--- /dev/null
+// Copyright (C) 2015 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef TEXTURE_DRAW_H
+#define TEXTURE_DRAW_H
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+// Helper class used to draw a simple texture to the current framebuffer.
+// Usage is pretty simple:
+//
+// 1) Create a TextureDraw instance, passing the current EGLDisplay to it.
+//
+// 2) Each time you want to draw a texture, call draw(texture, rotation),
+// where |texture| is the name of a GLES 2.x texture object, and
+// |rotation| is an angle in degrees describing the clockwise rotation
+// in the GL y-upwards coordinate space. This function fills the whole
+// framebuffer with texture content.
+//
+class TextureDraw {
+ public:
+ // Create a new instance.
+ TextureDraw(EGLDisplay display);
+
+ // Destructor
+ ~TextureDraw();
+
+ // Fill the current framebuffer with the content of |texture|, which must
+ // be the name of a GLES 2.x texture object.
+ bool draw(GLuint texture);
+
+ private:
+ GLuint mVertexShader;
+ GLuint mFragmentShader;
+ GLuint mProgram;
+ GLint mPositionSlot;
+ GLint mInCoordSlot;
+ GLint mTextureSlot;
+ GLuint mVertexBuffer;
+ GLuint mIndexBuffer;
+};
+
+#endif // TEXTURE_DRAW_H