--- /dev/null
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "anbox/graphics/emugl/RenderContext.h"
+
+#include "OpenGLESDispatch/EGLDispatch.h"
+
+RenderContext* RenderContext::create(EGLDisplay display, EGLConfig config,
+ EGLContext sharedContext, bool isGl2) {
+ const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, isGl2 ? 2 : 1,
+ EGL_NONE};
+ EGLContext context =
+ s_egl.eglCreateContext(display, config, sharedContext, contextAttribs);
+ if (context == EGL_NO_CONTEXT) {
+ return NULL;
+ }
+
+ return new RenderContext(display, context, isGl2);
+}
+
+RenderContext::RenderContext(EGLDisplay display, EGLContext context, bool isGl2)
+ : mDisplay(display), mContext(context), mIsGl2(isGl2), mContextData() {}
+
+RenderContext::~RenderContext() {
+ if (mContext != EGL_NO_CONTEXT) {
+ s_egl.eglDestroyContext(mDisplay, mContext);
+ }
+}