--- /dev/null
+set(CURRENT_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/GLESv2_dec)
+
+PREPEND(GENERATED_SOURCES ${CURRENT_BINARY_DIR}/
+ gles2_dec.cpp
+ gles2_opcodes.h
+ gles2_server_context.cpp)
+
+add_custom_command(
+ OUTPUT ${GENERATED_SOURCES}
+ POST_BUILD
+ COMMAND mkdir -p ${CURRENT_BINARY_DIR} && ${CMAKE_BINARY_DIR}/external/android-emugl/host/tools/emugen/emugen
+ -D ${CURRENT_BINARY_DIR} gles2
+ WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
+ DEPENDS emugen)
+
+PREPEND(SOURCES ${CMAKE_CURRENT_LIST_DIR}/
+ GLESv2Decoder.cpp)
+
+if ("${cmake_build_type_lower}" STREQUAL "trace")
+ set(OPENGL_DEBUG "-DOPENGL_DEBUG_PRINTOUT -DCHECK_GL_ERROR")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OPENGL_DEBUG}")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OPENGL_DEBUG}")
+endif()
+
+add_library(GLESv2_dec STATIC ${SOURCES} ${GENERATED_SOURCES} ${GLHEADERS_GENERATED_SOURCES})
+target_link_libraries(GLESv2_dec OpenglCodecCommon)