--- /dev/null
+/*
+ * Copyright © 2014 Canonical Ltd.
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License version 3,
+ * as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authored by: Daniel van Vugt <daniel.van.vugt@canonical.com>
+ * Kevin DuBois <kevin.dubois@canonical.com>
+ */
+
+#ifndef ANBOX_GRAPHICS_PRIMITIVES_H_
+#define ANBOX_GRAPHICS_PRIMITIVES_H_
+
+#include <GLES2/gl2.h>
+
+namespace anbox {
+namespace graphics {
+struct Vertex {
+ GLfloat position[3];
+ GLfloat texcoord[2];
+};
+
+struct Primitive {
+ enum { max_vertices = 4 };
+
+ Primitive() : type(GL_TRIANGLE_FAN), nvertices(4) {
+ // Default is a quad. Just need to assign vertices[] and tex_id.
+ }
+
+ GLenum type; // GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES etc
+ GLuint tex_id; // GL texture ID (or 0 to represent the surface itself)
+ int nvertices;
+ Vertex vertices[max_vertices];
+};
+} // namespace graphics
+} // namespace anbox
+
+#endif