--- /dev/null
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GLES_DISPATCH_H
+#define _GLES_DISPATCH_H
+
+#include "gles_proc.h"
+
+
+struct gles_dispatch {
+ glAlphaFunc_t glAlphaFunc;
+ glClearColor_t glClearColor;
+ glClearDepthf_t glClearDepthf;
+ glClipPlanef_t glClipPlanef;
+ glColor4f_t glColor4f;
+ glDepthRangef_t glDepthRangef;
+ glFogf_t glFogf;
+ glFogfv_t glFogfv;
+ glFrustumf_t glFrustumf;
+ glGetClipPlanef_t glGetClipPlanef;
+ glGetFloatv_t glGetFloatv;
+ glGetLightfv_t glGetLightfv;
+ glGetMaterialfv_t glGetMaterialfv;
+ glGetTexEnvfv_t glGetTexEnvfv;
+ glGetTexParameterfv_t glGetTexParameterfv;
+ glLightModelf_t glLightModelf;
+ glLightModelfv_t glLightModelfv;
+ glLightf_t glLightf;
+ glLightfv_t glLightfv;
+ glLineWidth_t glLineWidth;
+ glLoadMatrixf_t glLoadMatrixf;
+ glMaterialf_t glMaterialf;
+ glMaterialfv_t glMaterialfv;
+ glMultMatrixf_t glMultMatrixf;
+ glMultiTexCoord4f_t glMultiTexCoord4f;
+ glNormal3f_t glNormal3f;
+ glOrthof_t glOrthof;
+ glPointParameterf_t glPointParameterf;
+ glPointParameterfv_t glPointParameterfv;
+ glPointSize_t glPointSize;
+ glPolygonOffset_t glPolygonOffset;
+ glRotatef_t glRotatef;
+ glScalef_t glScalef;
+ glTexEnvf_t glTexEnvf;
+ glTexEnvfv_t glTexEnvfv;
+ glTexParameterf_t glTexParameterf;
+ glTexParameterfv_t glTexParameterfv;
+ glTranslatef_t glTranslatef;
+ glActiveTexture_t glActiveTexture;
+ glAlphaFuncx_t glAlphaFuncx;
+ glBindBuffer_t glBindBuffer;
+ glBindTexture_t glBindTexture;
+ glBlendFunc_t glBlendFunc;
+ glBufferData_t glBufferData;
+ glBufferSubData_t glBufferSubData;
+ glClear_t glClear;
+ glClearColorx_t glClearColorx;
+ glClearDepthx_t glClearDepthx;
+ glClearStencil_t glClearStencil;
+ glClientActiveTexture_t glClientActiveTexture;
+ glClipPlanex_t glClipPlanex;
+ glColor4ub_t glColor4ub;
+ glColor4x_t glColor4x;
+ glColorMask_t glColorMask;
+ glColorPointer_t glColorPointer;
+ glCompressedTexImage2D_t glCompressedTexImage2D;
+ glCompressedTexSubImage2D_t glCompressedTexSubImage2D;
+ glCopyTexImage2D_t glCopyTexImage2D;
+ glCopyTexSubImage2D_t glCopyTexSubImage2D;
+ glCullFace_t glCullFace;
+ glDeleteBuffers_t glDeleteBuffers;
+ glDeleteTextures_t glDeleteTextures;
+ glDepthFunc_t glDepthFunc;
+ glDepthMask_t glDepthMask;
+ glDepthRangex_t glDepthRangex;
+ glDisable_t glDisable;
+ glDisableClientState_t glDisableClientState;
+ glDrawArrays_t glDrawArrays;
+ glDrawElements_t glDrawElements;
+ glEnable_t glEnable;
+ glEnableClientState_t glEnableClientState;
+ glFinish_t glFinish;
+ glFlush_t glFlush;
+ glFogx_t glFogx;
+ glFogxv_t glFogxv;
+ glFrontFace_t glFrontFace;
+ glFrustumx_t glFrustumx;
+ glGetBooleanv_t glGetBooleanv;
+ glGetBufferParameteriv_t glGetBufferParameteriv;
+ glGetClipPlanex_t glGetClipPlanex;
+ glGenBuffers_t glGenBuffers;
+ glGenTextures_t glGenTextures;
+ glGetError_t glGetError;
+ glGetFixedv_t glGetFixedv;
+ glGetIntegerv_t glGetIntegerv;
+ glGetLightxv_t glGetLightxv;
+ glGetMaterialxv_t glGetMaterialxv;
+ glGetPointerv_t glGetPointerv;
+ glGetString_t glGetString;
+ glGetTexEnviv_t glGetTexEnviv;
+ glGetTexEnvxv_t glGetTexEnvxv;
+ glGetTexParameteriv_t glGetTexParameteriv;
+ glGetTexParameterxv_t glGetTexParameterxv;
+ glHint_t glHint;
+ glIsBuffer_t glIsBuffer;
+ glIsEnabled_t glIsEnabled;
+ glIsTexture_t glIsTexture;
+ glLightModelx_t glLightModelx;
+ glLightModelxv_t glLightModelxv;
+ glLightx_t glLightx;
+ glLightxv_t glLightxv;
+ glLineWidthx_t glLineWidthx;
+ glLoadIdentity_t glLoadIdentity;
+ glLoadMatrixx_t glLoadMatrixx;
+ glLogicOp_t glLogicOp;
+ glMaterialx_t glMaterialx;
+ glMaterialxv_t glMaterialxv;
+ glMatrixMode_t glMatrixMode;
+ glMultMatrixx_t glMultMatrixx;
+ glMultiTexCoord4x_t glMultiTexCoord4x;
+ glNormal3x_t glNormal3x;
+ glNormalPointer_t glNormalPointer;
+ glOrthox_t glOrthox;
+ glPixelStorei_t glPixelStorei;
+ glPointParameterx_t glPointParameterx;
+ glPointParameterxv_t glPointParameterxv;
+ glPointSizex_t glPointSizex;
+ glPolygonOffsetx_t glPolygonOffsetx;
+ glPopMatrix_t glPopMatrix;
+ glPushMatrix_t glPushMatrix;
+ glReadPixels_t glReadPixels;
+ glRotatex_t glRotatex;
+ glSampleCoverage_t glSampleCoverage;
+ glSampleCoveragex_t glSampleCoveragex;
+ glScalex_t glScalex;
+ glScissor_t glScissor;
+ glShadeModel_t glShadeModel;
+ glStencilFunc_t glStencilFunc;
+ glStencilMask_t glStencilMask;
+ glStencilOp_t glStencilOp;
+ glTexCoordPointer_t glTexCoordPointer;
+ glTexEnvi_t glTexEnvi;
+ glTexEnvx_t glTexEnvx;
+ glTexEnviv_t glTexEnviv;
+ glTexEnvxv_t glTexEnvxv;
+ glTexImage2D_t glTexImage2D;
+ glTexParameteri_t glTexParameteri;
+ glTexParameterx_t glTexParameterx;
+ glTexParameteriv_t glTexParameteriv;
+ glTexParameterxv_t glTexParameterxv;
+ glTexSubImage2D_t glTexSubImage2D;
+ glTranslatex_t glTranslatex;
+ glVertexPointer_t glVertexPointer;
+ glViewport_t glViewport;
+ glPointSizePointerOES_t glPointSizePointerOES;
+ glBlendEquationSeparateOES_t glBlendEquationSeparateOES;
+ glBlendFuncSeparateOES_t glBlendFuncSeparateOES;
+ glBlendEquationOES_t glBlendEquationOES;
+ glDrawTexsOES_t glDrawTexsOES;
+ glDrawTexiOES_t glDrawTexiOES;
+ glDrawTexxOES_t glDrawTexxOES;
+ glDrawTexsvOES_t glDrawTexsvOES;
+ glDrawTexivOES_t glDrawTexivOES;
+ glDrawTexxvOES_t glDrawTexxvOES;
+ glDrawTexfOES_t glDrawTexfOES;
+ glDrawTexfvOES_t glDrawTexfvOES;
+ glEGLImageTargetTexture2DOES_t glEGLImageTargetTexture2DOES;
+ glEGLImageTargetRenderbufferStorageOES_t glEGLImageTargetRenderbufferStorageOES;
+ glAlphaFuncxOES_t glAlphaFuncxOES;
+ glClearColorxOES_t glClearColorxOES;
+ glClearDepthxOES_t glClearDepthxOES;
+ glClipPlanexOES_t glClipPlanexOES;
+ glColor4xOES_t glColor4xOES;
+ glDepthRangexOES_t glDepthRangexOES;
+ glFogxOES_t glFogxOES;
+ glFogxvOES_t glFogxvOES;
+ glFrustumxOES_t glFrustumxOES;
+ glGetClipPlanexOES_t glGetClipPlanexOES;
+ glGetFixedvOES_t glGetFixedvOES;
+ glGetLightxvOES_t glGetLightxvOES;
+ glGetMaterialxvOES_t glGetMaterialxvOES;
+ glGetTexEnvxvOES_t glGetTexEnvxvOES;
+ glGetTexParameterxvOES_t glGetTexParameterxvOES;
+ glLightModelxOES_t glLightModelxOES;
+ glLightModelxvOES_t glLightModelxvOES;
+ glLightxOES_t glLightxOES;
+ glLightxvOES_t glLightxvOES;
