--- /dev/null
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "anbox/graphics/emugl/RenderThread.h"
+#include "anbox/graphics/emugl/ReadBuffer.h"
+#include "anbox/graphics/emugl/RenderControl.h"
+#include "anbox/graphics/emugl/RenderThreadInfo.h"
+#include "anbox/graphics/emugl/Renderer.h"
+#include "anbox/graphics/emugl/TimeUtils.h"
+#include "anbox/logger.h"
+
+#include "external/android-emugl/shared/OpenglCodecCommon/ChecksumCalculatorThreadInfo.h"
+#include "external/android-emugl/host/include/OpenGLESDispatch/EGLDispatch.h"
+#include "external/android-emugl/host/include/OpenGLESDispatch/GLESv1Dispatch.h"
+#include "external/android-emugl/host/include/OpenGLESDispatch/GLESv2Dispatch.h"
+
+#define STREAM_BUFFER_SIZE 4 * 1024 * 1024
+
+RenderThread::RenderThread(const std::shared_ptr<Renderer> &renderer, IOStream *stream, std::mutex &m)
+ : emugl::Thread(), renderer_(renderer), m_lock(m), m_stream(stream) {}
+
+RenderThread::~RenderThread() {
+ forceStop();
+}
+
+RenderThread *RenderThread::create(const std::shared_ptr<Renderer> &renderer, IOStream *stream, std::mutex &m) {
+ return new RenderThread(renderer, stream, m);
+}
+
+void RenderThread::forceStop() { m_stream->forceStop(); }
+
+intptr_t RenderThread::main() {
+ RenderThreadInfo threadInfo;
+ ChecksumCalculatorThreadInfo threadChecksumInfo;
+
+ threadInfo.m_glDec.initGL(gles1_dispatch_get_proc_func, NULL);
+ threadInfo.m_gl2Dec.initGL(gles2_dispatch_get_proc_func, NULL);
+ initRenderControlContext(&threadInfo.m_rcDec);
+
+ ReadBuffer readBuf(STREAM_BUFFER_SIZE);
+
+ while (true) {
+ int stat = readBuf.getData(m_stream);
+ if (stat <= 0)
+ break;
+
+ bool progress;
+ do {
+ progress = false;
+
+ std::unique_lock<std::mutex> l(m_lock);
+
+ size_t last =
+ threadInfo.m_glDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
+ if (last > 0) {
+ progress = true;
+ readBuf.consume(last);
+ }
+
+ last =
+ threadInfo.m_gl2Dec.decode(readBuf.buf(), readBuf.validData(), m_stream);
+ if (last > 0) {
+ progress = true;
+ readBuf.consume(last);
+ }
+
+ last = threadInfo.m_rcDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
+ if (last > 0) {
+ readBuf.consume(last);
+ progress = true;
+ }
+
+ } while (progress);
+
+ }
+
+ threadInfo.m_gl2Dec.freeShader();
+ threadInfo.m_gl2Dec.freeProgram();
+
+ // Release references to the current thread's context/surfaces if any
+ renderer_->bindContext(0, 0, 0);
+ if (threadInfo.currContext || threadInfo.currDrawSurf || threadInfo.currReadSurf)
+ ERROR("RenderThread exiting with current context/surfaces");
+
+ renderer_->drainWindowSurface();
+ renderer_->drainRenderContext();
+
+ return 0;
+}