TYPE3
[iec.git] / src / type3_AndroidCloud / anbox-master / external / android-emugl / host / include / OpenGLESDispatch / gldefs.h
diff --git a/src/type3_AndroidCloud/anbox-master/external/android-emugl/host/include/OpenGLESDispatch/gldefs.h b/src/type3_AndroidCloud/anbox-master/external/android-emugl/host/include/OpenGLESDispatch/gldefs.h
new file mode 100644 (file)
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--- /dev/null
@@ -0,0 +1,45 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#pragma once
+
+typedef double      GLclampd;   /* double precision float in [0,1] */
+typedef double      GLdouble;   /* double precision float */
+typedef void*       GLeglImageOES;
+
+#define GL_S                    0x2000
+#define GL_T                    0x2001
+#define GL_R                    0x2002
+#define GL_Q                    0x2003
+#define GL_TEXTURE_GEN_S            0x0C60
+#define GL_TEXTURE_GEN_T            0x0C61
+#define GL_TEXTURE_GEN_R            0x0C62
+#define GL_CLIENT_VERTEX_ARRAY_BIT    0x00000002
+#define GL_TRANSFORM_BIT      0x00001000
+#define GL_INT                0x1404
+#define GL_HALF_FLOAT_NV      0x140B
+#define GL_HALF_FLOAT         0x140B
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_POINT_SPRITE       0x8861
+#define GL_FRAMEBUFFER_EXT                0x8D40
+#define GL_TEXTURE_WIDTH                       0x1000
+#define GL_TEXTURE_HEIGHT                      0x1001
+#define GL_TEXTURE_RED_SIZE                    0x805C
+#define GL_TEXTURE_GREEN_SIZE                  0x805D
+#define GL_TEXTURE_BLUE_SIZE                   0x805E
+#define GL_TEXTURE_ALPHA_SIZE                  0x805F
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_TEXTURE_INTERNAL_FORMAT             0x1003