+ glLineWidthxOES_t glLineWidthxOES;
+ glLoadMatrixxOES_t glLoadMatrixxOES;
+ glMaterialxOES_t glMaterialxOES;
+ glMaterialxvOES_t glMaterialxvOES;
+ glMultMatrixxOES_t glMultMatrixxOES;
+ glMultiTexCoord4xOES_t glMultiTexCoord4xOES;
+ glNormal3xOES_t glNormal3xOES;
+ glOrthoxOES_t glOrthoxOES;
+ glPointParameterxOES_t glPointParameterxOES;
+ glPointParameterxvOES_t glPointParameterxvOES;
+ glPointSizexOES_t glPointSizexOES;
+ glPolygonOffsetxOES_t glPolygonOffsetxOES;
+ glRotatexOES_t glRotatexOES;
+ glSampleCoveragexOES_t glSampleCoveragexOES;
+ glScalexOES_t glScalexOES;
+ glTexEnvxOES_t glTexEnvxOES;
+ glTexEnvxvOES_t glTexEnvxvOES;
+ glTexParameterxOES_t glTexParameterxOES;
+ glTexParameterxvOES_t glTexParameterxvOES;
+ glTranslatexOES_t glTranslatexOES;
+ glIsRenderbufferOES_t glIsRenderbufferOES;
+ glBindRenderbufferOES_t glBindRenderbufferOES;
+ glDeleteRenderbuffersOES_t glDeleteRenderbuffersOES;
+ glGenRenderbuffersOES_t glGenRenderbuffersOES;
+ glRenderbufferStorageOES_t glRenderbufferStorageOES;
+ glGetRenderbufferParameterivOES_t glGetRenderbufferParameterivOES;
+ glIsFramebufferOES_t glIsFramebufferOES;
+ glBindFramebufferOES_t glBindFramebufferOES;
+ glDeleteFramebuffersOES_t glDeleteFramebuffersOES;
+ glGenFramebuffersOES_t glGenFramebuffersOES;
+ glCheckFramebufferStatusOES_t glCheckFramebufferStatusOES;
+ glFramebufferRenderbufferOES_t glFramebufferRenderbufferOES;
+ glFramebufferTexture2DOES_t glFramebufferTexture2DOES;
+ glGetFramebufferAttachmentParameterivOES_t glGetFramebufferAttachmentParameterivOES;
+ glGenerateMipmapOES_t glGenerateMipmapOES;
+ glMapBufferOES_t glMapBufferOES;
+ glUnmapBufferOES_t glUnmapBufferOES;
+ glGetBufferPointervOES_t glGetBufferPointervOES;
+ glCurrentPaletteMatrixOES_t glCurrentPaletteMatrixOES;
+ glLoadPaletteFromModelViewMatrixOES_t glLoadPaletteFromModelViewMatrixOES;
+ glMatrixIndexPointerOES_t glMatrixIndexPointerOES;
+ glWeightPointerOES_t glWeightPointerOES;
+ glQueryMatrixxOES_t glQueryMatrixxOES;
+ glDepthRangefOES_t glDepthRangefOES;
+ glFrustumfOES_t glFrustumfOES;
+ glOrthofOES_t glOrthofOES;
+ glClipPlanefOES_t glClipPlanefOES;
+ glGetClipPlanefOES_t glGetClipPlanefOES;
+ glClearDepthfOES_t glClearDepthfOES;
+ glTexGenfOES_t glTexGenfOES;
+ glTexGenfvOES_t glTexGenfvOES;
+ glTexGeniOES_t glTexGeniOES;
+ glTexGenivOES_t glTexGenivOES;
+ glTexGenxOES_t glTexGenxOES;
+ glTexGenxvOES_t glTexGenxvOES;
+ glGetTexGenfvOES_t glGetTexGenfvOES;
+ glGetTexGenivOES_t glGetTexGenivOES;
+ glGetTexGenxvOES_t glGetTexGenxvOES;
+ glBindVertexArrayOES_t glBindVertexArrayOES;
+ glDeleteVertexArraysOES_t glDeleteVertexArraysOES;
+ glGenVertexArraysOES_t glGenVertexArraysOES;
+ glIsVertexArrayOES_t glIsVertexArrayOES;
+ glDiscardFramebufferEXT_t glDiscardFramebufferEXT;
+ glMultiDrawArraysEXT_t glMultiDrawArraysEXT;
+ glMultiDrawElementsEXT_t glMultiDrawElementsEXT;
+ glClipPlanefIMG_t glClipPlanefIMG;
+ glClipPlanexIMG_t glClipPlanexIMG;
+ glRenderbufferStorageMultisampleIMG_t glRenderbufferStorageMultisampleIMG;
+ glFramebufferTexture2DMultisampleIMG_t glFramebufferTexture2DMultisampleIMG;
+ glDeleteFencesNV_t glDeleteFencesNV;
+ glGenFencesNV_t glGenFencesNV;
+ glIsFenceNV_t glIsFenceNV;
+ glTestFenceNV_t glTestFenceNV;
+ glGetFenceivNV_t glGetFenceivNV;
+ glFinishFenceNV_t glFinishFenceNV;
+ glSetFenceNV_t glSetFenceNV;
+ glGetDriverControlsQCOM_t glGetDriverControlsQCOM;
+ glGetDriverControlStringQCOM_t glGetDriverControlStringQCOM;
+ glEnableDriverControlQCOM_t glEnableDriverControlQCOM;
+ glDisableDriverControlQCOM_t glDisableDriverControlQCOM;
+ glExtGetTexturesQCOM_t glExtGetTexturesQCOM;
+ glExtGetBuffersQCOM_t glExtGetBuffersQCOM;
+ glExtGetRenderbuffersQCOM_t glExtGetRenderbuffersQCOM;
+ glExtGetFramebuffersQCOM_t glExtGetFramebuffersQCOM;
+ glExtGetTexLevelParameterivQCOM_t glExtGetTexLevelParameterivQCOM;
+ glExtTexObjectStateOverrideiQCOM_t glExtTexObjectStateOverrideiQCOM;
+ glExtGetTexSubImageQCOM_t glExtGetTexSubImageQCOM;
+ glExtGetBufferPointervQCOM_t glExtGetBufferPointervQCOM;
+ glExtGetShadersQCOM_t glExtGetShadersQCOM;
+ glExtGetProgramsQCOM_t glExtGetProgramsQCOM;
+ glExtIsProgramBinaryQCOM_t glExtIsProgramBinaryQCOM;
+ glExtGetProgramBinarySourceQCOM_t glExtGetProgramBinarySourceQCOM;
+ glStartTilingQCOM_t glStartTilingQCOM;
+ glEndTilingQCOM_t glEndTilingQCOM;
+ //Accessors
+ glAlphaFunc_t set_glAlphaFunc(glAlphaFunc_t f) { glAlphaFunc_t retval = glAlphaFunc; glAlphaFunc = f; return retval;}
+ glClearColor_t set_glClearColor(glClearColor_t f) { glClearColor_t retval = glClearColor; glClearColor = f; return retval;}
+ glClearDepthf_t set_glClearDepthf(glClearDepthf_t f) { glClearDepthf_t retval = glClearDepthf; glClearDepthf = f; return retval;}
+ glClipPlanef_t set_glClipPlanef(glClipPlanef_t f) { glClipPlanef_t retval = glClipPlanef; glClipPlanef = f; return retval;}
+ glColor4f_t set_glColor4f(glColor4f_t f) { glColor4f_t retval = glColor4f; glColor4f = f; return retval;}
+ glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;}
+ glFogf_t set_glFogf(glFogf_t f) { glFogf_t retval = glFogf; glFogf = f; return retval;}
+ glFogfv_t set_glFogfv(glFogfv_t f) { glFogfv_t retval = glFogfv; glFogfv = f; return retval;}
+ glFrustumf_t set_glFrustumf(glFrustumf_t f) { glFrustumf_t retval = glFrustumf; glFrustumf = f; return retval;}
+ glGetClipPlanef_t set_glGetClipPlanef(glGetClipPlanef_t f) { glGetClipPlanef_t retval = glGetClipPlanef; glGetClipPlanef = f; return retval;}
+ glGetFloatv_t set_glGetFloatv(glGetFloatv_t f) { glGetFloatv_t retval = glGetFloatv; glGetFloatv = f; return retval;}
+ glGetLightfv_t set_glGetLightfv(glGetLightfv_t f) { glGetLightfv_t retval = glGetLightfv; glGetLightfv = f; return retval;}
+ glGetMaterialfv_t set_glGetMaterialfv(glGetMaterialfv_t f) { glGetMaterialfv_t retval = glGetMaterialfv; glGetMaterialfv = f; return retval;}
+ glGetTexEnvfv_t set_glGetTexEnvfv(glGetTexEnvfv_t f) { glGetTexEnvfv_t retval = glGetTexEnvfv; glGetTexEnvfv = f; return retval;}
+ glGetTexParameterfv_t set_glGetTexParameterfv(glGetTexParameterfv_t f) { glGetTexParameterfv_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;}
