--- /dev/null
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef _GL2_DECODER_H_
+#define _GL2_DECODER_H_
+
+#include "gles2_dec.h"
+#include "GLDecoderContextData.h"
+#include "emugl/common/shared_library.h"
+
+class GLESv2Decoder : public gles2_decoder_context_t
+{
+public:
+ typedef void *(*get_proc_func_t)(const char *name, void *userData);
+ GLESv2Decoder();
+ ~GLESv2Decoder();
+ int initGL(get_proc_func_t getProcFunc, void *getProcFuncData);
+ void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; }
+private:
+ GLDecoderContextData *m_contextData;
+ emugl::SharedLibrary* m_GL2library;
+
+ static void *s_getProc(const char *name, void *userData);
+ static void gles2_APIENTRY s_glGetCompressedTextureFormats(void *self, int count, GLint *formats);
+ static void gles2_APIENTRY s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, void * data, GLuint datalen);
+ static void gles2_APIENTRY s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, GLuint offset);
+
+ static void gles2_APIENTRY s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset);
+ static void gles2_APIENTRY s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen);
+ static void gles2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len);
+ static int gles2_APIENTRY s_glFinishRoundTrip(void *self);
+};
+#endif