TYPE3
[iec.git] / src / type3_AndroidCloud / anbox-master / src / anbox / graphics / emugl / RenderThread.cpp
diff --git a/src/type3_AndroidCloud/anbox-master/src/anbox/graphics/emugl/RenderThread.cpp b/src/type3_AndroidCloud/anbox-master/src/anbox/graphics/emugl/RenderThread.cpp
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+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "anbox/graphics/emugl/RenderThread.h"
+#include "anbox/graphics/emugl/ReadBuffer.h"
+#include "anbox/graphics/emugl/RenderControl.h"
+#include "anbox/graphics/emugl/RenderThreadInfo.h"
+#include "anbox/graphics/emugl/Renderer.h"
+#include "anbox/graphics/emugl/TimeUtils.h"
+#include "anbox/logger.h"
+
+#include "external/android-emugl/shared/OpenglCodecCommon/ChecksumCalculatorThreadInfo.h"
+#include "external/android-emugl/host/include/OpenGLESDispatch/EGLDispatch.h"
+#include "external/android-emugl/host/include/OpenGLESDispatch/GLESv1Dispatch.h"
+#include "external/android-emugl/host/include/OpenGLESDispatch/GLESv2Dispatch.h"
+
+#define STREAM_BUFFER_SIZE 4 * 1024 * 1024
+
+RenderThread::RenderThread(const std::shared_ptr<Renderer> &renderer, IOStream *stream, std::mutex &m)
+    : emugl::Thread(), renderer_(renderer), m_lock(m), m_stream(stream) {}
+
+RenderThread::~RenderThread() {
+  forceStop();
+}
+
+RenderThread *RenderThread::create(const std::shared_ptr<Renderer> &renderer, IOStream *stream, std::mutex &m) {
+  return new RenderThread(renderer, stream, m);
+}
+
+void RenderThread::forceStop() { m_stream->forceStop(); }
+
+intptr_t RenderThread::main() {
+  RenderThreadInfo threadInfo;
+  ChecksumCalculatorThreadInfo threadChecksumInfo;
+
+  threadInfo.m_glDec.initGL(gles1_dispatch_get_proc_func, NULL);
+  threadInfo.m_gl2Dec.initGL(gles2_dispatch_get_proc_func, NULL);
+  initRenderControlContext(&threadInfo.m_rcDec);
+
+  ReadBuffer readBuf(STREAM_BUFFER_SIZE);
+
+  while (true) {
+    int stat = readBuf.getData(m_stream);
+    if (stat <= 0)
+      break;
+
+    bool progress;
+    do {
+      progress = false;
+
+      std::unique_lock<std::mutex> l(m_lock);
+
+      size_t last =
+          threadInfo.m_glDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
+      if (last > 0) {
+        progress = true;
+        readBuf.consume(last);
+      }
+
+      last =
+          threadInfo.m_gl2Dec.decode(readBuf.buf(), readBuf.validData(), m_stream);
+      if (last > 0) {
+        progress = true;
+        readBuf.consume(last);
+      }
+
+      last = threadInfo.m_rcDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
+      if (last > 0) {
+        readBuf.consume(last);
+        progress = true;
+      }
+
+    } while (progress);
+
+  }
+
+  threadInfo.m_gl2Dec.freeShader();
+  threadInfo.m_gl2Dec.freeProgram();
+
+  // Release references to the current thread's context/surfaces if any
+  renderer_->bindContext(0, 0, 0);
+  if (threadInfo.currContext || threadInfo.currDrawSurf || threadInfo.currReadSurf)
+    ERROR("RenderThread exiting with current context/surfaces");
+
+  renderer_->drainWindowSurface();
+  renderer_->drainRenderContext();
+
+  return 0;
+}