+ glLightModelf_t set_glLightModelf(glLightModelf_t f) { glLightModelf_t retval = glLightModelf; glLightModelf = f; return retval;}
+ glLightModelfv_t set_glLightModelfv(glLightModelfv_t f) { glLightModelfv_t retval = glLightModelfv; glLightModelfv = f; return retval;}
+ glLightf_t set_glLightf(glLightf_t f) { glLightf_t retval = glLightf; glLightf = f; return retval;}
+ glLightfv_t set_glLightfv(glLightfv_t f) { glLightfv_t retval = glLightfv; glLightfv = f; return retval;}
+ glLineWidth_t set_glLineWidth(glLineWidth_t f) { glLineWidth_t retval = glLineWidth; glLineWidth = f; return retval;}
+ glLoadMatrixf_t set_glLoadMatrixf(glLoadMatrixf_t f) { glLoadMatrixf_t retval = glLoadMatrixf; glLoadMatrixf = f; return retval;}
+ glMaterialf_t set_glMaterialf(glMaterialf_t f) { glMaterialf_t retval = glMaterialf; glMaterialf = f; return retval;}
+ glMaterialfv_t set_glMaterialfv(glMaterialfv_t f) { glMaterialfv_t retval = glMaterialfv; glMaterialfv = f; return retval;}
+ glMultMatrixf_t set_glMultMatrixf(glMultMatrixf_t f) { glMultMatrixf_t retval = glMultMatrixf; glMultMatrixf = f; return retval;}
+ glMultiTexCoord4f_t set_glMultiTexCoord4f(glMultiTexCoord4f_t f) { glMultiTexCoord4f_t retval = glMultiTexCoord4f; glMultiTexCoord4f = f; return retval;}
+ glNormal3f_t set_glNormal3f(glNormal3f_t f) { glNormal3f_t retval = glNormal3f; glNormal3f = f; return retval;}
+ glOrthof_t set_glOrthof(glOrthof_t f) { glOrthof_t retval = glOrthof; glOrthof = f; return retval;}
+ glPointParameterf_t set_glPointParameterf(glPointParameterf_t f) { glPointParameterf_t retval = glPointParameterf; glPointParameterf = f; return retval;}
+ glPointParameterfv_t set_glPointParameterfv(glPointParameterfv_t f) { glPointParameterfv_t retval = glPointParameterfv; glPointParameterfv = f; return retval;}
+ glPointSize_t set_glPointSize(glPointSize_t f) { glPointSize_t retval = glPointSize; glPointSize = f; return retval;}
+ glPolygonOffset_t set_glPolygonOffset(glPolygonOffset_t f) { glPolygonOffset_t retval = glPolygonOffset; glPolygonOffset = f; return retval;}
+ glRotatef_t set_glRotatef(glRotatef_t f) { glRotatef_t retval = glRotatef; glRotatef = f; return retval;}
+ glScalef_t set_glScalef(glScalef_t f) { glScalef_t retval = glScalef; glScalef = f; return retval;}
+ glTexEnvf_t set_glTexEnvf(glTexEnvf_t f) { glTexEnvf_t retval = glTexEnvf; glTexEnvf = f; return retval;}
+ glTexEnvfv_t set_glTexEnvfv(glTexEnvfv_t f) { glTexEnvfv_t retval = glTexEnvfv; glTexEnvfv = f; return retval;}
+ glTexParameterf_t set_glTexParameterf(glTexParameterf_t f) { glTexParameterf_t retval = glTexParameterf; glTexParameterf = f; return retval;}
+ glTexParameterfv_t set_glTexParameterfv(glTexParameterfv_t f) { glTexParameterfv_t retval = glTexParameterfv; glTexParameterfv = f; return retval;}
+ glTranslatef_t set_glTranslatef(glTranslatef_t f) { glTranslatef_t retval = glTranslatef; glTranslatef = f; return retval;}
+ glActiveTexture_t set_glActiveTexture(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; return retval;}
+ glAlphaFuncx_t set_glAlphaFuncx(glAlphaFuncx_t f) { glAlphaFuncx_t retval = glAlphaFuncx; glAlphaFuncx = f; return retval;}
+ glBindBuffer_t set_glBindBuffer(glBindBuffer_t f) { glBindBuffer_t retval = glBindBuffer; glBindBuffer = f; return retval;}
+ glBindTexture_t set_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; return retval;}
+ glBlendFunc_t set_glBlendFunc(glBlendFunc_t f) { glBlendFunc_t retval = glBlendFunc; glBlendFunc = f; return retval;}
+ glBufferData_t set_glBufferData(glBufferData_t f) { glBufferData_t retval = glBufferData; glBufferData = f; return retval;}
+ glBufferSubData_t set_glBufferSubData(glBufferSubData_t f) { glBufferSubData_t retval = glBufferSubData; glBufferSubData = f; return retval;}
+ glClear_t set_glClear(glClear_t f) { glClear_t retval = glClear; glClear = f; return retval;}
+ glClearColorx_t set_glClearColorx(glClearColorx_t f) { glClearColorx_t retval = glClearColorx; glClearColorx = f; return retval;}
+ glClearDepthx_t set_glClearDepthx(glClearDepthx_t f) { glClearDepthx_t retval = glClearDepthx; glClearDepthx = f; return retval;}
+ glClearStencil_t set_glClearStencil(glClearStencil_t f) { glClearStencil_t retval = glClearStencil; glClearStencil = f; return retval;}
+ glClientActiveTexture_t set_glClientActiveTexture(glClientActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;}
+ glClipPlanex_t set_glClipPlanex(glClipPlanex_t f) { glClipPlanex_t retval = glClipPlanex; glClipPlanex = f; return retval;}
+ glColor4ub_t set_glColor4ub(glColor4ub_t f) { glColor4ub_t retval = glColor4ub; glColor4ub = f; return retval;}
+ glColor4x_t set_glColor4x(glColor4x_t f) { glColor4x_t retval = glColor4x; glColor4x = f; return retval;}
+ glColorMask_t set_glColorMask(glColorMask_t f) { glColorMask_t retval = glColorMask; glColorMask = f; return retval;}
+ glColorPointer_t set_glColorPointer(glColorPointer_t f) { glColorPointer_t retval = glColorPointer; glColorPointer = f; return retval;}
+ glCompressedTexImage2D_t set_glCompressedTexImage2D(glCompressedTexImage2D_t f) { glCompressedTexImage2D_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;}
+ glCompressedTexSubImage2D_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_t f) { glCompressedTexSubImage2D_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;}
+ glCopyTexImage2D_t set_glCopyTexImage2D(glCopyTexImage2D_t f) { glCopyTexImage2D_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;}
+ glCopyTexSubImage2D_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_t f) { glCopyTexSubImage2D_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;}
+ glCullFace_t set_glCullFace(glCullFace_t f) { glCullFace_t retval = glCullFace; glCullFace = f; return retval;}
+ glDeleteBuffers_t set_glDeleteBuffers(glDeleteBuffers_t f) { glDeleteBuffers_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;}
+ glDeleteTextures_t set_glDeleteTextures(glDeleteTextures_t f) { glDeleteTextures_t retval = glDeleteTextures; glDeleteTextures = f; return retval;}
