--- /dev/null
+/*
+ * Copyright (C) 2017 Simon Fels <morphis@gravedo.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3, as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranties of
+ * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "anbox/graphics/multi_window_composer_strategy.h"
+#include "anbox/wm/manager.h"
+#include "anbox/utils.h"
+
+namespace anbox {
+namespace graphics {
+MultiWindowComposerStrategy::MultiWindowComposerStrategy(const std::shared_ptr<wm::Manager> &wm) : wm_(wm) {}
+
+std::map<std::shared_ptr<wm::Window>, RenderableList> MultiWindowComposerStrategy::process_layers(const RenderableList &renderables) {
+ WindowRenderableList win_layers;
+ for (const auto &renderable : renderables) {
+ // Ignore all surfaces which are not meant for a task
+ if (!utils::string_starts_with(renderable.name(), "org.anbox.surface."))
+ continue;
+
+ wm::Task::Id task_id = 0;
+ if (sscanf(renderable.name().c_str(), "org.anbox.surface.%d", &task_id) != 1 || !task_id)
+ continue;
+
+ auto w = wm_->find_window_for_task(task_id);
+ if (!w) continue;
+
+ if (win_layers.find(w) == win_layers.end()) {
+ win_layers.insert({w, {renderable}});
+ continue;
+ }
+
+ win_layers[w].push_back(renderable);
+ }
+
+ for (auto &w : win_layers) {
+ const auto &renderables = w.second;
+ RenderableList final_renderables;
+ auto new_window_frame = Rect::Invalid;
+ auto max_layer_area = -1;
+
+ for (auto &r : renderables) {
+ const auto layer_area = r.screen_position().width() * r.screen_position().height();
+ // We always prioritize layers which are lower in the list we got
+ // from SurfaceFlinger as they are already ordered.
+ if (layer_area < max_layer_area)
+ continue;
+
+ max_layer_area = layer_area;
+ new_window_frame = r.screen_position();
+ }
+
+ for (auto &r : renderables) {
+ // As we get absolute display coordinates from the Android hwcomposer we
+ // need to recalculate all layer coordinates into relatives ones to the
+ // window they are drawn into.
+ auto rect = Rect{
+ r.screen_position().left() - new_window_frame.left() + r.crop().left(),
+ r.screen_position().top() - new_window_frame.top() + r.crop().top(),
+ r.screen_position().right() - new_window_frame.left() + r.crop().left(),
+ r.screen_position().bottom() - new_window_frame.top() + r.crop().top()};
+
+ auto new_renderable = r;
+ new_renderable.set_screen_position(rect);
+ final_renderables.push_back(new_renderable);
+ }
+
+ w.second = final_renderables;
+ }
+
+ return win_layers;
+}
+} // namespace graphics
+} // namespace anbox