--- /dev/null
+/*
+* Copyright (C) 2015 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef _LIBRENDER_TEXTURERESIZE_H
+#define _LIBRENDER_TEXTURERESIZE_H
+
+#include <GLES2/gl2.h>
+
+class TextureResize {
+ public:
+ TextureResize(GLuint width, GLuint height);
+ ~TextureResize();
+
+ // Scales the given texture for the current viewport and returns the scaled
+ // texture. May return the input if no scaling is required.
+ GLuint update(GLuint texture);
+
+ struct Framebuffer {
+ GLuint texture = 0;
+ GLuint framebuffer = 0;
+ GLuint program = 0;
+ GLuint aPosition = 0;
+ GLuint uTexture = 0;
+ };
+
+ private:
+ void setupFramebuffers(unsigned int factor);
+ void resize(GLuint texture);
+
+ private:
+ GLuint mWidth;
+ GLuint mHeight;
+ unsigned int mFactor;
+ Framebuffer mFBWidth;
+ Framebuffer mFBHeight;
+ GLuint mVertexBuffer;
+};
+
+#endif