+ glDepthFunc_t set_glDepthFunc(glDepthFunc_t f) { glDepthFunc_t retval = glDepthFunc; glDepthFunc = f; return retval;}
+ glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; return retval;}
+ glDepthRangex_t set_glDepthRangex(glDepthRangex_t f) { glDepthRangex_t retval = glDepthRangex; glDepthRangex = f; return retval;}
+ glDisable_t set_glDisable(glDisable_t f) { glDisable_t retval = glDisable; glDisable = f; return retval;}
+ glDisableClientState_t set_glDisableClientState(glDisableClientState_t f) { glDisableClientState_t retval = glDisableClientState; glDisableClientState = f; return retval;}
+ glDrawArrays_t set_glDrawArrays(glDrawArrays_t f) { glDrawArrays_t retval = glDrawArrays; glDrawArrays = f; return retval;}
+ glDrawElements_t set_glDrawElements(glDrawElements_t f) { glDrawElements_t retval = glDrawElements; glDrawElements = f; return retval;}
+ glEnable_t set_glEnable(glEnable_t f) { glEnable_t retval = glEnable; glEnable = f; return retval;}
+ glEnableClientState_t set_glEnableClientState(glEnableClientState_t f) { glEnableClientState_t retval = glEnableClientState; glEnableClientState = f; return retval;}
+ glFinish_t set_glFinish(glFinish_t f) { glFinish_t retval = glFinish; glFinish = f; return retval;}
+ glFlush_t set_glFlush(glFlush_t f) { glFlush_t retval = glFlush; glFlush = f; return retval;}
+ glFogx_t set_glFogx(glFogx_t f) { glFogx_t retval = glFogx; glFogx = f; return retval;}
+ glFogxv_t set_glFogxv(glFogxv_t f) { glFogxv_t retval = glFogxv; glFogxv = f; return retval;}
+ glFrontFace_t set_glFrontFace(glFrontFace_t f) { glFrontFace_t retval = glFrontFace; glFrontFace = f; return retval;}
+ glFrustumx_t set_glFrustumx(glFrustumx_t f) { glFrustumx_t retval = glFrustumx; glFrustumx = f; return retval;}
+ glGetBooleanv_t set_glGetBooleanv(glGetBooleanv_t f) { glGetBooleanv_t retval = glGetBooleanv; glGetBooleanv = f; return retval;}
+ glGetBufferParameteriv_t set_glGetBufferParameteriv(glGetBufferParameteriv_t f) { glGetBufferParameteriv_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;}
+ glGetClipPlanex_t set_glGetClipPlanex(glGetClipPlanex_t f) { glGetClipPlanex_t retval = glGetClipPlanex; glGetClipPlanex = f; return retval;}
+ glGenBuffers_t set_glGenBuffers(glGenBuffers_t f) { glGenBuffers_t retval = glGenBuffers; glGenBuffers = f; return retval;}
+ glGenTextures_t set_glGenTextures(glGenTextures_t f) { glGenTextures_t retval = glGenTextures; glGenTextures = f; return retval;}
+ glGetError_t set_glGetError(glGetError_t f) { glGetError_t retval = glGetError; glGetError = f; return retval;}
+ glGetFixedv_t set_glGetFixedv(glGetFixedv_t f) { glGetFixedv_t retval = glGetFixedv; glGetFixedv = f; return retval;}
+ glGetIntegerv_t set_glGetIntegerv(glGetIntegerv_t f) { glGetIntegerv_t retval = glGetIntegerv; glGetIntegerv = f; return retval;}
+ glGetLightxv_t set_glGetLightxv(glGetLightxv_t f) { glGetLightxv_t retval = glGetLightxv; glGetLightxv = f; return retval;}
+ glGetMaterialxv_t set_glGetMaterialxv(glGetMaterialxv_t f) { glGetMaterialxv_t retval = glGetMaterialxv; glGetMaterialxv = f; return retval;}
+ glGetPointerv_t set_glGetPointerv(glGetPointerv_t f) { glGetPointerv_t retval = glGetPointerv; glGetPointerv = f; return retval;}
+ glGetString_t set_glGetString(glGetString_t f) { glGetString_t retval = glGetString; glGetString = f; return retval;}
+ glGetTexEnviv_t set_glGetTexEnviv(glGetTexEnviv_t f) { glGetTexEnviv_t retval = glGetTexEnviv; glGetTexEnviv = f; return retval;}
+ glGetTexEnvxv_t set_glGetTexEnvxv(glGetTexEnvxv_t f) { glGetTexEnvxv_t retval = glGetTexEnvxv; glGetTexEnvxv = f; return retval;}
+ glGetTexParameteriv_t set_glGetTexParameteriv(glGetTexParameteriv_t f) { glGetTexParameteriv_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;}
+ glGetTexParameterxv_t set_glGetTexParameterxv(glGetTexParameterxv_t f) { glGetTexParameterxv_t retval = glGetTexParameterxv; glGetTexParameterxv = f; return retval;}
+ glHint_t set_glHint(glHint_t f) { glHint_t retval = glHint; glHint = f; return retval;}
+ glIsBuffer_t set_glIsBuffer(glIsBuffer_t f) { glIsBuffer_t retval = glIsBuffer; glIsBuffer = f; return retval;}
+ glIsEnabled_t set_glIsEnabled(glIsEnabled_t f) { glIsEnabled_t retval = glIsEnabled; glIsEnabled = f; return retval;}
+ glIsTexture_t set_glIsTexture(glIsTexture_t f) { glIsTexture_t retval = glIsTexture; glIsTexture = f; return retval;}
+ glLightModelx_t set_glLightModelx(glLightModelx_t f) { glLightModelx_t retval = glLightModelx; glLightModelx = f; return retval;}
+ glLightModelxv_t set_glLightModelxv(glLightModelxv_t f) { glLightModelxv_t retval = glLightModelxv; glLightModelxv = f; return retval;}
+ glLightx_t set_glLightx(glLightx_t f) { glLightx_t retval = glLightx; glLightx = f; return retval;}
+ glLightxv_t set_glLightxv(glLightxv_t f) { glLightxv_t retval = glLightxv; glLightxv = f; return retval;}
+ glLineWidthx_t set_glLineWidthx(glLineWidthx_t f) { glLineWidthx_t retval = glLineWidthx; glLineWidthx = f; return retval;}
+ glLoadIdentity_t set_glLoadIdentity(glLoadIdentity_t f) { glLoadIdentity_t retval = glLoadIdentity; glLoadIdentity = f; return retval;}
+ glLoadMatrixx_t set_glLoadMatrixx(glLoadMatrixx_t f) { glLoadMatrixx_t retval = glLoadMatrixx; glLoadMatrixx = f; return retval;}
+ glLogicOp_t set_glLogicOp(glLogicOp_t f) { glLogicOp_t retval = glLogicOp; glLogicOp = f; return retval;}
+ glMaterialx_t set_glMaterialx(glMaterialx_t f) { glMaterialx_t retval = glMaterialx; glMaterialx = f; return retval;}
+ glMaterialxv_t set_glMaterialxv(glMaterialxv_t f) { glMaterialxv_t retval = glMaterialxv; glMaterialxv = f; return retval;}
+ glMatrixMode_t set_glMatrixMode(glMatrixMode_t f) { glMatrixMode_t retval = glMatrixMode; glMatrixMode = f; return retval;}
+ glMultMatrixx_t set_glMultMatrixx(glMultMatrixx_t f) { glMultMatrixx_t retval = glMultMatrixx; glMultMatrixx = f; return retval;}
+ glMultiTexCoord4x_t set_glMultiTexCoord4x(glMultiTexCoord4x_t f) { glMultiTexCoord4x_t retval = glMultiTexCoord4x; glMultiTexCoord4x = f; return retval;}
+ glNormal3x_t set_glNormal3x(glNormal3x_t f) { glNormal3x_t retval = glNormal3x; glNormal3x = f; return retval;}
