--- /dev/null
+/*
+ * Copyright (C) 2017 Simon Fels <morphis@gravedo.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3, as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranties of
+ * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "anbox/graphics/single_window_composer_strategy.h"
+#include "anbox/wm/manager.h"
+#include "anbox/utils.h"
+#include "anbox/logger.h"
+
+namespace {
+const constexpr char *sprite_name{"Sprite"};
+}
+
+namespace anbox {
+namespace graphics {
+SingleWindowComposerStrategy::SingleWindowComposerStrategy(const std::shared_ptr<wm::Manager> &wm) : wm_(wm) {}
+
+std::map<std::shared_ptr<wm::Window>, RenderableList> SingleWindowComposerStrategy::process_layers(const RenderableList &renderables) {
+ WindowRenderableList win_layers;
+ // FIXME there will be only one window in single-window mode ever so it
+ // doesn't matter which task
+ auto window = wm_->find_window_for_task(0);
+
+ // Filter out any unwanted layers like the one responsible for the mouse
+ // cursor which we don't want to render.
+ RenderableList final_renderables;
+ for (const auto &r : renderables) {
+ if (r.name() == sprite_name)
+ continue;
+ final_renderables.push_back(r);
+ }
+
+ win_layers.insert({window, final_renderables});
+ return win_layers;
+}
+} // namespace graphics
+} // namespace anbox