribs++;
+ }
+ nAttribs++;
+ }
+
+ EGLint *attrib = NULL;
+ if (nAttribs > 0) {
+ attrib = new EGLint[nAttribs];
+ memcpy(attrib, attrib_list, nAttribs * sizeof(EGLint));
+ }
+
+ int version = 1;
+ for (int i = 0; i < nAttribs; i++) {
+ if (attrib[i] == EGL_CONTEXT_CLIENT_VERSION &&
+ attrib[i + 1] == 2) {
+ version = 2;
+ attrib[i + 1] = 1; // replace to version 1
+ }
+ }
+
+ EGLContext ctx = getDispatch()->eglCreateContext(dpy, config, share, attrib);
+ delete attrib;
+ EGLWrapperContext *wctx = new EGLWrapperContext(ctx, version);
+ if (ctx != EGL_NO_CONTEXT) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ wctx->clientState = new GLClientState();
+ server->utEnc()->createContext(server->utEnc(), getpid(),
+ (uint32_t)wctx,
+ (uint32_t)(share_context == EGL_NO_CONTEXT ? 0 : share_context), wctx->version);
+ }
+ }
+ return (EGLContext)wctx;
+}
+
+EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
+ EGLBoolean res = EGL_FALSE;
+
+ if (ctx && ctx != EGL_NO_CONTEXT) {
+ res = getDispatch()->eglDestroyContext(dpy, wctx->aglContext);
+ if (res) {
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection())) {
+ server->utEnc()->destroyContext(ti->serverConn->utEnc(), getpid(), (uint32_t)ctx);
+ }
+ if (ti->currentContext == wctx) ti->currentContext = NULL;
+ delete wctx;
+ }
+ }
+
+ return res;
+}
+
+EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
+ EGLContext aglContext = (ctx == EGL_NO_CONTEXT ? EGL_NO_CONTEXT : wctx->aglContext);
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ EGLBoolean res = getDispatch()->eglMakeCurrent(dpy, draw, read, aglContext);
+ if (res ) {
+ // NOTE - we do get a pointer to the server connection, (rather then using ti->serverConn)
+ // for cases that this is the first egl call of the current thread.
+
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection())) {
+ server->utEnc()->makeCurrentContext(server->utEnc(), getpid(),
+ (uint32_t) (draw == EGL_NO_SURFACE ? 0 : draw),
+ (uint32_t) (read == EGL_NO_SURFACE ? 0 : read),
+ (uint32_t) (ctx == EGL_NO_CONTEXT ? 0 : ctx));
+ server->glEncoder()->setClientState( wctx ? wctx->clientState : NULL );
+ server->gl2Encoder()->setClientState( wctx ? wctx->clientState : NULL );
+ }
+
+ // set current context in our thread info
+ ti->currentContext = wctx;
+ }
+ return res;
+
+}
+
+EGLContext eglGetCurrentContext()
+{
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ return (ti->currentContext ? ti->currentContext : EGL_NO_CONTEXT);
+}
+
+EGLSurface eglGetCurrentSurface(EGLint readdraw)
+{
+ return getDispatch()->eglGetCurrentSurface(readdraw);
+}
+
+EGLDisplay eglGetCurrentDisplay()
+{
+ return getDispatch()->eglGetCurrentDisplay();
+}
+
+EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
+ if (wctx) {
+ if (attribute == EGL_CONTEXT_CLIENT_VERSION) {
+ *value = wctx->version;
+ return EGL_TRUE;
+ } else {
+ return getDispatch()->eglQueryContext(dpy, wctx->aglContext, attribute, value);
+ }
+ }
+ else {
+ return EGL_BAD_CONTEXT;
+ }
+}
+
+EGLBoolean eglWaitGL()
+{
+ return getDispatch()->eglWaitGL();
+}
+
+EGLBoolean eglWaitNative(EGLint engine)
+{
+ return getDispatch()->eglWaitNative(engine);
+}
+
+EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
+{
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->swapBuffers(server->utEnc(), getpid(), (uint32_t)surface);
+ server->glEncoder()->flush();
+ server->gl2Encoder()->flush();
+ return 1;
+ }
+ return getDispatch()->eglSwapBuffers(dpy, surface);
+}
+
+EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ return getDispatch()->eglCopyBuffers(dpy, surface, target);
+}
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list)
+{
+ return getDispatch()->eglLockSurfaceKHR(display, surface, attrib_list);
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface)
+{
+ return getDispatch()->eglUnlockSurfaceKHR(display, surface);
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+ EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
+ EGLContext aglContext = (wctx ? wctx->aglContext : EGL_NO_CONTEXT);
+ return getDispatch()->eglCreateImageKHR(dpy, aglContext, target, buffer, attrib_list);
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
+{
+ return getDispatch()->eglDestroyImageKHR(dpy, image);
+}
+
+EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)
+{
+ return getDispatch()->eglCreateSyncKHR(dpy, type, attrib_list);
+}
+
+EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
+{
+ return getDispatch()->eglDestroySyncKHR(dpy, sync);
+}
+
+EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
+{
+ return getDispatch()->eglClientWaitSyncKHR(dpy, sync, flags, timeout);
+}
+
+EGLBoolean eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode)
+{
+ return getDispatch()->eglSignalSyncKHR(dpy, sync, mode);
+}
+
+EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value)
+{
+ return getDispatch()->eglGetSyncAttribKHR(dpy, sync, attribute, value);
+}
+
+EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height)
+{
+ return getDispatch()->eglSetSwapRectangleANDROID(dpy, draw, left, top, width, height);
+}