+ glNormalPointer_t set_glNormalPointer(glNormalPointer_t f) { glNormalPointer_t retval = glNormalPointer; glNormalPointer = f; return retval;}
+ glOrthox_t set_glOrthox(glOrthox_t f) { glOrthox_t retval = glOrthox; glOrthox = f; return retval;}
+ glPixelStorei_t set_glPixelStorei(glPixelStorei_t f) { glPixelStorei_t retval = glPixelStorei; glPixelStorei = f; return retval;}
+ glPointParameterx_t set_glPointParameterx(glPointParameterx_t f) { glPointParameterx_t retval = glPointParameterx; glPointParameterx = f; return retval;}
+ glPointParameterxv_t set_glPointParameterxv(glPointParameterxv_t f) { glPointParameterxv_t retval = glPointParameterxv; glPointParameterxv = f; return retval;}
+ glPointSizex_t set_glPointSizex(glPointSizex_t f) { glPointSizex_t retval = glPointSizex; glPointSizex = f; return retval;}
+ glPolygonOffsetx_t set_glPolygonOffsetx(glPolygonOffsetx_t f) { glPolygonOffsetx_t retval = glPolygonOffsetx; glPolygonOffsetx = f; return retval;}
+ glPopMatrix_t set_glPopMatrix(glPopMatrix_t f) { glPopMatrix_t retval = glPopMatrix; glPopMatrix = f; return retval;}
+ glPushMatrix_t set_glPushMatrix(glPushMatrix_t f) { glPushMatrix_t retval = glPushMatrix; glPushMatrix = f; return retval;}
+ glReadPixels_t set_glReadPixels(glReadPixels_t f) { glReadPixels_t retval = glReadPixels; glReadPixels = f; return retval;}
+ glRotatex_t set_glRotatex(glRotatex_t f) { glRotatex_t retval = glRotatex; glRotatex = f; return retval;}
+ glSampleCoverage_t set_glSampleCoverage(glSampleCoverage_t f) { glSampleCoverage_t retval = glSampleCoverage; glSampleCoverage = f; return retval;}
+ glSampleCoveragex_t set_glSampleCoveragex(glSampleCoveragex_t f) { glSampleCoveragex_t retval = glSampleCoveragex; glSampleCoveragex = f; return retval;}
+ glScalex_t set_glScalex(glScalex_t f) { glScalex_t retval = glScalex; glScalex = f; return retval;}
+ glScissor_t set_glScissor(glScissor_t f) { glScissor_t retval = glScissor; glScissor = f; return retval;}
+ glShadeModel_t set_glShadeModel(glShadeModel_t f) { glShadeModel_t retval = glShadeModel; glShadeModel = f; return retval;}
+ glStencilFunc_t set_glStencilFunc(glStencilFunc_t f) { glStencilFunc_t retval = glStencilFunc; glStencilFunc = f; return retval;}
+ glStencilMask_t set_glStencilMask(glStencilMask_t f) { glStencilMask_t retval = glStencilMask; glStencilMask = f; return retval;}
+ glStencilOp_t set_glStencilOp(glStencilOp_t f) { glStencilOp_t retval = glStencilOp; glStencilOp = f; return retval;}
+ glTexCoordPointer_t set_glTexCoordPointer(glTexCoordPointer_t f) { glTexCoordPointer_t retval = glTexCoordPointer; glTexCoordPointer = f; return retval;}
+ glTexEnvi_t set_glTexEnvi(glTexEnvi_t f) { glTexEnvi_t retval = glTexEnvi; glTexEnvi = f; return retval;}
+ glTexEnvx_t set_glTexEnvx(glTexEnvx_t f) { glTexEnvx_t retval = glTexEnvx; glTexEnvx = f; return retval;}
+ glTexEnviv_t set_glTexEnviv(glTexEnviv_t f) { glTexEnviv_t retval = glTexEnviv; glTexEnviv = f; return retval;}
+ glTexEnvxv_t set_glTexEnvxv(glTexEnvxv_t f) { glTexEnvxv_t retval = glTexEnvxv; glTexEnvxv = f; return retval;}
+ glTexImage2D_t set_glTexImage2D(glTexImage2D_t f) { glTexImage2D_t retval = glTexImage2D; glTexImage2D = f; return retval;}
+ glTexParameteri_t set_glTexParameteri(glTexParameteri_t f) { glTexParameteri_t retval = glTexParameteri; glTexParameteri = f; return retval;}
+ glTexParameterx_t set_glTexParameterx(glTexParameterx_t f) { glTexParameterx_t retval = glTexParameterx; glTexParameterx = f; return retval;}
+ glTexParameteriv_t set_glTexParameteriv(glTexParameteriv_t f) { glTexParameteriv_t retval = glTexParameteriv; glTexParameteriv = f; return retval;}
+ glTexParameterxv_t set_glTexParameterxv(glTexParameterxv_t f) { glTexParameterxv_t retval = glTexParameterxv; glTexParameterxv = f; return retval;}
+ glTexSubImage2D_t set_glTexSubImage2D(glTexSubImage2D_t f) { glTexSubImage2D_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;}
+ glTranslatex_t set_glTranslatex(glTranslatex_t f) { glTranslatex_t retval = glTranslatex; glTranslatex = f; return retval;}
+ glVertexPointer_t set_glVertexPointer(glVertexPointer_t f) { glVertexPointer_t retval = glVertexPointer; glVertexPointer = f; return retval;}
+ glViewport_t set_glViewport(glViewport_t f) { glViewport_t retval = glViewport; glViewport = f; return retval;}
+ glPointSizePointerOES_t set_glPointSizePointerOES(glPointSizePointerOES_t f) { glPointSizePointerOES_t retval = glPointSizePointerOES; glPointSizePointerOES = f; return retval;}
+ glBlendEquationSeparateOES_t set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_t f) { glBlendEquationSeparateOES_t retval = glBlendEquationSeparateOES; glBlendEquationSeparateOES = f; return retval;}
+ glBlendFuncSeparateOES_t set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_t f) { glBlendFuncSeparateOES_t retval = glBlendFuncSeparateOES; glBlendFuncSeparateOES = f; return retval;}
+ glBlendEquationOES_t set_glBlendEquationOES(glBlendEquationOES_t f) { glBlendEquationOES_t retval = glBlendEquationOES; glBlendEquationOES = f; return retval;}
+ glDrawTexsOES_t set_glDrawTexsOES(glDrawTexsOES_t f) { glDrawTexsOES_t retval = glDrawTexsOES; glDrawTexsOES = f; return retval;}
+ glDrawTexiOES_t set_glDrawTexiOES(glDrawTexiOES_t f) { glDrawTexiOES_t retval = glDrawTexiOES; glDrawTexiOES = f; return retval;}
+ glDrawTexxOES_t set_glDrawTexxOES(glDrawTexxOES_t f) { glDrawTexxOES_t retval = glDrawTexxOES; glDrawTexxOES = f; return retval;}
+ glDrawTexsvOES_t set_glDrawTexsvOES(glDrawTexsvOES_t f) { glDrawTexsvOES_t retval = glDrawTexsvOES; glDrawTexsvOES = f; return retval;}
+ glDrawTexivOES_t set_glDrawTexivOES(glDrawTexivOES_t f) { glDrawTexivOES_t retval = glDrawTexivOES; glDrawTexivOES = f; return retval;}
+ glDrawTexxvOES_t set_glDrawTexxvOES(glDrawTexxvOES_t f) { glDrawTexxvOES_t retval = glDrawTexxvOES; glDrawTexxvOES = f; return retval;}
+ glDrawTexfOES_t set_glDrawTexfOES(glDrawTexfOES_t f) { glDrawTexfOES_t retval = glDrawTexfOES; glDrawTexfOES = f; return retval;}
+ glDrawTexfvOES_t set_glDrawTexfvOES(glDrawTexfvOES_t f) { glDrawTexfvOES_t retval = glDrawTexfvOES; glDrawTexfvOES = f; return retval;}
+ glEGLImageTargetTexture2DOES_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_t f) { glEGLImageTargetTexture2DOES_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;}
+ glEGLImageTargetRenderbufferStorageOES_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_t f) { glEGLImageTargetRenderbufferStorageOES_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;}
+ glAlphaFuncxOES_t set_glAlphaFuncxOES(glAlphaFuncxOES_t f) { glAlphaFuncxOES_t retval = glAlphaFuncxOES; glAlphaFuncxOES = f; return retval;}
+ glClearColorxOES_t set_glClearColorxOES(glClearColorxOES_t f) { glClearColorxOES_t retval = glClearColorxOES; glClearColorxOES = f; return retval;}
+ glClearDepthxOES_t set_glClearDepthxOES(glClearDepthxOES_t f) { glClearDepthxOES_t retval = glClearDepthxOES; glClearDepthxOES = f; return retval;}
+ glClipPlanexOES_t set_glClipPlanexOES(glClipPlanexOES_t f) { glClipPlanexOES_t retval = glClipPlanexOES; glClipPlanexOES = f; return retval;}
+ glColor4xOES_t set_glColor4xOES(glColor4xOES_t f) { glColor4xOES_t retval = glColor4xOES; glColor4xOES = f; return retval;}
+ glDepthRangexOES_t set_glDepthRangexOES(glDepthRangexOES_t f) { glDepthRangexOES_t retval = glDepthRangexOES; glDepthRangexOES = f; return retval;}
+ glFogxOES_t set_glFogxOES(glFogxOES_t f) { glFogxOES_t retval = glFogxOES; glFogxOES = f; return retval;}
+ glFogxvOES_t set_glFogxvOES(glFogxvOES_t f) { glFogxvOES_t retval = glFogxvOES; glFogxvOES = f; return retval;}
+ glFrustumxOES_t set_glFrustumxOES(glFrustumxOES_t f) { glFrustumxOES_t retval = glFrustumxOES; glFrustumxOES = f; return retval;}
+ glGetClipPlanexOES_t set_glGetClipPlanexOES(glGetClipPlanexOES_t f) { glGetClipPlanexOES_t retval = glGetClipPlanexOES; glGetClipPlanexOES = f; return retval;}
+ glGetFixedvOES_t set_glGetFixedvOES(glGetFixedvOES_t f) { glGetFixedvOES_t retval = glGetFixedvOES; glGetFixedvOES = f; return retval;}
+ glGetLightxvOES_t set_glGetLightxvOES(glGetLightxvOES_t f) { glGetLightxvOES_t retval = glGetLightxvOES; glGetLightxvOES = f; return retval;}
+ glGetMaterialxvOES_t set_glGetMaterialxvOES(glGetMaterialxvOES_t f) { glGetMaterialxvOES_t retval = glGetMaterialxvOES; glGetMaterialxvOES = f; return retval;}
+ glGetTexEnvxvOES_t set_glGetTexEnvxvOES(glGetTexEnvxvOES_t f) { glGetTexEnvxvOES_t retval = glGetTexEnvxvOES; glGetTexEnvxvOES = f; return retval;}
+ glGetTexParameterxvOES_t set_glGetTexParameterxvOES(glGetTexParameterxvOES_t f) { glGetTexParameterxvOES_t retval = glGetTexParameterxvOES; glGetTexParameterxvOES = f; return retval;}
+ glLightModelxOES_t set_glLightModelxOES(glLightModelxOES_t f) { glLightModelxOES_t retval = glLightModelxOES; glLightModelxOES = f; return retval;}
+ glLightModelxvOES_t set_glLightModelxvOES(glLightModelxvOES_t f) { glLightModelxvOES_t retval = glLightModelxvOES; glLightModelxvOES = f; return retval;}
+ glLightxOES_t set_glLightxOES(glLightxOES_t f) { glLightxOES_t retval = glLightxOES; glLightxOES = f; return retval;}
+ glLightxvOES_t set_glLightxvOES(glLightxvOES_t f) { glLightxvOES_t retval = glLightxvOES; glLightxvOES = f; return retval;}
+ glLineWidthxOES_t set_glLineWidthxOES(glLineWidthxOES_t f) { glLineWidthxOES_t retval = glLineWidthxOES; glLineWidthxOES = f; return retval;}
+ glLoadMatrixxOES_t set_glLoadMatrixxOES(glLoadMatrixxOES_t f) { glLoadMatrixxOES_t retval = glLoadMatrixxOES; glLoadMatrixxOES = f; return retval;}
+ glMaterialxOES_t set_glMaterialxOES(glMaterialxOES_t f) { glMaterialxOES_t retval = glMaterialxOES; glMaterialxOES = f; return retval;}
+ glMaterialxvOES_t set_glMaterialxvOES(glMaterialxvOES_t f) { glMaterialxvOES_t retval = glMaterialxvOES; glMaterialxvOES = f; return retval;}
+ glMultMatrixxOES_t set_glMultMatrixxOES(glMultMatrixxOES_t f) { glMultMatrixxOES_t retval = glMultMatrixxOES; glMultMatrixxOES = f; return retval;}
+ glMultiTexCoord4xOES_t set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_t f) { glMultiTexCoord4xOES_t retval = glMultiTexCoord4xOES; glMultiTexCoord4xOES = f; return retval;}
+ glNormal3xOES_t set_glNormal3xOES(glNormal3xOES_t f) { glNormal3xOES_t retval = glNormal3xOES; glNormal3xOES = f; return retval;}
+ glOrthoxOES_t set_glOrthoxOES(glOrthoxOES_t f) { glOrthoxOES_t retval = glOrthoxOES; glOrthoxOES = f; return retval;}
+ glPointParameterxOES_t set_glPointParameterxOES(glPointParameterxOES_t f) { glPointParameterxOES_t retval = glPointParameterxOES; glPointParameterxOES = f; return retval;}
+ glPointParameterxvOES_t set_glPointParameterxvOES(glPointParameterxvOES_t f) { glPointParameterxvOES_t retval = glPointParameterxvOES; glPointParameterxvOES = f; return retval;}
+ glPointSizexOES_t set_glPointSizexOES(glPointSizexOES_t f) { glPointSizexOES_t retval = glPointSizexOES; glPointSizexOES = f; return retval;}
+ glPolygonOffsetxOES_t set_glPolygonOffsetxOES(glPolygonOffsetxOES_t f) { glPolygonOffsetxOES_t retval = glPolygonOffsetxOES; glPolygonOffsetxOES = f; return retval;}
+ glRotatexOES_t set_glRotatexOES(glRotatexOES_t f) { glRotatexOES_t retval = glRotatexOES; glRotatexOES = f; return retval;}
+ glSampleCoveragexOES_t set_glSampleCoveragexOES(glSampleCoveragexOES_t f) { glSampleCoveragexOES_t retval = glSampleCoveragexOES; glSampleCoveragexOES = f; return retval;}
+ glScalexOES_t set_glScalexOES(glScalexOES_t f) { glScalexOES_t retval = glScalexOES; glScalexOES = f; return retval;}
+ glTexEnvxOES_t set_glTexEnvxOES(glTexEnvxOES_t f) { glTexEnvxOES_t retval = glTexEnvxOES; glTexEnvxOES = f; return retval;}
+ glTexEnvxvOES_t set_glTexEnvxvOES(glTexEnvxvOES_t f) { glTexEnvxvOES_t retval = glTexEnvxvOES; glTexEnvxvOES = f; return retval;}
+ glTexParameterxOES_t set_glTexParameterxOES(glTexParameterxOES_t f) { glTexParameterxOES_t retval = glTexParameterxOES; glTexParameterxOES = f; return retval;}
+ glTexParameterxvOES_t set_glTexParameterxvOES(glTexParameterxvOES_t f) { glTexParameterxvOES_t retval = glTexParameterxvOES; glTexParameterxvOES = f; return retval;}
+ glTranslatexOES_t set_glTranslatexOES(glTranslatexOES_t f) { glTranslatexOES_t retval = glTranslatexOES; glTranslatexOES = f; return retval;}
+ glIsRenderbufferOES_t set_glIsRenderbufferOES(glIsRenderbufferOES_t f) { glIsRenderbufferOES_t retval = glIsRenderbufferOES; glIsRenderbufferOES = f; return retval;}
+ glBindRenderbufferOES_t set_glBindRenderbufferOES(glBindRenderbufferOES_t f) { glBindRenderbufferOES_t retval = glBindRenderbufferOES; glBindRenderbufferOES = f; return retval;}
+ glDeleteRenderbuffersOES_t set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_t f) { glDeleteRenderbuffersOES_t retval = glDeleteRenderbuffersOES; glDeleteRenderbuffersOES = f; return retval;}
+ glGenRenderbuffersOES_t set_glGenRenderbuffersOES(glGenRenderbuffersOES_t f) { glGenRenderbuffersOES_t retval = glGenRenderbuffersOES; glGenRenderbuffersOES = f; return retval;}
+ glRenderbufferStorageOES_t set_glRenderbufferStorageOES(glRenderbufferStorageOES_t f) { glRenderbufferStorageOES_t retval = glRenderbufferStorageOES; glRenderbufferStorageOES = f; return retval;}
+ glGetRenderbufferParameterivOES_t set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_t f) { glGetRenderbufferParameterivOES_t retval = glGetRenderbufferParameterivOES; glGetRenderbufferParameterivOES = f; return retval;}
+ glIsFramebufferOES_t set_glIsFramebufferOES(glIsFramebufferOES_t f) { glIsFramebufferOES_t retval = glIsFramebufferOES; glIsFramebufferOES = f; return retval;}
+ glBindFramebufferOES_t set_glBindFramebufferOES(glBindFramebufferOES_t f) { glBindFramebufferOES_t retval = glBindFramebufferOES; glBindFramebufferOES = f; return retval;}
+ glDeleteFramebuffersOES_t set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_t f) { glDeleteFramebuffersOES_t retval = glDeleteFramebuffersOES; glDeleteFramebuffersOES = f; return retval;}
+ glGenFramebuffersOES_t set_glGenFramebuffersOES(glGenFramebuffersOES_t f) { glGenFramebuffersOES_t retval = glGenFramebuffersOES; glGenFramebuffersOES = f; return retval;}
+ glCheckFramebufferStatusOES_t set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_t f) { glCheckFramebufferStatusOES_t retval = glCheckFramebufferStatusOES; glCheckFramebufferStatusOES = f; return retval;}
+ glFramebufferRenderbufferOES_t set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_t f) { glFramebufferRenderbufferOES_t retval = glFramebufferRenderbufferOES; glFramebufferRenderbufferOES = f; return retval;}
+ glFramebufferTexture2DOES_t set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_t f) { glFramebufferTexture2DOES_t retval = glFramebufferTexture2DOES; glFramebufferTexture2DOES = f; return retval;}
+ glGetFramebufferAttachmentParameterivOES_t set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_t f) { glGetFramebufferAttachmentParameterivOES_t retval = glGetFramebufferAttachmentParameterivOES; glGetFramebufferAttachmentParameterivOES = f; return retval;}
+ glGenerateMipmapOES_t set_glGenerateMipmapOES(glGenerateMipmapOES_t f) { glGenerateMipmapOES_t retval = glGenerateMipmapOES; glGenerateMipmapOES = f; return retval;}
+ glMapBufferOES_t set_glMapBufferOES(glMapBufferOES_t f) { glMapBufferOES_t retval = glMapBufferOES; glMapBufferOES = f; return retval;}
+ glUnmapBufferOES_t set_glUnmapBufferOES(glUnmapBufferOES_t f) { glUnmapBufferOES_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;}
+ glGetBufferPointervOES_t set_glGetBufferPointervOES(glGetBufferPointervOES_t f) { glGetBufferPointervOES_t retval = glGetBufferPointervOES; glGetBufferPointervOES = f; return retval;}
+ glCurrentPaletteMatrixOES_t set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_t f) { glCurrentPaletteMatrixOES_t retval = glCurrentPaletteMatrixOES; glCurrentPaletteMatrixOES = f; return retval;}
+ glLoadPaletteFromModelViewMatrixOES_t set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_t f) { glLoadPaletteFromModelViewMatrixOES_t retval = glLoadPaletteFromModelViewMatrixOES; glLoadPaletteFromModelViewMatrixOES = f; return retval;}
+ glMatrixIndexPointerOES_t set_glMatrixIndexPointerOES(glMatrixIndexPointerOES_t f) { glMatrixIndexPointerOES_t retval = glMatrixIndexPointerOES; glMatrixIndexPointerOES = f; return retval;}
+ glWeightPointerOES_t set_glWeightPointerOES(glWeightPointerOES_t f) { glWeightPointerOES_t retval = glWeightPointerOES; glWeightPointerOES = f; return retval;}
+ glQueryMatrixxOES_t set_glQueryMatrixxOES(glQueryMatrixxOES_t f) { glQueryMatrixxOES_t retval = glQueryMatrixxOES; glQueryMatrixxOES = f; return retval;}
+ glDepthRangefOES_t set_glDepthRangefOES(glDepthRangefOES_t f) { glDepthRangefOES_t retval = glDepthRangefOES; glDepthRangefOES = f; return retval;}
+ glFrustumfOES_t set_glFrustumfOES(glFrustumfOES_t f) { glFrustumfOES_t retval = glFrustumfOES; glFrustumfOES = f; return retval;}
+ glOrthofOES_t set_glOrthofOES(glOrthofOES_t f) { glOrthofOES_t retval = glOrthofOES; glOrthofOES = f; return retval;}
+ glClipPlanefOES_t set_glClipPlanefOES(glClipPlanefOES_t f) { glClipPlanefOES_t retval = glClipPlanefOES; glClipPlanefOES = f; return retval;}
+ glGetClipPlanefOES_t set_glGetClipPlanefOES(glGetClipPlanefOES_t f) { glGetClipPlanefOES_t retval = glGetClipPlanefOES; glGetClipPlanefOES = f; return retval;}
+ glClearDepthfOES_t set_glClearDepthfOES(glClearDepthfOES_t f) { glClearDepthfOES_t retval = glClearDepthfOES; glClearDepthfOES = f; return retval;}
+ glTexGenfOES_t set_glTexGenfOES(glTexGenfOES_t f) { glTexGenfOES_t retval = glTexGenfOES; glTexGenfOES = f; return retval;}
+ glTexGenfvOES_t set_glTexGenfvOES(glTexGenfvOES_t f) { glTexGenfvOES_t retval = glTexGenfvOES; glTexGenfvOES = f; return retval;}
+ glTexGeniOES_t set_glTexGeniOES(glTexGeniOES_t f) { glTexGeniOES_t retval = glTexGeniOES; glTexGeniOES = f; return retval;}
+ glTexGenivOES_t set_glTexGenivOES(glTexGenivOES_t f) { glTexGenivOES_t retval = glTexGenivOES; glTexGenivOES = f; return retval;}
+ glTexGenxOES_t set_glTexGenxOES(glTexGenxOES_t f) { glTexGenxOES_t retval = glTexGenxOES; glTexGenxOES = f; return retval;}
+ glTexGenxvOES_t set_glTexGenxvOES(glTexGenxvOES_t f) { glTexGenxvOES_t retval = glTexGenxvOES; glTexGenxvOES = f; return retval;}
+ glGetTexGenfvOES_t set_glGetTexGenfvOES(glGetTexGenfvOES_t f) { glGetTexGenfvOES_t retval = glGetTexGenfvOES; glGetTexGenfvOES = f; return retval;}
+ glGetTexGenivOES_t set_glGetTexGenivOES(glGetTexGenivOES_t f) { glGetTexGenivOES_t retval = glGetTexGenivOES; glGetTexGenivOES = f; return retval;}
+ glGetTexGenxvOES_t set_glGetTexGenxvOES(glGetTexGenxvOES_t f) { glGetTexGenxvOES_t retval = glGetTexGenxvOES; glGetTexGenxvOES = f; return retval;}
+ glBindVertexArrayOES_t set_glBindVertexArrayOES(glBindVertexArrayOES_t f) { glBindVertexArrayOES_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;}
+ glDeleteVertexArraysOES_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_t f) { glDeleteVertexArraysOES_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;}
+ glGenVertexArraysOES_t set_glGenVertexArraysOES(glGenVertexArraysOES_t f) { glGenVertexArraysOES_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;}
+ glIsVertexArrayOES_t set_glIsVertexArrayOES(glIsVertexArrayOES_t f) { glIsVertexArrayOES_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;}
+ glDiscardFramebufferEXT_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_t f) { glDiscardFramebufferEXT_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;}
+ glMultiDrawArraysEXT_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_t f) { glMultiDrawArraysEXT_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;}
+ glMultiDrawElementsEXT_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_t f) { glMultiDrawElementsEXT_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;}
+ glClipPlanefIMG_t set_glClipPlanefIMG(glClipPlanefIMG_t f) { glClipPlanefIMG_t retval = glClipPlanefIMG; glClipPlanefIMG = f; return retval;}
+ glClipPlanexIMG_t set_glClipPlanexIMG(glClipPlanexIMG_t f) { glClipPlanexIMG_t retval = glClipPlanexIMG; glClipPlanexIMG = f; return retval;}
+ glRenderbufferStorageMultisampleIMG_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_t f) { glRenderbufferStorageMultisampleIMG_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;}
+ glFramebufferTexture2DMultisampleIMG_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_t f) { glFramebufferTexture2DMultisampleIMG_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}
+ glDeleteFencesNV_t set_glDeleteFencesNV(glDeleteFencesNV_t f) { glDeleteFencesNV_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;}
+ glGenFencesNV_t set_glGenFencesNV(glGenFencesNV_t f) { glGenFencesNV_t retval = glGenFencesNV; glGenFencesNV = f; return retval;}
+ glIsFenceNV_t set_glIsFenceNV(glIsFenceNV_t f) { glIsFenceNV_t retval = glIsFenceNV; glIsFenceNV = f; return retval;}
+ glTestFenceNV_t set_glTestFenceNV(glTestFenceNV_t f) { glTestFenceNV_t retval = glTestFenceNV; glTestFenceNV = f; return retval;}
+ glGetFenceivNV_t set_glGetFenceivNV(glGetFenceivNV_t f) { glGetFenceivNV_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;}
+ glFinishFenceNV_t set_glFinishFenceNV(glFinishFenceNV_t f) { glFinishFenceNV_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;}
+ glSetFenceNV_t set_glSetFenceNV(glSetFenceNV_t f) { glSetFenceNV_t retval = glSetFenceNV; glSetFenceNV = f; return retval;}
+ glGetDriverControlsQCOM_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_t f) { glGetDriverControlsQCOM_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;}
+ glGetDriverControlStringQCOM_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_t f) { glGetDriverControlStringQCOM_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;}
+ glEnableDriverControlQCOM_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_t f) { glEnableDriverControlQCOM_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;}
+ glDisableDriverControlQCOM_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_t f) { glDisableDriverControlQCOM_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;}
+ glExtGetTexturesQCOM_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_t f) { glExtGetTexturesQCOM_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;}
+ glExtGetBuffersQCOM_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_t f) { glExtGetBuffersQCOM_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;}
+ glExtGetRenderbuffersQCOM_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_t f) { glExtGetRenderbuffersQCOM_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;}
+ glExtGetFramebuffersQCOM_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_t f) { glExtGetFramebuffersQCOM_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;}
+ glExtGetTexLevelParameterivQCOM_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_t f) { glExtGetTexLevelParameterivQCOM_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;}
+ glExtTexObjectStateOverrideiQCOM_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_t f) { glExtTexObjectStateOverrideiQCOM_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;}
+ glExtGetTexSubImageQCOM_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_t f) { glExtGetTexSubImageQCOM_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;}
+ glExtGetBufferPointervQCOM_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_t f) { glExtGetBufferPointervQCOM_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;}
+ glExtGetShadersQCOM_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_t f) { glExtGetShadersQCOM_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;}
+ glExtGetProgramsQCOM_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_t f) { glExtGetProgramsQCOM_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;}
+ glExtIsProgramBinaryQCOM_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_t f) { glExtIsProgramBinaryQCOM_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;}
+ glExtGetProgramBinarySourceQCOM_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_t f) { glExtGetProgramBinarySourceQCOM_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;}
+ glStartTilingQCOM_t set_glStartTilingQCOM(glStartTilingQCOM_t f) { glStartTilingQCOM_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;}
+ glEndTilingQCOM_t set_glEndTilingQCOM(glEndTilingQCOM_t f) { glEndTilingQCOM_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;}
+};
+
+gles_dispatch *create_gles_dispatch(void *gles_andorid);
+
+#endif